Page 9 of 11 FirstFirst ... 567891011 LastLast
Results 161 to 180 of 217
  1. #161

    Default

    Quote Originally Posted by Aspenor View Post
    No, because a real-time MMO based purely in DnD rules would suck.
    Eye of the beholder 3 did not suck. All you need to do is make the 3 team mates the computer was controlling be other people and you have a 4 man party MMO of very much more DnD based DnD MMO. Would not be hard to code that game with upto date graphics and toss it into a MMO style.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
    Quote Originally Posted by Tolero View Post
    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  2. #162
    Community Member
    Join Date
    Sep 2009
    Posts
    86

    Default

    Quote Originally Posted by Aspenor View Post
    No, because a real-time MMO based purely in DnD rules would suck.
    Yes, it would suck if you let a bunch of monkeys design the game.

    It's not hard at all to change a round into, say, 5 seconds. So a melee at BAB 5 or lower would have 1 attack every 5 seconds, mages need 5 seconds to cast a non-quickened spell, etc. This is all very basic stuff, yet this game completely failed to even balance that. Instead were stuck with a game that looks like an ex-WoW player pulled it out of his hat, mobs immune to everything except straight DPS, kobolds with 100s of HP and silly stuff like that. I'm not talking about putting every single spell and skill in the game so that it perfectly reflects PnP, certain things are actually limited by what's practical in a video game. Correct attack speed and spells per day and mob HP, however, is not such a thing.

    Neverwinter Nights had it right, there were even PvP servers for that game and it was balanced for all classes. They did not need Spell Points, melees that attack twice as fast as archers or mobs with inflated HP and immunities to everything.

  3. #163
    Community Member dredre9987's Avatar
    Join Date
    Sep 2009
    Posts
    560

    Default

    OP i've just got to say if this is such a problem for low lvls how come i don't have a problem with them? could it be that i actually try to use some kind of tactics instead of just running into mobs?

    must say though you are one of the better trolls on the forum have fun in life or whatever it is you do

  4. #164
    Community Member wamjratl1's Avatar
    Join Date
    Dec 2006
    Posts
    1,094

    Default

    Maveriq Wiley... Benefaqtor... Spyqe... Masqot Von Chaedence...
    Ghallanda


    Trade List

  5. #165
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by dredre9987 View Post
    OP i've just got to say if this is such a problem for low lvls how come i don't have a problem with them? could it be that i actually try to use some kind of tactics instead of just running into mobs?

    must say though you are one of the better trolls on the forum have fun in life or whatever it is you do
    When you have people who will follow tactics that works. The problem is 9 times out of 10 people just want to do speed runs on EVERYTHING (that is what the dungeon alert system was suppose to fix). So they want quick, that means forgetting tactics and just run up to things a beat on them.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  6. #166

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    When you have people who will follow tactics that works. The problem is 9 times out of 10 people just want to do speed runs on EVERYTHING (that is what the dungeon alert system was suppose to fix). So they want quick, that means forgetting tactics and just run up to things a beat on them.
    then let them die and stay in your backpack? seriously, even when i'm zerging, grazing hits do not hurt the party much. there are alot of stuff at your disposal, its how you play and adjust
    If you want to know why...

  7. #167
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by Chimaira View Post
    Yes, it would suck if you let a bunch of monkeys design the game.

    It's not hard at all to change a round into, say, 5 seconds. So a melee at BAB 5 or lower would have 1 attack every 5 seconds, mages need 5 seconds to cast a non-quickened spell, etc. This is all very basic stuff, yet this game completely failed to even balance that. Instead were stuck with a game that looks like an ex-WoW player pulled it out of his hat, mobs immune to everything except straight DPS, kobolds with 100s of HP and silly stuff like that. I'm not talking about putting every single spell and skill in the game so that it perfectly reflects PnP, certain things are actually limited by what's practical in a video game. Correct attack speed and spells per day and mob HP, however, is not such a thing.

    Neverwinter Nights had it right, there were even PvP servers for that game and it was balanced for all classes. They did not need Spell Points, melees that attack twice as fast as archers or mobs with inflated HP and immunities to everything.
    This game would then suck terribly. One attack per 5 seconds? That's slower than any other MMO, including WoW. Let's be honest here - the fast paced combat system is the only thing DDO has going for it. Without that it would just be a standard MMO, except many others have a lot more content, and are better designed and balanced.

    To say NWN had it right at all is beyond laughable. Yes, novaing every encounter then spamming the rest button is so balanced. You didn't even see that in PnP, despite the fact you easily could.

    About the only part you've gotten right is the bit about ranged attack speed. Though that has nothing to do with this subject.

  8. #168
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by Aranticus View Post
    then let them die and stay in your backpack? seriously, even when i'm zerging, grazing hits do not hurt the party much. there are alot of stuff at your disposal, its how you play and adjust
    Fine, you know what debating people like you is pointless. Punish the many because of the mistakes of the few.

    Someone can't build a character that can hit anything... put in grazing hits
    Someone can't stand to spend more then 5 minutes on a quest... put in the dungeon alert system (This also removed a BONUS XP possibility from the game basically. Indigenous bonus. You know the bonus % if you complete a quest without killing 1 thing in the quest. I think it is like 15%)
    Someone can't do something else... make a fix for it (Unless it's turning undead or helping caster's not decked out with Spell pen to have their spells go off at LEAST 5%)

    I've NEVER had a problem where my characters need a change in the game system to make them playable. I've only had 1 build I was using hurt because of a change. That was a cleric sorc who was using both SP lines before they changed that. 1 build out of 39 on all of the servers had it's usefulness become lessened, not removed, because of a change in the system. Only losing less then 100 spell points because of it

    People on this forum are so ignorant of thinking, using that brain of theirs, that they can't see past their own upturned noses: "I think you're laughable so the fact that others have been agreeing with you means nothing. We are just going to keep on insulting you and putting you down with insults and not bothering to give a STRONG or VALID argument because you are below us in the sophistication of playing a game."

    NOT ONE PERSON during this whole time gave a GOOD reason that Grazing hits should be added. NOT ONE PERSON gave a GOOD reason as to why it should stay in. Everyone seems to agree that grazing hits is pointless as the damage it does is negligible, and the ONLY thing it does is increase the demand of Damage Reduction items, abilities, and spells.

    And watch they'll either pick ONE thing out of this whole post to try and discredit the WHOLE post by, or bring up a BUGGED item I had received, or just post *facepalm* or something stupid like that. NOT a valid argument of why grazing hits should be KEPT in the game. By THEIR OWN WORDS they have said it is a pointless game mechanic and that it is so minor that you don't even need to think about it. THEN WHY FIGHT TO KEEP IT IN THE GAME
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  9. #169

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Fine, you know what debating people like you is pointless. Punish the many because of the mistakes of the few.
    Keeping this in here for the sake of completeness.

    Quote Originally Posted by Show_me_the_Platinum View Post
    Someone can't build a character that can hit anything... put in grazing hits
    Someone can't stand to spend more then 5 minutes on a quest... put in the dungeon alert system (This also removed a BONUS XP possibility from the game basically. Indigenous bonus. You know the bonus % if you complete a quest without killing 1 thing in the quest. I think it is like 15%)
    Someone can't do something else... make a fix for it (Unless it's turning undead or helping caster's not decked out with Spell pen to have their spells go off at LEAST 5%)
    Actually, Indigenous and Devious are both still in the system.

    Quote Originally Posted by Show_me_the_Platinum View Post
    I've NEVER had a problem where my characters need a change in the game system to make them playable. I've only had 1 build I was using hurt because of a change. That was a cleric sorc who was using both SP lines before they changed that. 1 build out of 39 on all of the servers had it's usefulness become lessened, not removed, because of a change in the system. Only losing less then 100 spell points because of it
    Actually, like you, I've only had 1 character seriously hurt by changes in the system. He was a wizard tempest. Yeah, it didn't work out post-tempest changes. Oh well.

    Quote Originally Posted by Show_me_the_Platinum View Post
    People on this forum are so ignorant of thinking, using that brain of theirs, that they can't see past their own upturned noses: "I think you're laughable so the fact that others have been agreeing with you means nothing. We are just going to keep on insulting you and putting you down with insults and not bothering to give a STRONG or VALID argument because you are below us in the sophistication of playing a game."
    Actually, many - if not most - of the people here have offered valid and strong arguments for the addition of grazing hits. You've chosen not to acknowledge them.

    Quote Originally Posted by Show_me_the_Platinum View Post
    NOT ONE PERSON during this whole time gave a GOOD reason that Grazing hits should be added. NOT ONE PERSON gave a GOOD reason as to why it should stay in. Everyone seems to agree that grazing hits is pointless as the damage it does is negligible, and the ONLY thing it does is increase the demand of Damage Reduction items, abilities, and spells.
    Reason #1 - Realistic. While we're in a fantasy game, it's simply realistic to take minimal damage on occasion. As stated earlier, hp can be considered your ability to keep fighting. The longer you fight, the worse off you're going to be. Armor absorbs the full brunt of the hit? Not really, you may be bruised underneath.

    Reason #2 - Minimize frustration and boost "fun" factor. It was a pain in the butt to fight the House P vampire in olden days. His AC was beyond insane, and is still nuts for at level characters. It's not fun to swing at him for 30+ minutes and have him regen faster than the 5% of the time you can hit him. Same goes for TS, and any other high AC mob.

    Reason #3 - Reintroduce risk. Yes. Your high AC tank can die. Watch yourself.

    Reason #4 - Slow the escalation. My prior post still applies. With grazing hits, mob AC doesn't have to inflate as it has been. Mob to-hit bonuses don't have to be inflated as much as it has been.

    Reason #5+ - reserved since I don't have the time right now to go through everything. 1-4 are sufficient for the purpose I've placed them here for.

    Quote Originally Posted by Show_me_the_Platinum View Post
    And watch they'll either pick ONE thing out of this whole post to try and discredit the WHOLE post by, or bring up a BUGGED item I had received, or just post *facepalm* or something stupid like that. NOT a valid argument of why grazing hits should be KEPT in the game. By THEIR OWN WORDS they have said it is a pointless game mechanic and that it is so minor that you don't even need to think about it. THEN WHY FIGHT TO KEEP IT IN THE GAME
    Actually, I've included your entire post. Including the first part that I felt no need to really include. I think the more accurate statement is: BY OUR OWN WORDS, we have said there is a reason for the implementation of the system, but that there is no reason to blast it as thoroughly and venomously as you have. It is not as damaging or as evil as you seem to feel that it is.

    DR has always been a benefit. This is simply one more thing it's an advantage for.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  10. #170
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Fine, you know what debating people like you is pointless. Punish the many because of the mistakes of the few.

    Someone can't build a character that can hit anything... put in grazing hits
    Someone can't stand to spend more then 5 minutes on a quest... put in the dungeon alert system (This also removed a BONUS XP possibility from the game basically. Indigenous bonus. You know the bonus % if you complete a quest without killing 1 thing in the quest. I think it is like 15%)
    Someone can't do something else... make a fix for it (Unless it's turning undead or helping caster's not decked out with Spell pen to have their spells go off at LEAST 5%)

    I've NEVER had a problem where my characters need a change in the game system to make them playable. I've only had 1 build I was using hurt because of a change. That was a cleric sorc who was using both SP lines before they changed that. 1 build out of 39 on all of the servers had it's usefulness become lessened, not removed, because of a change in the system. Only losing less then 100 spell points because of it

    People on this forum are so ignorant of thinking, using that brain of theirs, that they can't see past their own upturned noses: "I think you're laughable so the fact that others have been agreeing with you means nothing. We are just going to keep on insulting you and putting you down with insults and not bothering to give a STRONG or VALID argument because you are below us in the sophistication of playing a game."

    NOT ONE PERSON during this whole time gave a GOOD reason that Grazing hits should be added. NOT ONE PERSON gave a GOOD reason as to why it should stay in. Everyone seems to agree that grazing hits is pointless as the damage it does is negligible, and the ONLY thing it does is increase the demand of Damage Reduction items, abilities, and spells.

    And watch they'll either pick ONE thing out of this whole post to try and discredit the WHOLE post by, or bring up a BUGGED item I had received, or just post *facepalm* or something stupid like that. NOT a valid argument of why grazing hits should be KEPT in the game. By THEIR OWN WORDS they have said it is a pointless game mechanic and that it is so minor that you don't even need to think about it. THEN WHY FIGHT TO KEEP IT IN THE GAME
    No ne is "Fighting" to keep it in game. Its in game, and its staying. You cannot change the minds of the developers by yelling the word NERF!!!

    I know you weren't listening up there when i made the argument that an AC of 85 to 90+ was unbalancing the game.

    Remember the "Exploiter"? Every Shroud/Hound/VoD/ToD was chock full of these toons. Why? Because they were the easiest to get the amazing game breaking AC, and also UMD to make them so self sufficient and unbalanced.

    UMD was "nerfed" so that it was harder but not impossible to keep your UMD at the levels you want it at certain times.

    Grazing Hits were added to "nerf" AC builds. What did it do? It made them take a bit of damage. Now they are not so invulnerable and have to use resources or work with their party to get through things.

    Is the sky falling Chicken Little? Not that i can see.


    BTW:

    *FACEPLAM*

    Oh yeah, That "Bugged Item you recieved" Yeah, the one you claim to still have and refuse to show anyone? Yeah. Thats the one I thought you were talking about.

    Figured since you brought both of those things up you would feel cheated if they weren't added to my post.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  11. #171
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by Pwesiela View Post
    Keeping this in here for the sake of completeness.



    Actually, Indigenous and Devious are both still in the system. They have EFFECTIVELY been removed from the game. Cause you have to kill at least 1 thing to keep the dungeon alert system from going off



    Actually, like you, I've only had 1 character seriously hurt by changes in the system. He was a wizard tempest. Yeah, it didn't work out post-tempest changes. Oh well. I was the same thing with my sorc cleric. That was because people kept saying that I'm having a build nurfed by this



    Actually, many - if not most - of the people here have offered valid and strong arguments for the addition of grazing hits. You've chosen not to acknowledge them. Yes they have, that AC builds needed to be nurfed



    Reason #1 - Realistic. While we're in a fantasy game, it's simply realistic to take minimal damage on occasion. As stated earlier, hp can be considered your ability to keep fighting. The longer you fight, the worse off you're going to be. Armor absorbs the full brunt of the hit? Not really, you may be bruised underneath.#1 Don't bring realism into a fantasy game. Also want realism? How come a .45 pistol can't take out a M1A1 tank if you shot it enough? I mean it is unrealistic for something to not take damage if hit by something

    Reason #2 - Minimize frustration and boost "fun" factor. It was a pain in the butt to fight the House P vampire in olden days. His AC was beyond insane, and is still nuts for at level characters. It's not fun to swing at him for 30+ minutes and have him regen faster than the 5% of the time you can hit him. Same goes for TS, and any other high AC mob. Minimize frustration fail. I know lots of people that refer to grazing hits as an Annoyance. Last time I checked something that annoys you CAUSES frustration. Also I actually would like to see a miss, then a grazing hit while attacking. Also maybe he had a high AC so that caster's could shine. I know it is pointless for a spell caster to be the start of the show. It HAS to be the fighters. I mean that's the solution to every encounter. Swing at it enough times till it does. Don't rely on anyone but MELEE

    Reason #3 - Reintroduce risk. Yes. Your high AC tank can die. Watch yourself. Yes cause it was so hard for force missile, Chain Lightning, fire ball, cone of cold, delayed blast fireball, polar ray, and so many other spells to HIT AC builds

    Reason #4 - Slow the escalation. My prior post still applies. With grazing hits, mob AC doesn't have to inflate as it has been. Mob to-hit bonuses don't have to be inflated as much as it has been. There might be an unhittable AC, but there is no such thing as a UNDAMAGEABLE monster. If fighter's can't hit it... caster's nuke it... see it's called strategy, but people don't want to follow it so they whined and complained until grazing hits was put in.

    Reason #5+ - reserved since I don't have the time right now to go through everything. 1-4 are sufficient for the purpose I've placed them here for.



    Actually, I've included your entire post. Including the first part that I felt no need to really include. I think the more accurate statement is: BY OUR OWN WORDS, we have said there is a reason for the implementation of the system, but that there is no reason to blast it as thoroughly and venomously as you have. It is not as damaging or as evil as you seem to feel that it is.

    DR has always been a benefit. This is simply one more thing it's an advantage for.
    No DR is now a requirement. Before it was optional
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  12. #172
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Quote Originally Posted by toughguyjoe View Post
    No ne is "Fighting" to keep it in game. Its in game, and its staying. You cannot change the minds of the developers by yelling the word NERF!!! Why people put it in the game by yelling "I QUIT"

    I know you weren't listening up there when i made the argument that an AC of 85 to 90+ was unbalancing the game. And my game balancing idea was... "Spells that ignore AC"... wait those are already in the game

    Remember the "Exploiter"? Every Shroud/Hound/VoD/ToD was chock full of these toons. Why? Because they were the easiest to get the amazing game breaking AC, and also UMD to make them so self sufficient and unbalanced.Yes know the solution to exploiter? Cross Class Penalties

    UMD was "nerfed" so that it was harder but not impossible to keep your UMD at the levels you want it at certain times. I don't use UMD that often so I didn't even notice it was nerfed. Please explain this nurf to me

    Grazing Hits were added to "nerf" AC builds. What did it do? It made them take a bit of damage. Now they are not so invulnerable and have to use resources or work with their party to get through things. You finally admit that grazing hits are a nerf to AC builds. I'm so proud you're making progress. Even though I see time and time again player's getting ridiculed for pulling out a sword and board by the TWF builds "You have a gimped build, get two weapon fighting and we'll talk."

    Is the sky falling Chicken Little? Not that i can see.


    BTW:

    *FACEPLAM*I knew you couldn't resist

    Oh yeah, That "Bugged Item you recieved" Yeah, the one you claim to still have and refuse to show anyone? Yeah. Thats the one I thought you were talking about. Sorry Risia was taken down so I can't access the character anymore. That was one of the reasons I COULDN'T show it on any of the servers.

    Figured since you brought both of those things up you would feel cheated if they weren't added to my post.No but you did prove me right. I thank you for that
    *facepalm*
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  13. #173

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    No DR is now a requirement. Before it was optional
    Well, I'd love to intersperse my comments, but how you've quoted me makes it impossible. So:

    It hasn't been effectively removed. Last night I ran a monastery of the scorpion and didn't kill One. Single. Thing. And I didn't have any dungeon alert either.

    AC builds needing to be nerfed is a problem to be fixed, not the reason for the fix. There's a difference.

    A pistol can take out a tank. You simply have to find a way to shoot the operator. Realism is a valid argument. Not everything in DDO is controlled exclusively and entirely by magic. In fact, you can say that an AC tank going up against a DPS tank is purely a function of realism.

    It can be frustrating, it can not be frustrating. Depends on if you're looking at the benefits or detriments. Your choice.

    Shield, evasion, twitch skills. Almost every spell can be overcome. And how much enjoyment would you have facing a mob that could only be killed in one way?

    Fought Wisperdoom in TR recently? Or the catacombs?

    DR is still optional. Most of my characters don't have it. They survive just fine. Requirement is something like hit points.

    Edit for the post above: Your solution is spells ignoring AC. Great. What about those melee that don't cast spells?
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  14. #174
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Well, I'd love to intersperse my comments, but how you've quoted me makes it impossible. So: Sorry putting the post in individual quotes is a pain and I tried taking the easy way around it

    It hasn't been effectively removed. Last night I ran a monastery of the scorpion and didn't kill One. Single. Thing. And I didn't have any dungeon alert either. Well that's on one quest. Now how about Stealthy repossession, or kobolds new ring leader (I know you have to kill at least 2 to complete the quest, but it is dorable) or Hayton's family tomb, or Misery's peek (I know it was mainly put in that because of the zerging, but there are other ways around it), or tangle root where all you have to do is run from the start to the end to get to the next quest (sure there were people exploiting it, but that's not the point)

    AC builds needing to be nerfed is a problem to be fixed, not the reason for the fix. There's a difference. I don't see the problem with unhittable ACs. Cold touch, Burning hands, magic missile, shocking grasp. All of them will hit a level 20 AC build when cast by a level 1 caster. What's the problem?


    A pistol can take out a tank. You simply have to find a way to shoot the operator. Realism is a valid argument. Not everything in DDO is controlled exclusively and entirely by magic. In fact, you can say that an AC tank going up against a DPS tank is purely a function of realism. What I'm saying is why should a Kobold in Water Works be able to hurt a level 20 character more then 5% of the time? Realism and Fantasy DO NOT MIX WELL. Like I said in an earlier post, we have characters who can life a TON over their heads with no problem, but not taking damage is to unrealistic. I would like to do that though. Have my character walking around holding an elephant over their head cause they can.

    It can be frustrating, it can not be frustrating. Depends on if you're looking at the benefits or detriments. Your choice. Benefits 0 unless I'm playing a caster and want to go "LOOK AT ME LOOK AT ME I'M UBER" and detriments getting hit 10-35% of the time by everything I come across... sotty I'm not seeing the benefits of grazing hits only the detriments

    Shield, evasion, twitch skills. Almost every spell can be overcome. And how much enjoyment would you have facing a mob that could only be killed in one way? Actually no. Does evasion or high saves or shield work on shocking grasp? How about Chill Touch? Melf's Acid Arrow? Scorching Ray? Chain Missiles? Sleet Storm? Acid Rain? Fire Shield? Force Missiles? Ice Storm? Wall of Fire? Acid Fog? Shout? Greater Shout? Incendiary Cloud? Horrid Wilting? Polar Ray? There are probably some will and fort save for half spells I miss... cause evasion doesn't work on those. Only Reflex saves

    Fought Wisperdoom in TR recently? Or the catacombs? Wisperdoom in TR is Unkillable because THEY MADE HER THAT WAY. You use to be able to kill Wisperdoom in TR, but they changed that

    DR is still optional. Most of my characters don't have it. They survive just fine. Requirement is something like hit points. Yes, about as much as AC before stalwart defender. It was useful... just not much emphasis on it

    Edit for the post above: Your solution is spells ignoring AC. Great. What about those melee that don't cast spells? Put some hard to reach casters in the quest... Also TACTICS on the monster's side. I mean some of them have an int of 20 and they still act like kobold Shamans in WW. as the level increases the tactics of the enemies do. How about a caster that surrounds themselves with melee types, that don't move. Forcing the melee's to deal with the melees while the caster is safe from getting into melee? Currently everyone runs at each other and there is very little strategy on either side.

    There is one thing I would like to see put in. GIVE WORGS AND WINTER WOLVES LINES. They have the ability to speak common, but you wouldn't know it in DDO because they take on the same roles as mundane dogs
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  15. #175
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    ]I don't see the problem with unhittable ACs.


    And we come to the Crux, of the Biscuit.

    P.S: If you read my posts above I always thought that Grazing Hits made AC builds weaker. The word Nerf? Hardly applies. Bringing over powered AC builds more into line is hardly worth being called a Nerf. Its called Balancing.

    Con damage not killing when it hits Zero, THAT is a Nerf.

    also, you best quit while you're ahead with the whole "bugged item" thing and the reasons heaped on reasons why you couldn't show it. Or in this particular case quit while you are way, way behind.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  16. #176
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    There is one thing I would like to see put in. GIVE WORGS AND WINTER WOLVES LINES. They have the ability to speak common, but you wouldn't know it in DDO because they take on the same roles as mundane dogs
    Pay attention to the "Say" channel when you're in tangleroot gorge. Though winterwolves have never spoken to me, Worgs have.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  17. #177

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Well that's on one quest. Now how about Stealthy repossession, or kobolds new ring leader (I know you have to kill at least 2 to complete the quest, but it is dorable) or Hayton's family tomb, or Misery's peek (I know it was mainly put in that because of the zerging, but there are other ways around it), or tangle root where all you have to do is run from the start to the end to get to the next quest (sure there were people exploiting it, but that's not the point)
    Yup. Yup. Yup. Yup. And yup. There are many quests that can be completed without getting DA and while still getting the non-kill bonus. You just haven't tried.

    Quote Originally Posted by Show_me_the_Platinum View Post
    I don't see the problem with unhittable ACs. Cold touch, Burning hands, magic missile, shocking grasp. All of them will hit a level 20 AC build when cast by a level 1 caster. What's the problem?
    You don't see the problem with melee. That's the problem. Get off the caster thing.

    Quote Originally Posted by Show_me_the_Platinum View Post
    What I'm saying is why should a Kobold in Water Works be able to hurt a level 20 character more then 5% of the time? Realism and Fantasy DO NOT MIX WELL. Like I said in an earlier post, we have characters who can life a TON over their heads with no problem, but not taking damage is to unrealistic. I would like to do that though. Have my character walking around holding an elephant over their head cause they can.
    Have you ever gotten mobbed in real life by a bunch of kids?

    Quote Originally Posted by Show_me_the_Platinum View Post
    Benefits 0 unless I'm playing a caster and want to go "LOOK AT ME LOOK AT ME I'M UBER" and detriments getting hit 10-35% of the time by everything I come across... sotty I'm not seeing the benefits of grazing hits only the detriments
    Umm... Again. Get off the caster thing. Look at it from a melee perspective.

    Quote Originally Posted by Show_me_the_Platinum View Post
    Actually no. Does evasion or high saves or shield work on shocking grasp? How about Chill Touch? Melf's Acid Arrow? Scorching Ray? Chain Missiles? Sleet Storm? Acid Rain? Fire Shield? Force Missiles? Ice Storm? Wall of Fire? Acid Fog? Shout? Greater Shout? Incendiary Cloud? Horrid Wilting? Polar Ray? There are probably some will and fort save for half spells I miss... cause evasion doesn't work on those. Only Reflex saves
    OK. Melfs, scorching ray, acid rain, fire shield, ice storm, wall of fire, acid fog, incendiary cloud? Resists. Chain missiles, force missiles? Shield. Sleet storm? Freedom of Movement. Shouts? Resist and fort save. Polar ray? Twitch skills. Ice storm? Resists and minimal damage. Horrid wilting? Fort save for half.

    Quote Originally Posted by Show_me_the_Platinum View Post
    Wisperdoom in TR is Unkillable because THEY MADE HER THAT WAY. You use to be able to kill Wisperdoom in TR, but they changed that
    You just said an unbeatable monster doesn't exist. I just said they do.

    Quote Originally Posted by Show_me_the_Platinum View Post
    Yes, about as much as AC before stalwart defender. It was useful... just not much emphasis on it
    And there isn't as much emphasis on DR post grazing hits as you seem to think there is.

    Quote Originally Posted by Show_me_the_Platinum View Post
    Put some hard to reach casters in the quest... Also TACTICS on the monster's side. I mean some of them have an int of 20 and they still act like kobold Shamans in WW. as the level increases the tactics of the enemies do. How about a caster that surrounds themselves with melee types, that don't move. Forcing the melee's to deal with the melees while the caster is safe from getting into melee? Currently everyone runs at each other and there is very little strategy on either side.
    You really do like this caster thing, don't you. Grazing hits weren't implemented to deal with casters or in having casters deal with melee. It's a melee to melee thing.

    Quote Originally Posted by Show_me_the_Platinum View Post
    There is one thing I would like to see put in. GIVE WORGS AND WINTER WOLVES LINES. They have the ability to speak common, but you wouldn't know it in DDO because they take on the same roles as mundane dogs
    Worgs do speak. Winter wolves, while I've never seen them speak, are classified as magical beasts, giving them enough int to speak if they wanted. Guess they just don't have anything to say to us.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  18. #178
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Yup. Yup. Yup. Yup. And yup. There are many quests that can be completed without getting DA and while still getting the non-kill bonus. You just haven't tried. Actually I got to dungeon alert red on Hayton's Family Tomb once I reached the end. First shrine got me green, second still green, third I was yellow. running into the fourth turned orange, then while I was running around I guess some of the sarcophagi were broken and a few more spawned cause right near completion it turned red... I still don't see how I could complete that quest without DA... the only way to beat stealthy repossession is sneaking now. You can't speed run it. I still fail to see how you do not see DA has changed some things



    You don't see the problem with melee. That's the problem. Get off the caster thing. Melee is not suppose to be the end all be all of tactics. I believe that was what I was trying to say. Tell me 1 caster build that will dominate high end content (it will most likely be a one trick heightened spell pen pony)



    Have you ever gotten mobbed in real life by a bunch of kids? In this (Modern Full Plate ) I don't think they could do much to me. Or regular full plate I believe I would be safe



    Umm... Again. Get off the caster thing. Look at it from a melee perspective. Yes I am seeing it from their perspective "We don't want casters stealing our spot light"



    OK. Melfs, scorching ray, acid rain, fire shield, ice storm, wall of fire, acid fog, incendiary cloud? Resists. Chain missiles, force missiles? Shield. Sleet storm? Freedom of Movement. Shouts? Resist and fort save. Polar ray? Twitch skills. Ice storm? Resists and minimal damage. Horrid wilting? Fort save for half. Energy Resistance=Damage Resistance, Saves=AC... are you not seeing the similarities?



    You just said an unbeatable monster doesn't exist. I just said they do. Ok ONE Monster in the WHOLE game is unbeatable. Use the rule not the exception



    And there isn't as much emphasis on DR post grazing hits as you seem to think there is. Ummm yes there is cause as people started earlier "Grazing hits are negated by DR." so the fact that was one the of most common responses to my comments I think that speaks for itself



    You really do like this caster thing, don't you. Grazing hits weren't implemented to deal with casters or in having casters deal with melee. It's a melee to melee thing. Well I'm sorry I have a lot of frustration when my nuke caster got to high end... and I found myself handing out buffs and CC spells more then damage spells cause I was spending HUGE amounts of SP because the SR of normal difficulty monsters was 40+ and I didn't take any spell pen and I COULDN'T do damage, so I was forced to redo all my enhancements and swap feats out so I could be effective



    Worgs do speak. Winter wolves, while I've never seen them speak, are classified as magical beasts, giving them enough int to speak if they wanted. Guess they just don't have anything to say to us.[/QUOTE] Read the Winter Wolf source book that's out. It gives quest ideas such as a pack of winter wolves approaching the adventurers with a quest to go into a town and rescue one of their young that had been captured. They have also been known to take humanoid young and raise them telling them lies and turning them against their race. They are evil for a reason in the Monster Manual and they have an int of 9 and speak common and giant. But this is off topic and it was mostly in there to lighten up the mood some. Though then again I would need to look up the stuff in the Eberron source book, cause... wait NM the devs go off the Player's hand book which isn't Eberron for the material they use
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  19. #179
    Community Member Show_me_the_Platinum's Avatar
    Join Date
    Sep 2006
    Posts
    42

    Default

    Here are some spells that CAN'T be Energy Resisted, CAN'T be saved against, and CAN'T be avoided

    Nimbus of Light, Searing Light

    No resist, no evasion
    Inflict Light, Inflict Moderate, Inflict Serious, Inflict Critical, Inflict Light Mass, Inflict Moderate Mass, Inflict Serious Mass, Inflict Critical Mass, Harm, Deific Vengeance, Chaos Hammer, Holy Smite, Order's Wrath, Unholy Blight, Destruction (on save else death)

    Though a cleric casting damage spells is not a good cleric. Their job is to heal and nothing else

    I forgot to add this so here it is. Disclaimer: The above line commenting on the clerics casting damage spell is the stereotype of clerics. While there are some cleric spell damage dealers out there they fall under the same classification that the Battle Clerics are placed under, that the masses of players, I, and many of my friends, encountering many players of the "Clerics are heal bots and nothing else." mindset and those builds are often ridiculed for being something they are not, a healbot. Not responsible for the misquoting in signatures or other IDIOTS who will latter refer back to this comment, only to find this disclaimer added. Thread disclaimers have been known to cause cancer in the state of California, if you live in the state of California please do not read.
    Last edited by Show_me_the_Platinum; 11-05-2009 at 12:37 AM.
    The only time you actually have to roll a dice is when you know the DM is looking
    HP
    Kobolds
    Cluebat <- Mr. Gimpies please look at this one

  20. #180
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    Quote Originally Posted by Show_me_the_Platinum View Post
    Here are some spells that CAN'T be Energy Resisted, CAN'T be saved against, and CAN'T be avoided

    Nimbus of Light, Searing Light

    No resist, no evasion
    Inflict Light, Inflict Moderate, Inflict Serious, Inflict Critical, Inflict Light Mass, Inflict Moderate Mass, Inflict Serious Mass, Inflict Critical Mass, Harm, Deific Vengeance, Chaos Hammer, Holy Smite, Order's Wrath, Unholy Blight, Destruction (on save else death)

    Ok so your idea is to put spells in play more often that can't be resisted. WOW. Thats a great idea since it effects the AC builds just as often as the non AC builds. Nice thinking. Or lack there of.
    Quote Originally Posted by Show_me_the_Platinum View Post
    Though a cleric casting damage spells is not a good cleric. Their job is to heal and nothing else
    Do you play this game?

    Do you have a Cleric?

    This is as laughable a thing to say as "I don't see a problem with unhittable AC"

    My word. i literally LoL'd.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  21. 11-04-2009, 10:12 PM

    Reason
    rawr

  22. 11-04-2009, 10:16 PM

    Reason
    rawr

Page 9 of 11 FirstFirst ... 567891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload