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Originally Posted by
RigorAdar
drop concentration and go balance or jump.
Heres why.
QUICKEN
As a battle cleric you will almost always be in the thick of it, 1 failed concentration check means you or a party member is dead. Quicken costs extra spell points to use but IMHO is more than worth it. As a battle cleric you will be hated in pugs and loved in guild/regular parties. As to balance and jump, the only time a battle cleric dies is when you cant get a heal off. Buffs prevent or help with most disabling effects. But trip is a STR or DEX check to see if you get knocked down, the quicker you get up (balance check), the quicker you can heal and get the mob beat down. Jump is very useful when kiting mobs through a blade barrier in narrow confines. Jump caps at 40 Pt's which is easily obtainable with 10 skill points spent.