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  1. #1
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    Default Please Add Minimum Party Size To Quest Pages

    When entering a quest, it would be very helpful to know up-front the minimum number of party members needed to complete it. By this I don't mean a subjective gauge of how "tough" a quest will be, but rather, whether the designers of the quest chose to include elements like simultaneously flipped levers that can't be done without a certain number of party members. A fair number of new DDO entrants have complained about not being told in advance that a quest they've spent an hour plowing through actually can't be done with the current party size, and I don't see why a game that's supposedly trying to become more small/solo-friendly can't add this information to the screen you see when entering a quest.

    Granted, quests that "need" a certain number of party members can sometimes be done with less if you get lucky with web spells (I'm thinking of the burning heart tomb here) or have the proper speed/jump boosts (say, the Pit). So in this case a "minimum" party size wouldn't necessarily reflect what an experienced DDO gamer can accomplish -- but then again, that kind of gamer isn't going to be reading the quest entry window anyway.

    So that's my suggestion: a minimum party size field on the quest entry screen.

  2. #2
    Founder Arianrhod's Avatar
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    I could go for that; just a little note in the quest journal saying "4 bodies needed" or 2X25STR, 2X20WIS +1. Of course, then you might start getting requests to include optionals (Butcher's Path: 18 STR, 18 INT, Find Secret Doors & Open Locks recommended), and a "no spoilers" toggle for people who want to find out for themselves....

    However, I'd rather have it on the quest journal than the quest entry screen. Don't want people locked out of soloing/duoing these quests with creative methods, hirelings, etc.

  3. #3
    Community Member Zenako's Avatar
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    The only low level quests with mulitple party member requirements have those occur very early on so not much time 'wasted". The Necro one is almost the first thing you need to accomplish. The part in Delara's two can be done with a single hireling easily. Rest for the Restless can be handled with a simple recall and reenter.

    The quests with more bodies being routinely needed beyond that are mostly higher level ones or raids, and again in those quests the need occurs pretty early in the quests.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  4. #4

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    Quote Originally Posted by Zenako View Post
    The part in Delara's two can be done with a single hireling easily.
    ...if you brought an hireling because you can see the future.
    Quote Originally Posted by Zenako View Post
    Rest for the Restless can be handled with a simple recall and reenter.
    ...if you want to lose XP for reentry.
    Quote Originally Posted by Zenako View Post
    The quests with more bodies being routinely needed beyond that are mostly higher level ones
    I don't see how that diminishes the importance of the OP's request.
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  5. #5

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    All regular quests are designed for a party of 4.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  6. #6
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Pwesiela View Post
    All regular quests are designed for a party of 4.
    ....

    Which isn't very useful information to the duo who have just done the last 10 quests together with no issues, and suddenly run into one of these "you must have more bodies" quests :P

  7. #7

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    Quote Originally Posted by Pwesiela View Post
    All regular quests are designed for a party of 4.
    Dungeon Scaling hurts this argument.
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  8. #8
    Community Member Zenako's Avatar
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    Quote Originally Posted by Borror0 View Post
    I don't see how that diminishes the importance of the OP's request.
    Ok but what is the answer. The OP seeminly was looking for a hard and fast "YOU NEED X TO COMPLETE THIS QUEST" and for almost all quests there simple is no number that is required. There are ways to work around almost all of those limits as has been shown time and time again.

    Do you "NEED" 6 players for Von 5? One for each rune and each target? Do you NEED 5 players for Fleshmakers. Or does having that many just make something a little easier?

    Where do you draw the line?

    How many do you NEED for the PIT? Since it can be soloed, but there are also valves to turn in Furnace 3 that otherwise are a bit challenging? 2 or 3 or 4?

    As for the Hireling, you can pick up one in the Store WHENEVER you want for short money (TP) if all you need is a lever flipper. No forethought required.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #9

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    Quote Originally Posted by Arianrhod View Post
    ....

    Which isn't very useful information to the duo who have just done the last 10 quests together with no issues, and suddenly run into one of these "you must have more bodies" quests :P
    The OP was about the party size for quests. There's no need for that information on a per quest basis since you can assume for every non-raid quest you enter that the quest has been designed for a party of 4.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  10. #10

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    Quote Originally Posted by Borror0 View Post
    Dungeon Scaling hurts this argument.
    Yeah, but it doesn't change what the dev's view as the baseline for scaling to effect.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  11. #11
    Community Member Zenako's Avatar
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    Quote Originally Posted by Pwesiela View Post
    The OP was about the party size for quests. There's no need for that information on a per quest basis since you can assume for every non-raid quest you enter that the quest has been designed for a party of 4.
    Correct, a party of 4 should be able to handle any "special" needs with no problems. If you go in with that presumption you will not be wrong on any quest (raids are another thing).

    As for the scaling issue Borror0, that is a red herring in this context since the complaint was about quest mechanics that appear to require some minimum number of bodies, not how hard the mobs are to defeat.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  12. #12
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Borror0 View Post
    ...if you brought an hireling because you can see the future.
    Turbine Store hurts this argument ..
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  13. #13
    Community Member Lorien_the_First_One's Avatar
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    Can't see how this would be a bad thing...

  14. #14
    Community Member Lyria's Avatar
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    Quote Originally Posted by Borror0 View Post
    ...if you brought an hireling because you can see the future.
    Or, you know, you could plan ahead and bring things you might think you'd need. Having a hireling in your pack is like bringing any other tool as a soloist. Healing pots, wands, scrolls, etc. Not the devs' fault if the player refuses to plan for contingencies.

    ...if you want to lose XP for reentry.
    Or you could could just reset and start over, since that particular spot isn't too far into the quest. Or you could use a DD scroll, if you have the UMD for it.

    I don't see how that diminishes the importance of the OP's request.
    I'm not opposed to quests indicating the "minimum people needed", but going to the point of "minimum <stat> needed", "lockpicker needed", etc is dumbing things down way too much imo. May as well just start telling people where all the secret doors and hidden stuff is at that point.

  15. #15
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    Quote Originally Posted by jsaving View Post
    So that's my suggestion: a minimum party size field on the quest entry screen.
    Ok, they did add information on the number of players suggested. But it is on the quest log, not the entry window, and more importantly, they did not firmly distinguish between "real" needs for that number of player characters, and the quest simply having some moderately difficult combats.

    Xorian Cipher should be a 4, because to get below that requires some unintended tricks. But Dream of Insanity has no real need for more than 1 character.

  16. #16

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    Quote Originally Posted by Pwesiela View Post
    Yeah, but it doesn't change what the dev's view as the baseline for scaling to effect.
    Of course but the addition of dungeon Scaling suggest that each quest can be completed by a player playing solo.

    When that is not the case, warning players of that fact is the least thing to do so they do not waste their time in that quest.
    Quote Originally Posted by GeneralDiomedes View Post
    Turbine Store hurts this argument ..
    I know but I think that gold hireling make a poor counterargument since it requires RWM to solve the problem. You're welcomed to disagree.
    Quote Originally Posted by Lorien_the_First_One View Post
    Can't see how this would be a bad thing...
    Of course not but that's not going to stop people from arguing against the OP.?

    Well, that's if they counterarguments even attempt to address the OP's position which is not always the case...
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  17. #17
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    Quote Originally Posted by Angelus_dead View Post
    Ok, they did add information on the number of players suggested. But it is on the quest log, not the entry window, and more importantly, they did not firmly distinguish between "real" needs for that number of player characters, and the quest simply having some moderately difficult combats.
    That's the real point here. If a quest is simply more difficult than usual for its level, it's still possible for a skillful small-man group or solo player to see it through to completion. But if a quest requires you to flip a couple of levers at once, or stand on a couple of pressure plates at once, then it may be preordained from the moment you try to short-man or solo a quest that you cannot complete it, no matter how skilled the player(s) may be. And that's the kind of thing that I think ought to be mentioned prominently, either in the quest log or (preferably) on the entry window above where you choose a difficulty level.

    Also, just to be clear, I'm not suggesting that Turbine introduce a mechanism where you're not *allowed* to enter a quest if your party is below the "minimum" number of people. If you're run through the Pit twenty times and watched every conceivable YouTube video on how to solo Furnace 3, maybe you can do it -- but the minimum number of players for the Pit still needs to be set at 2 rather than 1 so the guy doing the Pit for the first time is given fair warning that he cannot succeed if he tries to solo it, even if he's a 20th level character. And if you're running through the Tomb of the Burning Heart with enough cash to buy Gold Seal hirelings as needed to stand on pressure points, maybe you can solo that one too -- but the minimum number of players for Burning Heart still needs to be set at 4 rather than 1 so the guy doing this quest for the first time knows he cannot succeed without more warm bodies in the party, even if he's a 20th level character. Contrast these two examples with Proof is in the Poison, a quest that's obviously much tougher than its level would suggest but is nevertheless possible to solo if you're sufficiently high-level when you enter.
    Last edited by jsaving; 10-27-2009 at 04:57 PM.

  18. #18
    Community Member Khafar's Avatar
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    Quote Originally Posted by Zenako View Post
    Where do you draw the line?
    At the minimum party requirement. Specify it as a minimum number of player characters and a minimum number of others (which can either be players or hirelings). This is all about telling people that you need one, two, three, or four simply to finish the core objectives, doing things like pulling levers once a party member has passed a gate, standing on buttons simultaneously, etc.

    How many do you NEED for the PIT? Since it can be soloed, but there are also valves to turn in Furnace 3 that otherwise are a bit challenging? 2 or 3 or 4?
    If it can be soloed, then the answer is "1 Player" or "Soloable". If it requires another player, it would be "2 Players". If a player and a hireling (or player), then "1 Player + 1 Other".

    Khafar

  19. #19
    Founder Arianrhod's Avatar
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    Quote Originally Posted by Khafar View Post
    At the minimum party requirement. Specify it as a minimum number of player characters and a minimum number of others (which can either be players or hirelings). This is all about telling people that you need one, two, three, or four simply to finish the core objectives, doing things like pulling levers once a party member has passed a gate, standing on buttons simultaneously, etc.

    If it can be soloed, then the answer is "1 Player" or "Soloable". If it requires another player, it would be "2 Players". If a player and a hireling (or player), then "1 Player + 1 Other".

    Khafar
    Well, the thing is, the Pit can apparently be soloed, but only by someone with the right combination of Jump skill & twitch skills. It is designed to be done with at least 2 - 1 to turn the valve, another to be shot into the air.

    Many quests can be creatively run by fewer players than the quest is clearly designed for; it would be nice, however, to get some kind of warning before entering in the case of those few quests that have specific mechanics to them that are intended to be operated by multiple players (and how many players those mechanics would require, if done "as intended").

    Still, there is the possibility that if such a thing were included for quests that have such requirements for completion, people would start asking for it to include similar warnings about optionals (already I see people in the Harbor complaining about not being able to get the strength valve in Durk's...). Then there's the other side, where some folks might object that too much information is being given in advance, and it amounts to "spoilers". Still undecided about whether going down this road would be good for the game or not, even though I'd like to see it, myself.

  20. #20
    Community Member Zenako's Avatar
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    Quote Originally Posted by Arianrhod View Post
    Well, the thing is, the Pit can apparently be soloed, but only by someone with the right combination of Jump skill & twitch skills. It is designed to be done with at least 2 - 1 to turn the valve, another to be shot into the air.
    .
    amazingly I almost was able to do it solo. (IF you ask about my gimped mario skills within guild I have set that bar pretty darn low....). When I made it to the top of Coal without falling there was great rejoicing in the land... But the point is, all I really needed to add was a Jump Potion to make a couple of the jumps. And to figure out where to go, and those demo videos showed the "tricks" or alternate routes to the top. I did break down and spring for a minimum gold hireling (8 TP) since I was getting tired of just missing the timing on the tough jump. Once the hireling flipped the switch, I was able to hit the jump pretty easily. With a bit more timing and practice I know I could have done it on my own.

    But that goes back to the uncertainty of trying to list minimum requirements. Having two switches to flip is no more of an obstacle than having to hit an 18 INT run for example. A sufficently dumb character cannot solo VON3, but it has nothing to do with the number of characters in the party. So would you need to also put a RUNE warning on the quests. In many quests, the odds of most players surviving lets say an elite trap is next to nil unless they have specific builds. Do we also need to put party composition needs up too?

    Slippery slope. LFM for help solves 99% of the problem. Before Hirelings, I often saw LFM's for Delara's two, in fact posted a few myself (when no guildies were on). I would leave all chests unopened if I knew I would be needing help. LFM would post - Free chests, completion optional, just need a switch puller.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

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