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  1. #1
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    Default 2 Rogue / 6 Fighter / 12 Barbarian WF THF DPS

    I was wondering how this looked for a warforged two-handed fighting dps build. I'm already thinking of swapping out Adamantine Body before the 2nd rogue level because I think it'll cause Evasion to not work. It's a 28-point build because that's all I have atm. I figured the extra skill point a level would be way better than anything 2 points of dex would give me. I've played it up to 1 Rogue / 4 Fighter / 2 Barbarian so far and I'm loving it. The dps is great. I know twf exploiter/monster build, etc. yahoos will pass it at end-game but at this level it's blowing them away. Anything you'd change or recommend?

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Warforged Male
    (6 Fighter \ 12 Barbarian \ 2 Rogue) 
    Hit Points: 400
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 8
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         10                    10
    Wisdom                6                     6
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Adamantine Body
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Stunning Blow
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I

  2. #2
    Founder Stanley_Nicholas's Avatar
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    Default

    What is the purpose of the rogue levels? Your reflex save is really weak since you dumped your dex, so you aren't going to make more than moderate use (at best) of your evasion at high levels. You would be better off skipping rogue completely and taking 2 more levels of fighter or barb instead with that build. If you're going to stick with this though, drop adamantine body for lightning reflexes at the very least, and make sure to use as much equipment as you can to boost your dex and saves once you get that second rogue level. Then your evasion can at least be made useful, if not reliable.
    Last edited by Stanley_Nicholas; 10-20-2009 at 01:04 AM.
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  3. #3
    Community Member
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    Hmm, dropping 2 int and 2 con to get 14 dex could be a way to go: +3 reflex, +3 ac (meh, not gonna have great ac no matter what). Still leaves the build with 400 hp. Not really worth rerolling for though. Buffs and item bonuses aren't shown above so that reflex save is gonna get higher. Wonder how much 2 more levels of fighter for the BAB and feat would beat the 4-9 damage from sneak attack (probably the BAB alone beats it).

    Going 8f/12b gives another 5% haste boost and +2 to hit from Greater Weapon Focus or perhaps another Toughness feat. Going 6f/14b gives another 1 to crit range while raging.
    Last edited by Lozareth; 10-20-2009 at 03:44 AM.

  4. #4
    Community Member spartin's Avatar
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    imo if you go past 1 (1 week rage, fast movement) or 2 (2 moderate dps boosting rages and +1 con) levels of barb your gimping it by not getting to 18 barb. kensi power surge is going to get you close to raged strenth and more feats/versitility if your looking at a 12/6/2 split. level 18 is where the barb dps comes to life, gaining an aditonal +2 crit multiplier (fbIII + death frenzy). and im gonna skip the debate about if splashing 2 ftr for feats, or rogue for evasion +umd is worth it vs barb capstone.

  5. #5
    Community Member NinetyNineTails's Avatar
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    Default

    Given how much you're trying to get done here, I'd drop strength to 16. You're not really losing all that much, and the points you get back can get your dexterity to 14, which will help your reflex saves, evasion results, and AC.

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