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  1. #41
    Community Member Poe76's Avatar
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    Default My faves

    Silverymoon
    Shadowdale
    Sharn
    Zhentil Keep
    Baldur's Gate
    Cauldron
    Greyhawk
    Eltabbar in Thay
    Solace
    Lankmar
    Ten Towns
    Menzoberanzen

    Man I miss sitting around a table for 2 days straight with
    all my 12 yr old buddies kicking A$$ and flying high on Soda
    and Ruffles !!!!

    Good post OP +1 Rep for you
    *** Siggur...20 / Gallifar...20 / Valachieri...20 / Mattux...20 / Korrosion...20 / Mordakhai...20 / Soulsquasher...12 ***

  2. #42
    Community Member donfilibuster's Avatar
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    Default

    Memorable towns are you recall by memory, like ole granpa who used to tell every small thing that happened in every street in town.

    1. Solace. It doesn't really matter which tree has which hut, but you can always cross the bridges from the Last Home to any of the shops.
    The potter, and the weaver, etc. they all need help every other day. Or just ask madame rue for a reading of the cards.
    If in the wrong timeline just go into the farming fields and draw an ufo circle to attract a stray spelljammer and hitchhike.

    2. Sigil. Need no map here, theres the various wards and you just ask your way to the contact you want, be it a berk, basher or blood.
    You need to go into the planes? the cage is the roadstop for all your needs, every other city is just a small dusty burg.

    3. Waterdeep. Same goes in Faerun, need something quick just teleport to waterdeep and tour the wards.
    Make contacts and friends here and there, haggle the vendor, bribe the guard, and above all sewn your pockets.
    And no, the city of the Spider Queen doesn't fit in this list, you tend to be fond of one city per world.

    4. Greyhawk. Never been there but seems historical. But hey, that's where the well of the world leads.
    If Heironeous won't atone u in Toril you may want to ask the original Heironeous for a second chance.
    It is a hub for spelljamming ships so can take u on a round trip or you can log in the city for the night (specially if you need to hide, happens so often).

    5. Stormreach. Eberron has other continents but hey, if you are new to it have no clue about khorvaire the best bet is to land on stormreach.
    After all, wasn't there one of its strong points that you need not do the transportation or travelling yourself?
    That's why flyings ships were invented, rods of teleport are just a commodity, besides you need to do a crazy festivul game to gain em.

    6. Manifest. An obscure supplement is Ghostwalk, yet one that fits in whenever the DM can (get bribed into) allow it.
    The premise is that if you die, and not want to, which happens so often, you can become a ghostly spirit and walk off to 'the light in the end of the tunnel'.
    This ghost trait make you wander into Manifest, the city of ghosts, no matter where you were and almost from every world.
    Why in hell you want to go there instead of lingering around for a raise or pay a visit to your deity?
    A free raise, that'd be why, minus the level loss, no other city anywhere offers that.
    And you have fun along the way and get to haunt your comrades for letting you be killed in combat.

    7. Barovia. Barovia is the oldest domain in Ravenloft. Since the mist is everywhere you may as well be prepared.
    The town doesn't even have a name beside Barovia but you can as well take real state since you may be stranded there for a long while.

    8. Glantri. Ironically chances are you never get to explore the city just stop by in your journeys through the Republic of Darokin.
    You surely visit many of the surrounding towns in search of villagers to save from the kobolds and goblins, at least at the start.
    But hey, they have flying ships, and that leaves the door open for easy travel, don't let the lack of spelljamming ports fool u.
    Chances are you are sent to Blackmoor (or anywhere in Mystara) via hole, rift or plain DM boredom, specially if he tends to pick modules off the net.

    9. Ankh-Morpork. Isn't even a d&d city but if you know the discworld chances are you stick with it long enough to commit it to memory effortlessy and happily.
    Rifts to other worlds are proven to exist since the very first book of the saga, at least to the roundworld.
    Any d&d hero would feel at home in the city, which also welcome monster races and free business.

    10. Cityscape. No city is more memorable than the one you build. Give the DMG web enhancement to your DM.
    Chances are you gain inherent direction sense in any D&D city, after all the basic districts have all shops and places you ever need.
    Still want a map? pick Verona or any italian city and it will look surprisingly fine.
    Last edited by donfilibuster; 03-16-2010 at 10:56 PM. Reason: fear the typos

  3. 03-16-2010, 10:50 PM


  4. #43
    Founder William_the_Bat's Avatar
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    I've never played in a PnP campaign in a stock setting. Custom settings for the win!

    Plenty of computer versions, though.

    Waterdeep (NWN hordes of the Underdark, the intro scene to Eye of the Beholder) seemed like a fanboy version of itself.. it's got to be cool because it's Waterdeep.

    Neverwinter was.. well.. a standard city in a standard setting, much more interesting during a plague.

    I'd mention Baldur's Gate, but I never made it that far in the first game and never picked up the rest of them.

    The settings in Shadows of Undrentide were pretty sweet, both the village where you start and the flying city itself.

    As far as DnD books, I did read the first two Dragonlance trilogies, and while they were pretty cool when I first read them at 13, when I went to re-read them at 17, I realized I didn't actually like any of the characters, and stopped. Some cool places, sorta. I imagine a flying keep would be a neat place to visit.. but the one in Gardens of the Moon is way cooler. The Death Star to Krynn's International Space Station. Now that would be a sweet campaign setting! I also read the dark elf trilogy.. but having Drizzt show up in all those stupid places in various games (not to mention countless fanboys calling themselves "drzzzzzzt") sorta ruined it for me.

    If you want a real interesting read, try the Deed of Paksenarion by Elizabeth Moon. It's not an official DnD trilogy, but you can see the DnD influence, and it's a really interesting take on what sort of person becomes a paladin. Plus the writer makes a paladin interesting, something beyond the grasp of most authors and for that matter more than a few players!

  5. #44
    Community Member Vikkus's Avatar
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    Default

    Free City of Greyhawk
    Solace
    Barovia
    Sigil
    Lankmar
    Tyr

    Are some of my favorites.
    My gaming experience began long ago with a red box, six dice, a marker crayon and my imagination.

  6. #45
    Community Member Mr_Ed7's Avatar
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    Default Lankmar

    Lankmar's full color map and neighborhood mini-map book was awesome...great city, dark and exotic!
    The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC

    http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849

  7. #46
    Founder Aesop's Avatar
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    Quote Originally Posted by SquelchHU View Post
    This. The only published city I like, because all of the FR ones are choked up by self insert NPCs, and most of the others don't do a good enough job of being believable parts of the worlds they are placed in.
    see, now look at that... we can agree on something

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  8. #47
    Community Member HallowedOne's Avatar
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    Quote Originally Posted by chaos_master View Post
    Baldur's Gate, simply because it's the place where I got into DnD. Twisted Rune hall, Kangaxx, a random lich by the city exit door ... memories, sweet loading screen, memories
    But the city's name is Athklaka, isn't it?

    Long live Keldorn's with his Carsomyr and that spell scroll that gets u immunized against imprisonments
    Last edited by HallowedOne; 04-01-2010 at 06:09 PM.

  9. #48
    Community Member Maxelcat's Avatar
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    Default

    don't know if its been said.

    i forget its name. its in the valley under a castle on a mountain. first appears in Module I6.

    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  10. #49
    Community Member SoloLobo67's Avatar
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    Default Ravenloft

    RavenLoft - Port d'Elhour - Victorian Era Mississippi River Delta...Voodoo, Vampires and lycans

    My Homebrewed Village based in FR - Shinning Star - I based a bulk of the NPC on friends, family and pets

    Skullport - The City under Waterdeep

  11. #50
    Community Member Murderface's Avatar
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    Default heh

    Quote Originally Posted by Mr_Ed7 View Post
    1. The Keep on the Borderlands: Your intro Basic set village, complete with Tavern, Bank, Inn etc...It was fun to break-out of the prison ...if you had that sort of campaign.

    2. Greyhawk: THE city of the D&D/Gygax world...the world WE SHOULD be playing in...

    3. Lankmar: This gritty city environment has various districts, a large color map and more...check-out The Slayers Brotherhood....

    4. Village of Homlet: On your way to the Temple of Elemental evil? Well this simple little homlet is where you stop...not alot of goods here for the tourists...

    5. Restonford: Part of some low-level sea-side quest...my Dwarf took-over the tavern there once!

    6. Barnacus: This little-city provided me with hours and hours of fun...before Lankmar. First appeared in a Dragon magazine.

    7.

    8.

    9.

    10.

    Please post additional comments and memories!
    any town that bioware/black isle games were set in
    ahm
    icewind dale
    baldurs gate heh etc
    Self Proclaimed Super hero to the People with shining red cape!
    Forum poets dun need no stinking proper grammar.
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  12. #51
    The Hatchery samthedagger's Avatar
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    First one that popped into my head when I read the thread title was Hommlet. Barovia too. And Waterdeep. Did I mention Sigil?

    That's all I have to add.

  13. #52
    Community Member GhoulsTouch's Avatar
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    Wasn't Threshold the default/optional first city for players to begin in the old Expert set of D&D even before Advanced came out?

    It came with Dice that they suggested you colored in the numbers that were etched in them to see them better
    Last edited by GhoulsTouch; 05-09-2010 at 02:31 AM.

  14. #53
    Community Member spyderwolf's Avatar
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    didnt read page 2 and 3 . but i alwsy liekd Sigil, the city of doors from PLanescape


    edit read page 2 and 3. this jsut 2nds an earlier posters first for sigil! great city that could work well for DDO too
    Last edited by spyderwolf; 05-09-2010 at 02:41 AM.

    Caffeine, We aren't strategically savvy!™.
    Video Archive of Quests
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  15. #54
    Community Member theoneelftorulethem's Avatar
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    (the following in any order)

    big places

    waterdeep: big city is gatehouse to bigger dungeon, witha downstairs that has stairs and stairs and stairs and Underdark. and a secret undercity(also large) on the side

    barovia: the best place to try to get the h*ll out of. good luck with that.

    sigil: anyone or anything from anywhere and anywhen. who can go wrong with that?

    greyhawk: also big city . . . never played there so i wont lie about what i dont know. sounds good every time i read about it in Dragon though. (especially castel greyhawk)

    little places:

    hommlet, the starting point of not one but TWO megadventures!

    shadowdale: cant forget the favorite home of my favorite npc. (forget how to quote): kitten! ahahaha. that or Laeho(sp?) would drive away bothersome[everyone] people. dont forget the DNA helix tower, people forget it when they see the broken-down windmill of El's tower. after 9 years i have yet to encounter him in game and prolly never will. maybe i should be come a knight of myth drannor, they get a lot of Elminster time i read...

    yeah, you've heard it all before, but now i can properly defend pimp-daddy EL (bright red clothing, pipe, cane, feather in hat, what do you want?), him and his seven silver... sisters, yeah.
    him:"You'd have to be INSANE to go from all Elf characters to Gnomes."
    me: "I'm not crazy. I just don't want my gnome roommate to be lonely."
    him: "Roommate? But there are no houses in DDO."
    me: "Hear that Lynore? [talking to empty space] This guy thinks you only exist in a game."
    him: "..."

    Bringing you a Better World, one Gnome at a Time.

    This message was brought to you by the Make-Gnomes-Playable-Characters-In-DDO Society.
    "There are Gnomes in the Other MMO, why not here?"-Founder

  16. #55
    Community Member Doomcrew's Avatar
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    Default

    Shadizar, for one. Dros Delnoch (sp?) as a second.

    Cheers

  17. #56
    Relic of the Last War
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    Thumbs up Kistilan's Top 10 Cities of D&D

    Kist's Picks


    1. Sigil - The Center of the Multiverse is Tao.
    2. Solace - An entire town built in giant Vallenwood trees 25 years prior to Avatar and without Ewoks? So full of win!!!!
    3. Waterdeep - This is big time magick.
    4. The Underdark - I think this counts as a city?
    5. Palanthas - I'm biased and it is ritualistically a staging point for all worldly events on Ansalon (Dragonlance Continent)
    6. Myth Drannor (sp?) - Another interesting Forgotten Realms city.
    7. Shadowdale - The Time of Troubles began with this staging point!
    8. Greyhawk - Well, durr! Gygax's Legacy.
    9. Thorbardin - Quite possibly one of the most intricate dwarven kingdoms ever created in the D&D Franchise.
    10. Istar (sp?) - A city much like Rome, doomed by the gods to be burned and brimestoned at its height of power and buried under a Maelstrom in the Sea.

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