BUILD GOALS
- Evasion
- Uninterrupted self healing/survivability
- Ability to tank Raid bosses
- Premium saves for minimal failure
- UMD capability for buffing or team assisting.
Halfling 12 Fighter (Kensai II PRe) /6 Ranger (Tempest I PRe) /2 Monk
Starting stats (32 point build) and targets to 20
STR 16 + 3 Tome + 5 levels + 6 item + 2 Exceptional= 32[+8 Kensai II, Titan's Grip +6 Psionic, Ram Might +2, Rage pot +2, Turbine Pot +2, Madstone +2, Double Madstone +2 = 56]
DEX 16 + 3 tome +7 Item +2 Halfling + 1 Ranger +1 Exceptional = 30 [Eat a +1 Tome before level 7]
CON 13 + 3 tome + 6 item +2 exceptional bonus = 24
INT 11 + 3 tome = 14 [+1 Int tome at level 1 or 4 and a +2 tome at level 7]
WIS 10 + 3 tome + 6 item +2 exceptional bonus +1 Monk = 22
CHA 8 + 2 tome = 10
YOU WILL NOTE I DID NOT ADD +4 TOMES, SCOURAGE CHOKER, OR ADDITIONAL EXCEPTIONAL ITEMS THAT Littla AL DOES NOT POSSESS.
Level Progression (M=Monk, F=Fighter, R=Ranger) R,R,M,F,F,R,R,F,F,R,R,M,F,F,F,F,F,F,F,F
Master feat list in order of leveling: (The Least Dragon Mark has to be obtained first by taking the dragonmark test (preferably level 1) - otherwise if you are using vet status, you will have to work it in at level 6)
Selected Feats in order:
Least Dragon Mark, FE: Construct, Dodge, Toughness, Exotic Weapon Prof: Khopesh, WF:Slashing, Lessor Dragon Mark, Combat Expertise, Greater Dragon Mark, FE: Evil Outsider, GTWF, Power Attack, Weapon Specialization: Slashing, Maxmimize, Mobility, Spring Attack, Stunning Blow,Greater Weapon Specialization: Slashing.
Important Granted Special Feats:
Bow Strength, Rapid Shot, Two Weapon Fighting, Diehard, ITWF, Manyshot, Evasion
YOU WILL NOTE THAT I DO NOT HAVE IMPROVE CRIT: SLASHING. Initially I had it until I aquired my Mineral II Khopeshes. After that, I found no need for this feat as my alt weapons have keen on them anyway and/or because its a vorpal.
AC at Level 20
10 base
01 size
02 Tempest
09 Dexterity bonus
05 Monk Wisdom bonus
01 Dodge
01 Alchemical AC bonus
08 Armored bracers
05 Combat Expertise
42(47 if you have a +5 protection item)
Additional Equipment Items(Hard to get unless you quest alot stuff
08 Icy Rainment [+4 Dodge +4 Protection) / (Replaces the +5 protection item)
03 Chattering Ring
04 Shroud Insight Bonus
02 Epic Spectral Gloves (With +1 Exceptional Dex)
01 Shroud +2 Exceptional Wisdom Bonus
60 Beholder AC
Self Buffs:
01 Haste
03 Barkskin
02 Shield spell
02 Recitation
02 (The new DDOStore +2 STAT Ability pot which lasts for 10 minutes gives +2 to all stats, i.e. Dex & Wisdom)
70 Self Buffed
Outside sources
06 Paladin PRe III Aura
04 Bard AC song
02 Ranger Barkskin
82 AC --- Full Raid Buff
SAVES:
Base/self buff Saves + enhancements will be:
Fortitude: 19 +15 +1 = 35
Reflex: 18 + 16 +3 +1 = 38
Will: 13 +15 +3 +1 = 32
Enhancements to saves include:
+3 from Key stat items
+2 from the Head of good fortune
+1 from the Alchemical resist bonus
+5 from the Boots of Innocence (Dragontouch Armour)
+1 to all stats from the DDO +2 Stat pot
+4 Greater Heroism
+1 to Will save from Exceptional Bonus on my Greensteel item
+1 to reflex from Haste
+2 Vorne's Belt (+2 Exceptional Bonus to Will and Reflex)[must have combo raid set]
THESE SAVES DO NOT ACCOUNT FOR BARD SONGS, BUT REALLY DO YOU CARE WITH SAVES LIKE THAT
Base Skills
Looking at the skills for this character there are essentially 3 main skills and a few dumps here and there. The primaries are as follows:
UMD
Balance
Jump
Depending how you want your character to turn out and what Intelligent tomes you are able to eat/read will dictate how many skill points you are able to disperse. I was fortunate to have eaten a +2 Intelligent tome from inception and ate a +3 Intelligent tome at level 16, so I get a few more skill points then most. But you must remember one thing, for this character to have any decent UMD you must put all skill points possible into UMD and try to eat a +2 Tome as early as possible (level 7).
Since this build is meant for survival I would place importance on skill allocation in the following order UMD, Balance, Jump, I dispursed the rest into Sneak, Hide and Spot with 1 skil point going into Tumble at inception of the build. If you somehow are able to maximize tome allocation for the minimum level and have additional skill points, a few into diplomacy and intimidate might come in handy.
UMD
KEY BUFFS and COMMENTS: With new clickies that are more reliable then ever and with some traditional clickies, you are able to ease the pain of having to "make" that UMD check for possible failure. Some of the new and traditional clickies include:
Raise dead,True Ressurection, Stoneskin, Displacement and Haste.
Key buffs not on clickies....or should I say "decent" clickies:
Shield (10th level) (UMD 38)
Recitation
Other scrolls that are handy:
Raise Dead(UMD DC 36)
Heal(UMD DC 40)
Restoration(UMD DC 32)
Resurrection(UMD DC 44)
Greater Teleport(UMD DC 44)
Spell Resistance Mass(UMD DC 44)
Now putting that into perspective, Mini-Me is not going to be sitting around, maxed out on UMD at all times. In fact, he will be riding his base UMD most of the time. What I am pointing out though is he can, sit back fully buffed and be a quasi-wanna-be-cleric in reserve, or can in the beginning of a long and hard quest, ease the cleric or casters mana by supplementing with basic buffs while upping his own AC buffs.
Based on potential UMD projections with Mini-Me, you can establish the following:
10 Base (10 +2 tome =11)
04 Greater Heroism
03 Charisma item
06 Shroud item(s)
05 7-fingered gloves (Golden Cartouche is only +03)
02 Head of good fortune/recitation
31
03 Bunnny Hat
01 If your able to get exceptional +2 Charsima added to a possible Charsima Ring (TOD Ring)
35 MAX
HIT POINTS AT LEVEL 20
With Toughness and using all but the last fighter toughness he will be at a base of 331 (With a +2 Tome)
+10 from favor in Gianthold
+30 Greater False Life
+45 Shroud Item
+20 Minos Legens (Mod 9 will be changing it from 18 to a 20hp increase)
+60 from a +6 Con item
+05 from The Monk Patient Torotios enhancement
For a grand total of:
501
+40 with a +3 tome and a +2 Exceptional Con
541
Enhancements in level order:
Level 1 (Ranger)
Ranger Sprint Boost
Halfling Luck (Will) I
Ranger Favored Damage I
Ranger Devotion I
Level 2 (Ranger)
Extra Dragon mark Use I
Ranger Dexterity I
Level 3 (Monk)
{No Enhancements}
Level 4 (Fighter)
Fighter Attack Boost I
Fighter Haste Boost I
Fighter Critical Accuracy I
Halfling Dexterity I
Racial Toughness I
Fighter Toughness I
Level 5 (Fighter)
Fighter Strength I
Level 6 (Ranger)
{No Enhancements}
Level 7 (Ranger)
Extra Dragnomark Use II
Racial Toughness II
Ranger Devotion II
Level 8 (Fighter)
{No Enhancements}
Level 9 (Fighter)
Fighter Attack Boost II
Fighter Haste Boost II
Fighter Critical Accuracy II
Halfling Cunning I
Halfling Guile I
Fighter Toughness II
Level 10 (Ranger)
Ranger Favord Damage II
Level 11 (Ranger)
Extra Dragonmark Use III
Level 12 (Monk)
Way of the Patient Tortiose I
Halfling Luck (Will) II
Monk Wisdom I
Level 13 (Fighter)
{No Enhancements}
Level 14 (Fighter)
Kensai Khopesh Mastery I
Fighter Kensai I
Fighter Strength II
Level 15 (Fighter)
Fighter Haste Boost III
Extra Dragonmark Use Iv
Fighter Toughness III
Level 16 (Fighter)
Fighter Khopesh Specilization I
Level 17 (Fighter)
{No Enhancements}
Level 18 (Fighter)
Fighter Haste Boost IV
Fighter Strategy (Stunning Blow) I
Ranger Tempest I
Level 19 (Fighter)
Fighter Toughness IV
Level 20 (Fighter)
Kensai Khopesh Mastery II
Fighter Kensai II
Fighter Strategy (Stunning Blow) II
KEY NOTE: Ultimately you set up your enhancements how you want. I found this to be my best set-up for the time. Obviously if you accrue better tomes, there might be additional reduction in other enhancement areas which can open up more action points. I personally would try and apply any additional action points into cunning/guile, but ultimately its up to you.
HEALS ala DRAGONMARKS
This was the key factor for this build. Not only did I want good DPS good AC and good saves, but I wanted the de facto Heal! With all the dragon marks and my ranger devotion II and my Greater Devotion added to my TOD ring,(raid Item), he currently hits, at max, 240 - 350 hitpoints in heals x5 clickies, 80-160 hitpoints in cure serious wounds x7 clickies, 25-60+ cure lights x9 clickies. He doesnt punch out as many hitpoints as my paladin splash and I do use a belt boost to squeeze out a few more hitpoint regens, but overall I am truly happy with the self-healing aspect.
The beauty about dragon marks though is they dont use material components and there isno concentration checks for them!!!!
EQUIPMENT:
Yes this build is equipment tied, but that is not to say he needs everything, he just needs everything to be all he can be like any other character. Obviously I have chosen particular equipment over others for specific reasons and you might not agree with the set-up but it works for me and I feel the equipment used gives the most of what I want from this build.
Thus far his daily wear looks like this:
[PLEASE SEE POST 31 FOR ITEMS]
And that should do it folks - hope you like this build or are interested as it is truly a fun build.
cheers!