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  1. #1
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    Default The Tear of Dhakaan - Doors DC

    What exactly are the door DCs on The Tear of Dhakaan on normal/hard/elite. I joined a group yesterday as a level 6 rogue (who has btw put max ranks into OL and DD every level and has +5 skill item, +3 tools and rogue skill boost).

    I got asked what my Open locks skill was and replied with my base, then was immediately kicked with no other word. I shot a tell to the group leader and asked what his deal was and he said he thought I was a 'real rogue'.

    I've looked around on the forums and cannot really seem to find any details of the DCs for the two doors in the quest (I know my acrobat was able to open them without issue at level 8 (6/2 rogue/monk) on normal so I'm assuming 1 point into OL isn't that big of a deal on the DC).

  2. #2
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    THey are pretty high, but not so high that an average rogue cant open the.. I wanna say its a 31 or so on Normal. You might have to roll high. But you'll get it.. THe guy who kicked you was an idiot.
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  3. #3
    Community Member Anneliese's Avatar
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    While the leader of that group acted like a jerk, he probably thought your base OL skill was your buffed-up OL skill (with tools, boosts and items).
    Last edited by Anneliese; 10-27-2009 at 07:51 PM.

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    You should have apologize for mistaking him as a real leader.
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    Community Member Asketes's Avatar
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    need:

    21 int
    21 wis
    21 str

    ohh the shrine doors.. hmm not sure.. don't remember what my rogue needed. sorry
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  6. #6
    Community Member Dexxaan's Avatar
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    * Leader was a jerk.

    * You should have been able to open it.

    * Next time Heroism Pots, Prayer (or is it Bless) and for the love of ...well DDO please use +5 Thieves Tools..... a L1 Rogue can use em last I checked.
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  7. #7
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    Quote Originally Posted by wahrheit View Post
    What exactly are the door DCs on The Tear of Dhakaan on normal/hard/elite. I joined a group yesterday as a level 6 rogue (who has btw put max ranks into OL and DD every level and has +5 skill item, +3 tools and rogue skill boost).

    I got asked what my Open locks skill was and replied with my base, then was immediately kicked with no other word. I shot a tell to the group leader and asked what his deal was and he said he thought I was a 'real rogue'.

    I've looked around on the forums and cannot really seem to find any details of the DCs for the two doors in the quest (I know my acrobat was able to open them without issue at level 8 (6/2 rogue/monk) on normal so I'm assuming 1 point into OL isn't that big of a deal on the DC).
    The person who dropped you was a jerk and probably would have gotten you killed (repeatedly) anyway.

    You should be able to open the shrine doors, it may have taken you a couple of rolls if it was an elite run. The big thing about locks to remember is there is no crit-failure for open locks in DDO even if you roll a 1 you can try again. Just your buffed skill needs to be within 20 of the lock DC. Your currently at a 19+DEX mod for your open locks and I doubt those locks are much over mid 30 range, on elite.

    I'm sure someone here knows for sure.

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  8. #8
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    I actually just had some first-hand experience with Tear Elite DCs last night: Spot and Search are DC 22 throughout. Traps are obviously a bit harder to gauge, but I disabled and opened everything on first try with a +32 modifier (over 3 runs - great group! - there must have been some low rolls in there.) I imagine a +25 modifier should be enough to avoid blowing anything up on Elite.
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  9. #9
    Community Member Demoyn's Avatar
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    The open locks DC is at least 32, as I failed on a 31 just now.

  10. #10
    Community Member HighPrior's Avatar
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    Failed on a 33, succeeded on a 35 on elite.

  11. #11
    Community Member KanedaEX's Avatar
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    Check DDO wiki for needed skill throws on each quest, this one for tears: http://ddowiki.com/page/The_Tear_of_...skin=sparseman

  12. #12
    Community Member Shade's Avatar
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    Quote Originally Posted by wahrheit View Post
    I got asked what my Open locks skill was and replied with my base, then was immediately kicked with no other word.
    I wouldn't of been so harsh as to kick you, but I would of thought you were either trying to !#!@# with me, or wasting my time as well with such a reply, if I was the group leader.

    Because you as a group member should assume the leader has some knowledge of the game.. So to reply to him with basically garbage he doesn't need to hear, is both insulting his intelligence and wasting his time.

    Your "base" skill has zero value to him. Any knowledgable player knows that 99% of rogues base skill is simply his level +3.. That does him no good.

    What he wanted was your actaul pratical in-use value. As he cannot examine your character and add up what level of skill boost you have, what buffs, whats your dex, whats your +item, tools etc..

    So reply with USEFUL information next time, and be happy you learned something, rather then complaining about your OWN mistake in communication.

    Even if your too lazy to keep your 100% actual values in mind, at least keep in mind an somewhat close value, and round up a bit if you haave too. He probably doesnt know the exact DC, but he probably does know tha ta score of "5-8" or whateaver you told him will fail.

    It was a harsh way to learn ,but every noob has to learn somehow.

    Easy rule of thumb btw:
    If your base ranks are maxxed, and your character lvl is within ~2 lvls of the quest level... You have a reasonable dex score, reasonable thieves tools, and an item within at least 5 min lvls of the best you could you.. You will be able to open 99% of traps and do 99% of locks on normal difficulty. Only hard and elite will ever provide any challenge to really test you and esnure you use things like skill boost.
    Last edited by Shade; 02-26-2010 at 12:08 PM.

  13. #13
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    The wiki article actually doesn't give the shrine-door DC, saying only that it is higher than 30.

    As the answer hasn't yet appeared in this thread, I'll go ahead and post it: 35. As long as you can get your open locks modifier to +15, and are willing to retry until you get it done, you'll eventually be able to unlock those doors.

  14. #14
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    Quote Originally Posted by Shade View Post
    I wouldn't of been so harsh as to kick you, but I would of thought you were either trying to !#!@# with me, or wasting my time as well with such a reply, if I was the group leader.
    A competant group leader would have known the value was unbuffed, and simply could have asked "what's your fully buffed value?" in 1/100 the time it took you to write that rant, and saved himself the time of looking for another rogue. Wasting time indeed.
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  15. #15
    Community Member Tejoncito's Avatar
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    Was THIS GUY your leader??

  16. #16
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    Think about it this way:

    For a regular level 6, they probably dont have access to +5 tools. Unless its a reroll/bankroll.
    For a regular level 6, they probably dont know which number to reply with if someone asks "what's your skill"? A better question would have been "Can you open a door with a DC of 35?" Or even better: do you have about +20 skillmod for open lock with buffs? At level 6 with max skills, a +5 item, +3 tools, and +4 skill buff the answer is: yes.

    What that group 'leader' really wanted was an experienced (i.e. reroll) player who can answer an ambigious question perfectly.

    Also, Tear of Dhakan is a level 7 quest I think, so if hes running it on elite he's 3 levels under target.
    Last edited by Fleebag; 02-26-2010 at 07:04 PM.

  17. #17
    Community Member Ninetoes's Avatar
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    Quote Originally Posted by Tejoncito View Post
    Was THIS GUY your leader??
    **** you, dude. I was about to link that.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  18. #18
    Community Member captain1z's Avatar
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    Doors in Tear are 35

    runes are all 22 (str,int,wis)

    The runes dont appear to change DC on norm, hard or elite but Im not sure about the lock door DC's.
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  19. #19
    Community Member Ninetoes's Avatar
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    Quote Originally Posted by Shade View Post
    Hi, Welcome.

    You don't need to pick the lock to open the doors. Just DPS them hard and fast, they open right up. If you don't have the DPS for the doors, you're doing it wrong, get another THF Barb. If you still can't manage to swing the DPS check on the doors, your best bet is to just DPS all the mobs in sight before they have a chance to do anything to you. Problem solved, no shrines needed.


    Fixed that for ya. Edited sections in Blue.
    Last edited by Ninetoes; 02-26-2010 at 07:25 PM. Reason: <3 Shade.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


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