
Originally Posted by
patch1
Based on player feedback and several game balance issues, several changes have been made to combat swing progressions. Characters will gain additional attack swings earlier than before, and attack animation speeds have been adjusted.
* At Base Attack Bonus +0, a character will have two swings in their attack sequence.
* At Base Attack Bonus +1 or +2, a character will have three swings in their attack sequence. As before, your third attack in the sequence will have a +5 bonus to hit.
* At Base Attack Bonus +3 or higher, a character will have four swings. As before, your third attack in the sequence will have a +5 bonus to hit, and your fourth attack will have +10 to hit. The fifth attack animations have been removed from the game at this time.
* Each point of Base Attack Bonus increases attack speed – for example, a BAB +15 character will attack faster than a BAB +10 character, despite having the same number of attacks in their attack sequence.
* All melee weapon styles (including one and two handed weapons) now have an identical number of (main hand) swings over time, except for the monk unarmed combat style (which has more attacks per minute than other attack styles). This is a significant boost to two handed weapons.