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  1. #1
    Community Member Creeper's Avatar
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    Default Render: 2 Monk/6 Ranger/12 Paladin

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    2 monk/6 ranger/12 paladin
    Tempest I/Knight of the Chalice II
    Halfling
    32 pt


    Code:
    Character Plan by DDO Character Planner Version 3.08
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (12 Paladin \ 2 Monk \ 6 Ranger) 
    Hit Points: 244
    Spell Points: 324 
    BAB: 19\19\24\29\29
    Fortitude: 23
    Reflex: 24
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            16                    24
    Constitution         11                    14
    Intelligence          8                     8
    Wisdom               13                    18
    Charisma             13                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +4 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    17
    Bluff                 1                     5
    Concentration         0                     2
    Diplomacy             1                     3
    Disable Device       n/a                   n/a
    Haggle                1                     3
    Heal                  1                    13
    Hide                  3                     9
    Intimidate            1                     3
    Jump                  6                    20
    Listen                1                     6
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  1                     4
    Swim                  2                     7
    Tumble                n/a                   8
    Use Magic Device      3                    14
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Mobility
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Ranger)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Ranger Skill Boost I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Tempest I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Strengths: High saves, Decent armor, Decent damage, Significant burst damage via Smites and Divine sacrifice II (I <3 this enhancement) These also allow for a sometimes crude way to draw agro without having spent points in intimidate, High healing output via LOH/Unyielding Sov/Heal Dragonmarks/Heal scrolls, Evasion, Tempest I, Manyshot, Potentially great solo build

    Weaknesses: Just under 40 UMD, No Khopesh, No meta-magics

    This build will also work well as a Human (extra feat/healing enhancements) or Elf (rapier damage). The reason I took Halfling was primarily for the Dragonmarks. They are on separate timers than scrolls/wands/spells and are more reliable. The sneak attack bonus is also nice.
    This equates to a large amount of near-instant emergency healing when you also take LOH and Unyielding Sov. into consideration.



    Stats:
    15 +6 item +4 tome +2 size (ram‘s might) +5 level = 32 strength (+11 mod)
    16 +6 item +4 tome +2 Halfling dex +2 ranger dex = 30 dexterity (+10 mod)
    11 +6 item +3 tome = 20 constitution (+5 mod)
    8
    13 +6 item +4 tome +1 monk = 24 wisdom (+7 mod)
    13 +6 item +3 tome = 22 charisma (+6 mod)

    10 base
    1 halfling
    1 dodge
    10 dex
    7 wis
    4 aura
    2 tempest
    1 ritual
    4 insight
    4 icy raim
    8 armor
    5 deflection
    3 chattering
    60 unbuffed

    3 bs pot
    2 shield (4 - 2 = +2 from tempest)
    1 haste
    3 pally boost (situational)
    1 favored (situational)
    2 defensive fighting (situational)
    72 self buffed

    2 recitation
    4 bard
    2 additional aura bonus
    +2 barkskin (max spell 5 - 3 potion = +2)
    82 fully buffed

    UMD
    11 base UMD
    6 charisma
    4 greater hero
    5 item (6 fingered gloves)
    2 item (head of good fortune)
    6 item (shroud charisma skill goggles)
    2 boost
    36 max UMD

    Damage bonuses
    11 str
    5 power attack
    2 size (ram’s might)
    3 luck (divine power)
    21

    Situational Damage Bonuses
    4 sneak attack (Halfling Guile)
    4 divine might
    2d6 vs. Evil Outsiders
    +6 favored enemy
    Divine Sacrifice II (7d6 +1 crit multiplier)
    8 Smite evils


    Saves
    Base
    20 +3 from stat item +5 resistance +6 charisma +4 gh = 38 fort
    21 +3 from stat item +5 resistance +6 charisma +4 gh = 39 ref
    15 +3 from stat item +5 resistance +6 charisma +4 gh = 33 will
    (+3 saves vs. Evil Outsiders)


    Healing Ability
    Full Halfling Dragon marks (5 heals/6 cure serious/7 cure light)
    4 Lay on Hands
    Unyielding Sovereignty
    80% chance to activate heal scroll and cure serious wands for topping off after fights
    Raise Dead scrolls

    This build is open to a great deal of customization. You can trade the Dragonmarks for Maximize, Khopesh prof., or Extend. Perhaps even take skill focus: UMD if you would rather rely on scrolls. It all depends on how you like your healing. Feel free to “adjust” in any way to your particular play-style.

    Last edited by Creeper; 10-24-2009 at 02:56 PM.

  2. #2
    Community Member Jonny_D's Avatar
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    nice build. I have a similar tempest pally 12 rogue 2 (ce instead of high wisdom). The problem I find with mine is that his AC/saves isnt quite high enough (basically if someone casts rage on you, you slip below the "relative safe threshhold") to mitigate the low hp. I would make sure you get any and every possible addition to hp you can find. The healing dragon marks are nice and the decent UMD heal scrolls are viable, but expensive post combat, definately will work for soloing normal content/wilderness area's. 3 +4 tomes is kind of steep at this point ( I ruin 1-3 tod's every night and havent seen a +4 drop yet)

    Whats your optimal gear load out?

  3. #3
    Community Member Creeper's Avatar
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    Quote Originally Posted by Jonny_D View Post
    nice build. I have a similar tempest pally 12 rogue 2 (ce instead of high wisdom). The problem I find with mine is that his AC/saves isnt quite high enough (basically if someone casts rage on you, you slip below the "relative safe threshhold") to mitigate the low hp. I would make sure you get any and every possible addition to hp you can find. The healing dragon marks are nice and the decent UMD heal scrolls are viable, but expensive post combat, definately will work for soloing normal content/wilderness area's. 3 +4 tomes is kind of steep at this point ( I ruin 1-3 tod's every night and havent seen a +4 drop yet)

    Whats your optimal gear load out?
    Thanks!

    Luckily the +4 tomes aren't actually needed for prereqs or anything. A set of +2's will get you an even number.

    I debated for a long time if I should just go with 18 paladin/2 monk. Zeal can replace Tempest and I would get a second tier of PRE. I would also loose all ranged ability and ram's might. My ranger dex too. Maybe when they add on Holy Avenger it might be worth it. Plus going paladin gives me two more short duration buffs I would have to keep up; shield and zeal.

    I have also been working on a human with the same split but going Hunter of the Dead instead of KotC. I really like the passive bonuses. 50% additional healing on a human also - another build worth real consideration.


    I haven't spent too much time thinking about it, but for ideal equipment i'd probably go with something like:
    Mineral Rapiers +4 insight and +2 wisdom
    Icy Raimients/DT robe
    +5 prot cloak or green steel w/ radiance guard/saves
    +8 armor bracers
    Minos Legens
    Tharne’s goggles/Greensteel for UMD
    Eye for saves/bloodstone for dps
    Chattering ring
    kyosho’s ring
    Titan Belt (str)
    Shintao cord
    Greensteel gloves (dex and hps maybe)
    Madstone Boots

  4. #4
    Community Member transtemporal's Avatar
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    Its a very interesting build creeper. I like it a lot. Even without doing the numbers, it has some pretty decent dps potential.

    I'm playing around with same level split and PrE's, but maybe drow for early DMII access and weapon finese. I know right - drow, ewww. But if its one build I can think of that actually has good synergy with drow, it might be this one.
    Some toons with Cow in the name, and some without.

  5. #5
    Community Member Creeper's Avatar
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    Quote Originally Posted by transtemporal View Post
    Its a very interesting build creeper. I like it a lot. Even without doing the numbers, it has some pretty decent dps potential.

    I'm playing around with same level split and PrE's, but maybe drow for early DMII access and weapon finese. I know right - drow, ewww. But if its one build I can think of that actually has good synergy with drow, it might be this one.
    Yeah, this will work good as Drow or Elf, also as weapon finesse. All the damage buffs that paladin/ranger split yields really shines on a finesse build. Add on another +2 with rapiers and you will be doing crazy damage. Either Elf or Drow will work. As 32 pt Elf you will still be able to reach the same level of Charisma.

    The question is: How much str-based dps are you willing to give up for how much AC? I wouldn't start it with less than 14 str which puts you around 18 dex at start-up then +5 points at levels, vs 16 at start of a str based. You are looking at a max of four extra points of AC. That's a HUGE deal, but... is it worth it?

    It probaly is... espically if you already have a nice selection of rapiers. This build does enough damage even with the -4 str. You will be drawing a lot of aggro. The AC will help, and str based damage equates to only 0.5x damage to off hand. Comparing that to all these other buffs that work 100% on off-hand damage mod, and i'd say you really aren't giving up too much by going finesse.

  6. #6
    Community Member jmonty's Avatar
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    hmm.. i think i'd rather have the 2 extra levels of pally instead of monk, for zeal--if the attack speed stacks.

  7. #7
    Community Member transtemporal's Avatar
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    Quote Originally Posted by Creeper View Post
    The question is: How much str-based dps are you willing to give up for how much AC? I wouldn't start it with less than 14 str which puts you around 18 dex at start-up then +5 points at levels, vs 16 at start of a str based. You are looking at a max of four extra points of AC. That's a HUGE deal, but... is it worth it?
    On a drow, yeah. Its inexpensive to get dex and cha, but expensive to get decent con (and hp in general) so I figure it might pay to focus on AC a bit for survivability.

    For stats, I'm looking at (hopefully the point costs are correct, I'm just doing this from memory):

    Str 14 (6pts) (6 item, 2 rams, 4 tome) = 26
    Dex 16 (6pts) (5 lvl, 2 drow, 2 rgr, 6 item, 4 tome, 3 excpt crafted on morahs ring) = 38
    Con 12 (6pts) (6 item, 3 tome, 3 except crafted on veriks ring) = 24
    Int 10 (0pts) (meh, probably won't bother) = 10
    Wis 14 (6pts) (1 monk, 6 item, 3 tome, 2 except on minII) = 26
    Cha 14 (4pts) (3 pal, 6 item, 3 tome) = 26

    +4 tomes str and dex are a pretty tall order so lets say these are two less: 24/36 respectively. I also didn't add yugoloth pots or rage.

    Quote Originally Posted by Creeper View Post
    It probaly is... espically if you already have a nice selection of rapiers.
    I must admit, that was part of the decision process. It makes things a hell of a lot easier.

    Quote Originally Posted by Creeper View Post
    This build does enough damage even with the -4 str. You will be drawing a lot of aggro. The AC will help, and str based damage equates to only 0.5x damage to off hand. Comparing that to all these other buffs that work 100% on off-hand damage mod, and i'd say you really aren't giving up too much by going finesse.
    I have a feeling if I did the numbers for str-based halfling/human/dorf khopesh, I might cry, but for now I'll go with drow. Lol.
    Some toons with Cow in the name, and some without.

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