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  1. #1

    Default Tired of knockdown non play.

    Either fix air elementals to behave like actual D&D air elementals (much like your current air djinnis - where they go in and out of whirlwind mode) or add a knockdown immunity timer directly following the most recent air elemental knockdown.

    It is not "playing" a game to watch your character get flung all over a dungeon.

    If only there was a way on the forums how one could show why people want a break from the same repetitive annoyance over and over and over.
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  2. #2
    Community Member Shade's Avatar
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    Eh there cheap.. But there one of the few mobs that cause serious problems for melee in the game, so I think there fine.

    Personally since the latest patch I find there way easier to melee then before tho. I can take down the ones in reaver with no charge in about 5 seconds melee.. Having a 60+ strength helps.

    The knockdown is perfectly fair imo. It has a save. So get your stats up and save.

    The knockback is whats cheap. No save, can't stand near them.. That should grant a short immunity or a save.

  3. #3
    Community Member MDS_Geist's Avatar
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    Except that I keep making the save and bring knocked down. Which doesn't make sense. The dice show "success," and then I am flung across the room on my back.

    I agree that they're a very overpowered monster in DDO.
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  4. #4
    Founder Mobeius's Avatar
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    Quote Originally Posted by MDS_Geist View Post
    Except that I keep making the save and bring knocked down. Which doesn't make sense. The dice show "success," and then I am flung across the room on my back.

    I agree that they're a very overpowered monster in DDO.
    its been broken over three years, and the devs HAVE to know about it. They have never acknowledged it. In fact, they keep ADDING them. I almost think they like having them around to annoy the other players, excuse me, "challenge" the player base even if its illegal.

    You can be a level 20 char and go and play with the CR 9 Air Ele's in the desert and they still toss you around like a rag doll and get you on your back all the time.

  5. #5
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    Quote Originally Posted by Mobeius View Post
    You can be a level 20 char and go and play with the CR 9 Air Ele's in the desert and they still toss you around like a rag doll and get you on your back all the time.
    I know when i run up to one to attack it, I'll have about 7 or 8 "saves" pop up almost immediately, and then I'm on the ground being thrown all over the place. It's like it does a save check 10 times per second on the knockdown, it's a bit ridiculous if you ask me.
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  6. #6
    Community Member Shade's Avatar
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    Quote Originally Posted by MDS_Geist View Post
    Except that I keep making the save and bring knocked down. Which doesn't make sense. The dice show "success," and then I am flung across the room on my back.

    I agree that they're a very overpowered monster in DDO.
    Your not making the saves. The save vs knockdown works fine.

    It's just there's 2 saves whenever they get near you.. One is a very low reflex save to avoid damage from whirlwind - you made that one. The other is a fairly high strength or dex save (whichever is higher) to stay on your feet - you failed that one.

    You always fail it on a 1 tho, which sucks. Abilities scores saves should ignore that rule imo.

  7. #7

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    They do have a save, two saves in fact...

    The air elementals have two effects and all they need to do is be next to you to do them.

    < See Shades post>

    And of course you can always roll a 1 on either roll and go spinning no matter what.

    They are a hazard more than a monster. Resist lightning and some ranged damage or area damage or insti kill is how you cope with them. I've soloed them on a wide range of characters, but certainly with an all meele character it is very hard and quite frustrating. Paralyzing weapons are often your best bet as it holds them still so you can beat on them and stops them from throwing you.
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  8. #8
    Community Member Shade's Avatar
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    Quote Originally Posted by Mobeius View Post
    its been broken over three years, and the devs HAVE to know about it. They have never acknowledged it. In fact, they keep ADDING them. I almost think they like having them around to annoy the other players, excuse me, "challenge" the player base even if its illegal.
    "illegal" .. lol. Thats a funny word for it.

    The issue is players are smart, AI is dumb.. Player will always overcome it.

    Thus the only way to make it challenging is to allow it to cheat.

    Same reason casters have unlimited spellpoints and no standard concentration checks.

    They know about, they probably just don't consider it a big issue.

    If anything I think they should be made harder. Sine the latest patch they seem to move much slower and almost never cast lightnign bolt.

    Speed up there casting, Increase there damage severely (they do like 5 dmg). Increase the save DC on whirlwind...
    But add a short immunity after any save is made.
    And add a save to the knockback effect.

  9. #9
    Founder Mobeius's Avatar
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    Hmmm well I have gone through my combat logs and I see saves vs knockdown and save save save save, etc.... SOOOOOOOOO I dont know what else to say. I have looked over my combat logs over and over and there is nothing I see that shows a "trip" aka knockdown save vs dex/str... I do see saves vs knock down using my reflex save and saving and then I see a balance check to get up... THATS IT.

    Do I think Air Ele's are game breaking, by all means no, but it is dang annoying as all can get. I'd rather they remove them from game. Its not a challenge, just annoying. Even freaking reaver they are just an annoyance.....

    I say illegal due to the fact the PnP Air eles the knockdown is a reflex save, and while this is not PnP, its still heavily based off it.
    Last edited by Mobeius; 10-27-2009 at 11:24 AM.

  10. #10
    Community Member Therigar's Avatar
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    The knockdown by air elementals is a well known issue for the players and so has to be a well known "player issue" to Turbine. The elementals are relatively easy to handle with the right combination of arcane spells or with a bard/arcane combo. That may not be true on epic levels but is true thru elite.

    The issue is that most groups don't have those combos and combat in DDO heavily favors melee charcters. So no alternate methods exist for dealing with the elementals.

    On Ghallanda my main has a greater elemental bane bow and even with manyshot it isn't possible to do enough damage (he is ranger multiclass with >30 STR). So long range attacks are not effective. Melee is not effective.

    Only way I know of dealing with them is arcane and/or bard spells.

  11. #11
    Founder Mobeius's Avatar
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    Quote Originally Posted by Therigar View Post
    The knockdown by air elementals is a well known issue for the players and so has to be a well known "player issue" to Turbine. The elementals are relatively easy to handle with the right combination of arcane spells or with a bard/arcane combo. That may not be true on epic levels but is true thru elite.

    The issue is that most groups don't have those combos and combat in DDO heavily favors melee charcters. So no alternate methods exist for dealing with the elementals.

    On Ghallanda my main has a greater elemental bane bow and even with manyshot it isn't possible to do enough damage (he is ranger multiclass with >30 STR). So long range attacks are not effective. Melee is not effective.

    Only way I know of dealing with them is arcane and/or bard spells.
    Two Words

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    flushes your tactics down the toilet, not a killer but massively annoying.

    Besides CR 9 air elementals should NOT be able to knock around level 20 characters like that. If so when can OUR casters summon some to toss around Harry and Sally for OUR side? Oh wait, that wouldnt be fair now would it. Harry and Sally constantly on their butt while we beat on him... LOL

  12. #12
    Community Member MDS_Geist's Avatar
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    Quote Originally Posted by Shade View Post
    Your not making the saves. The save vs knockdown works fine.

    It's just there's 2 saves whenever they get near you.. One is a very low reflex save to avoid damage from whirlwind - you made that one. The other is a fairly high strength or dex save (whichever is higher) to stay on your feet - you failed that one.

    You always fail it on a 1 tho, which sucks. Abilities scores saves should ignore that rule imo.
    It says "success" for the save versus knockdown. With a dex of 40 and rolling a 20 I should stay on my feet. And then I'm across the room with the die still showing my 20 and the word "success." That is why it seems broken.

    I'm okay with the failing on a one rule, everyone slips up sometimes.
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  13. #13
    Community Member Therigar's Avatar
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    Quote Originally Posted by Mobeius View Post
    Two Words

    Ritual Sacrifice

    (force walled room anyone?)

    flushes your tactics down the toilet, not a killer but massively annoying.

    Besides CR 9 air elementals should NOT be able to knock around level 20 characters like that. If so when can OUR casters summon some to toss around Harry and Sally for OUR side? Oh wait, that wouldnt be fair now would it. Harry and Sally constantly on their butt while we beat on him... LOL
    I just ran RS yesterday and the one trap area with the air elementals took us about 20 seconds to complete with 2 clerics casting max/empowered blade barriers. One set up at entrance area & when it was up the other ran to end while casting and spawned the elementals.

    Clerics can kill the elementals with BB but it isn't as effective as a disco ball and FoD. Disco stops them moving and FoD gets rid of them. Works in RS as well if you set it up before you run down the hall and activate the trap.

    Remaining air elementals are relatively easy to deal with.

  14. #14
    Community Member Murgatroyd's Avatar
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    The knockdown is a str/dex check DC20. Regardless of whether you make or fail this one, then you have a balance check (not sure exactly of the DC, but it's not high). You need to make both to stay up but they will still push you back regardless.

    Every 3 seconds you need to remake these checks.

    It is rather annoying since the push back and getting back to the elemental may take more than 3 seconds, so you can usually only land 1-2 swings before you get pushed back again.
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  15. #15
    Community Member Therigar's Avatar
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    Quote Originally Posted by Murgatroyd View Post
    The knockdown is a str/dex check DC20.(
    I'm not certain that this is correct.

    Knockdown is STR based. Balance is DEX based. If you fail knockdown then you stay down until you pass balance.

    Air elementals seem to succeed in knockdown regardless of the knockdown roll. It may be that their modifiers are exceptionally high. However, a low STR character with high DEX will be knocked down but gets up easier than a high STR character with low DEX. The high STR character will be knocked down less often (in theory) -- but again this does not appear to apply to air elementals.

    Rogues with the acrobat enhancement are supposed to be immune to knockdown. They still are subject to knockback. Knockback also occurs for characters that make the knockdown save -- which is why they are tossed but end up on their feet rather than on their back.

    This is how I've always understood the mechanics of this. If knockdown is STR or DEX depending on which is higher then I'd like someone to post where that information is found. I really don't think it is an or situation. I think it is only STR.

  16. #16
    Quality Assurance 404error's Avatar
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    I thought people love air elementals? So updates 3 plan of changing every monster in game into a air elemental should be really revised?

    ....=P
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  17. #17

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    Well... if you maybe took the abbot's death water which had floating air ellies on it, and we had to specifically use their air throws to get us across the room... that would be fun I'm sure.

    I'm mostly okay with 95% of the places the devs have air ellies. Who hasn't enervated and charmed a vale air elemental and used it to rhoomba all the mobs around you? Guess you'd have to dominate it now for full map monster leaf-blowin pleasure.

    But New Invasion, especially on elite, especially with the named air elemental (and his saves of 80) sometimes becomes more of a movie then a game if he gets you into a room and has his way with you for a minute of not being able to move. He doesn't even kiss you afterward. Then there's the end fight (on elite) that I assume got some dev "Meanest Dev of the Year Award" for those elite additions.
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  18. #18
    Community Member assamite's Avatar
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    I thought they were fixed being as I'm getting kills in Reaver now. I don't know about taking them out in 6 seconds <.< alone but meh possibility. I usually wear them down to like 10% and then they get scorched.
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  19. #19
    Community Member Murgatroyd's Avatar
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    Quote Originally Posted by Therigar View Post
    Knockdown is STR based. Balance is DEX based. If you fail knockdown then you stay down until you pass balance.
    I have a high DEX ranger and I get +14 (38 dex) to my roll vs knockdown. She doesn't fall often, but if it was based off of my STR I'd only be getting +9 (28 str) and be on the ground quite often.
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  20. #20
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by 404error View Post
    I thought people love air elementals? So updates 3 plan of changing every monster in game into a air elemental should be really revised?

    ....=P
    Bad 404...bad 404.

    Air eles and rusty stuns on WF are the two most annoying and stupid attack mechanics in the game. It's even worse than grazing hits

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