Originally Posted by
Pwesiela
Keeping this in here for the sake of completeness.
Actually, Indigenous and Devious are both still in the system. They have EFFECTIVELY been removed from the game. Cause you have to kill at least 1 thing to keep the dungeon alert system from going off
Actually, like you, I've only had 1 character seriously hurt by changes in the system. He was a wizard tempest. Yeah, it didn't work out post-tempest changes. Oh well. I was the same thing with my sorc cleric. That was because people kept saying that I'm having a build nurfed by this
Actually, many - if not most - of the people here have offered valid and strong arguments for the addition of grazing hits. You've chosen not to acknowledge them. Yes they have, that AC builds needed to be nurfed
Reason #1 - Realistic. While we're in a fantasy game, it's simply realistic to take minimal damage on occasion. As stated earlier, hp can be considered your ability to keep fighting. The longer you fight, the worse off you're going to be. Armor absorbs the full brunt of the hit? Not really, you may be bruised underneath.#1 Don't bring realism into a fantasy game. Also want realism? How come a .45 pistol can't take out a M1A1 tank if you shot it enough? I mean it is unrealistic for something to not take damage if hit by something
Reason #2 - Minimize frustration and boost "fun" factor. It was a pain in the butt to fight the House P vampire in olden days. His AC was beyond insane, and is still nuts for at level characters. It's not fun to swing at him for 30+ minutes and have him regen faster than the 5% of the time you can hit him. Same goes for TS, and any other high AC mob. Minimize frustration fail. I know lots of people that refer to grazing hits as an Annoyance. Last time I checked something that annoys you CAUSES frustration. Also I actually would like to see a miss, then a grazing hit while attacking. Also maybe he had a high AC so that caster's could shine. I know it is pointless for a spell caster to be the start of the show. It HAS to be the fighters. I mean that's the solution to every encounter. Swing at it enough times till it does. Don't rely on anyone but MELEE
Reason #3 - Reintroduce risk. Yes. Your high AC tank can die. Watch yourself. Yes cause it was so hard for force missile, Chain Lightning, fire ball, cone of cold, delayed blast fireball, polar ray, and so many other spells to HIT AC builds
Reason #4 - Slow the escalation. My prior post still applies. With grazing hits, mob AC doesn't have to inflate as it has been. Mob to-hit bonuses don't have to be inflated as much as it has been. There might be an unhittable AC, but there is no such thing as a UNDAMAGEABLE monster. If fighter's can't hit it... caster's nuke it... see it's called strategy, but people don't want to follow it so they whined and complained until grazing hits was put in.
Reason #5+ - reserved since I don't have the time right now to go through everything. 1-4 are sufficient for the purpose I've placed them here for.
Actually, I've included your entire post. Including the first part that I felt no need to really include. I think the more accurate statement is: BY OUR OWN WORDS, we have said there is a reason for the implementation of the system, but that there is no reason to blast it as thoroughly and venomously as you have. It is not as damaging or as evil as you seem to feel that it is.
DR has always been a benefit. This is simply one more thing it's an advantage for.