Render
2 monk/6 ranger/12 paladin
Tempest I/Knight of the Chalice II
Halfling
32 pt
Strengths: High saves, Decent armor, Decent damage, Significant burst damage via Smites and Divine sacrifice II (I <3 this enhancement) These also allow for a sometimes crude way to draw agro without having spent points in intimidate, High healing output via LOH/Unyielding Sov/Heal Dragonmarks/Heal scrolls, Evasion, Tempest I, Manyshot, Potentially great solo buildCode:Character Plan by DDO Character Planner Version 3.08 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (12 Paladin \ 2 Monk \ 6 Ranger) Hit Points: 244 Spell Points: 324 BAB: 19\19\24\29\29 Fortitude: 23 Reflex: 24 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 24 Dexterity 16 24 Constitution 11 14 Intelligence 8 8 Wisdom 13 18 Charisma 13 16 Tomes Used +1 Tome of Dexterity used at level 7 +4 Tome of Strength used at level 20 +4 Tome of Dexterity used at level 20 +3 Tome of Constitution used at level 20 +4 Tome of Wisdom used at level 20 +3 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 17 Bluff 1 5 Concentration 0 2 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 1 13 Hide 3 9 Intimidate 1 3 Jump 6 20 Listen 1 6 Move Silently 3 9 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 1 4 Swim 2 7 Tumble n/a 8 Use Magic Device 3 14 Level 1 (Monk) Feat: (Monk Bonus) Dodge Feat: (Selected) Mobility Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 3 (Ranger) Feat: (Selected) Least Dragonmark of Healing Level 4 (Ranger) Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Spring Attack Level 7 (Ranger) Level 8 (Monk) Feat: (Monk Bonus) Power Attack Level 9 (Paladin) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Lesser Dragonmark of Healing Level 16 (Paladin) Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Greater Dragonmark of Healing Level 19 (Paladin) Level 20 (Paladin) Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Armor Class Boost II Enhancement: Ranger Skill Boost I Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Extra Dragonmark Use IV Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Paladin Courage of Good I Enhancement: Paladin Courage of Good II Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Knight of the Chalice I Enhancement: Paladin Knight of the Chalice II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Ranger Tempest I Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Monk Wisdom I Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II
Weaknesses: Just under 40 UMD, No Khopesh, No meta-magics
This build will also work well as a Human (extra feat/healing enhancements) or Elf (rapier damage). The reason I took Halfling was primarily for the Dragonmarks. They are on separate timers than scrolls/wands/spells and are more reliable. The sneak attack bonus is also nice.
This equates to a large amount of near-instant emergency healing when you also take LOH and Unyielding Sov. into consideration.
Stats:
15 +6 item +4 tome +2 size (ram‘s might) +5 level = 32 strength (+11 mod)
16 +6 item +4 tome +2 Halfling dex +2 ranger dex = 30 dexterity (+10 mod)
11 +6 item +3 tome = 20 constitution (+5 mod)
8
13 +6 item +4 tome +1 monk = 24 wisdom (+7 mod)
13 +6 item +3 tome = 22 charisma (+6 mod)
10 base
1 halfling
1 dodge
10 dex
7 wis
4 aura
2 tempest
1 ritual
4 insight
4 icy raim
8 armor
5 deflection
3 chattering
60 unbuffed
3 bs pot
2 shield (4 - 2 = +2 from tempest)
1 haste
3 pally boost (situational)
1 favored (situational)
2 defensive fighting (situational)
72 self buffed
2 recitation
4 bard
2 additional aura bonus
+2 barkskin (max spell 5 - 3 potion = +2)
82 fully buffed
UMD
11 base UMD
6 charisma
4 greater hero
5 item (6 fingered gloves)
2 item (head of good fortune)
6 item (shroud charisma skill goggles)
2 boost
36 max UMD
Damage bonuses
11 str
5 power attack
2 size (ram’s might)
3 luck (divine power)
21
Situational Damage Bonuses
4 sneak attack (Halfling Guile)
4 divine might
2d6 vs. Evil Outsiders
+6 favored enemy
Divine Sacrifice II (7d6 +1 crit multiplier)
8 Smite evils
Saves
Base
20 +3 from stat item +5 resistance +6 charisma +4 gh = 38 fort
21 +3 from stat item +5 resistance +6 charisma +4 gh = 39 ref
15 +3 from stat item +5 resistance +6 charisma +4 gh = 33 will
(+3 saves vs. Evil Outsiders)
Healing Ability
Full Halfling Dragon marks (5 heals/6 cure serious/7 cure light)
4 Lay on Hands
Unyielding Sovereignty
80% chance to activate heal scroll and cure serious wands for topping off after fights
Raise Dead scrolls
This build is open to a great deal of customization. You can trade the Dragonmarks for Maximize, Khopesh prof., or Extend. Perhaps even take skill focus: UMD if you would rather rely on scrolls. It all depends on how you like your healing. Feel free to “adjust” in any way to your particular play-style.