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Thread: Halp!

  1. #21
    Community Member KingOfCheese's Avatar
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    Plus, the OP indicated that he wanted rogue skills--but not a rogue. I'd go rogue/ranger over rogue/sorc, rogue/cleric, or rogue/fs any day.

    If the issue was any class for Drow--I'd pick sorc--but the OP has some tighter restrictions than that.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  2. #22
    Community Member Therigar's Avatar
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    Quote Originally Posted by Junts View Post
    Yeah, elf, the least-played and worst race on DDO, good argument.
    You obviously aren't looking at the other characters as they run by you. Lots of 30 y/o fat momma's boys playing those sexy elf women running around all over Stormreach.

    BTW, since this is the Drow forum and OP wants to play a Drow since he just bought the race why do people respond with negative things to say? Why do you feel the need to be negative.

    You've been around for a while, why not be mature and help the new player out by helping them make the best out of their choice. It doesn't have to be your choice but the fact is that Drow can excel in several different classes.

    Most notably is sorcerer, which is what I recommended. The two most popular choices for sorcerer are Drow and Human. OP already had Human but they didn't come here looking for a Human build. And, the popularity of Human is really based on 32 point builds which OP clearly doesn't have if they are paying to get Drow.

    So, instead of always trying to find something negative to say why don't you man up and try to be helpful. Provide a constructive answer to the OP that addresses their desire and gives them a viable character option.

  3. #23
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by fallenvicious View Post
    what about ranger spells?

    cuz im alittle confused on how those work.

    i played alot of 3.5 dnd in my day but never a ranger
    Ranger spells are easy to swap around--so you don't need to worry about picking any one or another. The ones I run around on with my 18/1/1 ranger are (if I remember right):

    Level 1: Ram's might, resist energy, jump, and camouflage
    Level 2: Barkskin, cure light wounds, protection from energy
    Level 3: Neutralize poison, cure moderate wounds
    Level 4: Freedom of Movement, cure serious wounds
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  4. #24
    Community Member Therigar's Avatar
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    Quote Originally Posted by KingOfCheese View Post
    Plus, the OP indicated that he wanted rogue skills--but not a rogue. I'd go rogue/ranger over rogue/sorc, rogue/cleric, or rogue/fs any day.

    If the issue was any class for Drow--I'd pick sorc--but the OP has some tighter restrictions than that.
    Hmm, missed that.

    But why the more stat intensive ranger/rogue over a wizard/rogue? The ranger/rogue needs STR, DEX, CON, INT and, given that OP was pointed at the Exploiter build, WIS.

    The wizard/rogue needs DEX, CON, INT.

    The ranger/rogue is primarily a melee specialist. The low CON means fewer HP than comparable, non-Drow builds. The ability to obtain some really hard to obtain gear in order to have top level AC -- the only safeguard against low HP -- is conveniently glossed over.

    The wizard/rogue is primarily a spell casting specialist. The low CON is less important and the lack of armor is not an issue.

    I understand the thrill of the ranger/rogue and Exploiter builds. But there is a lot of information that is not being given to new players concerning just how difficult it is to reach the full potential. Having made builds like this and run them to level cap (pre DDO:EU) I can tell you that it was very frustrating not being able to just waltz in a grab an Icy Raiment and a Chattering Ring.

    OP is going to run into the same issues. The problem is that in the low and mid levels this doesn't matter because the mobs aren't that dangerous. But as OP progresses it will become more and more obvious.

    Drow would never be my race of choice for such a build. Wizard/rogue, OTOH, is tailor made for Drow.

    So, why the ranger/rogue recommendation and the complete failure to consider wizard/rogue?

    Edit: FWIW, I don't think OP really has rogue as a criteria. Here is the original post.

    Quote Originally Posted by fallenvicious View Post
    I just bought the drow race. and i really want to make something fun and not all that squishy. kinda bored of rogue but seem to be the only person w/ the skills so i suppose i need those.

    Open to anything please help!
    Notice this part, "seem to be the only person w/ the skills so i suppose i need those." It isn't that OP is wanting those skills -- it is that in the groups he's been in he has been the only one with those skills.

    IMO, sorcerer fits what OP is really asking for better than any other answer. If rogue skills are really wanted and OP's "suppose i need those" is just code for "I want to be able to do rogue stuff" then wizard/rogue is far and away a better option.
    Last edited by Therigar; 10-15-2009 at 10:29 PM.

  5. #25
    The Hatchery sirgog's Avatar
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    Drow make excellent two-weapon fighting Paladins.

    I'd consider something like this for a stat spread (note: important feats will require you to find a +1 Dex tome, whilst these are uncommon, you'll have stuff to trade for one by the time you need it)

    Str: 16 + all level up stat points
    Dex: 16
    Con: 12
    Int: 10
    Wis: 8 (you will *require* +Wisdom items to cast any spells at all, but these are not expensive to trade for. You won't be able to cast spells for a little while, however, but you can still use Cure Light Wounds wands at level 1, and Cure Serious Wounds wands at level 5)
    Cha: 16

    Feats: Toughness, Two Weapon Fighting, Improved Two Weapon Fighting (requires +1 Dex tome), Greater Two Weapon Fighting, Improved Critial: Piercing, two others of your choice possibly including Oversized Two Weapon Fighting

    Crucial enhancements: Paladin Divine Might 2 (3 and 4 are available if you get lucky/very lucky with Charisma tomes), Drow Racial Toughness 2, Drow Rapier Damage, Drow Rapier Attack, plus the enhancements that make Paladins grant AC bonuses to allies.
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  6. #26
    Community Member Arnya's Avatar
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    Quote Originally Posted by Therigar View Post
    And, the popularity of Human is really based on 32 point builds
    Oh, so 28pt humans aren't valuable for their extra feat, extra skill points and Human Versatility boosts?

    Humans are the best race for 28 point builds because of the flexibility of stat allocation, and the HV boost to help multiclassing or a lower charisma for UMD.

    Also, I note that you suggest 3 classes for Drow - all of which are not HP based characters. There is a reason for this.

    Drow make awesome sorcerers, rogues, dex rangers, bards and wizards.

    All of these classes can be called squishy from a frontline melee point of view.

    My advice would be to make a bard.

    Bards aren't expected to be the 'Main' anything in a group although they can turn their hands to melee, CC, healing or buffing with relative ease.

    The other cool thing about bards is that you are always welcome as a buffer/off healer; and nobody notices if all you do is sing a couple of songs every few minutes

    You also have a lot of leeway within the class with the prestige enhancements; multiclassing can make bards really fun to play
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  7. #27
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by Therigar View Post
    Hmm, missed that.

    But why the more stat intensive ranger/rogue over a wizard/rogue? The ranger/rogue needs STR, DEX, CON, INT and, given that OP was pointed at the Exploiter build, WIS.

    The wizard/rogue needs DEX, CON, INT.

    The ranger/rogue is primarily a melee specialist. The low CON means fewer HP than comparable, non-Drow builds. The ability to obtain some really hard to obtain gear in order to have top level AC -- the only safeguard against low HP -- is conveniently glossed over.

    The wizard/rogue is primarily a spell casting specialist. The low CON is less important and the lack of armor is not an issue.

    I understand the thrill of the ranger/rogue and Exploiter builds. But there is a lot of information that is not being given to new players concerning just how difficult it is to reach the full potential. Having made builds like this and run them to level cap (pre DDO:EU) I can tell you that it was very frustrating not being able to just waltz in a grab an Icy Raiment and a Chattering Ring.

    OP is going to run into the same issues. The problem is that in the low and mid levels this doesn't matter because the mobs aren't that dangerous. But as OP progresses it will become more and more obvious.

    Drow would never be my race of choice for such a build. Wizard/rogue, OTOH, is tailor made for Drow.

    So, why the ranger/rogue recommendation and the complete failure to consider wizard/rogue?


    There was no complete failure to consider wizard/rogue--that was my other suggestion (please read above). I think that that is a great combo.

    The ranger/rogue/fighter build is very effective even without the uber AC stuff. The lower CON on a drow is a wash--since this build starts at a 14 con regardless of it is a drow or 32-point human. 14 is considered a very standard con for multiclass builds. This will end up in the 400+ hp range which is very survivable. The difference between a 16 con and 14 is going to be the difference between 495 vs 475 hps at end game all geared out. Not that big of a deal.

    I've got a drow STR-based, pure melee rogue/ranger/monk that hasn't come close to getting his AC up yet. Very effective build--and only sitting at 355 hp right now (will end up in the mid 400s).
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  8. #28
    Community Member KingOfCheese's Avatar
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    Quote Originally Posted by Therigar View Post
    If rogue skills are really wanted and OP's "suppose i need those" is just code for "I want to be able to do rogue stuff" then wizard/rogue is far and away a better option.
    It will come down to playstyle desires. Both make decent "rogue" types (wizard is better because of the high intel and more skill points). If he wants caster--wizard/rogue is the way to go. If he wants melee, ranger/rogue is a very good choice as well.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  9. #29
    Community Member Mithran's Avatar
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    Drow are excellent for any Class which uses Dexterity, Intelligence, or Charisma as its primary statistic. Thus. . .

    Rogue, Ranger, Wizard, Sorc, Paladin, Bard

    I just finally managed to get my Drow Paladin (with two levels of Rogue splashed in for UMD, Evasion and Intimidate) to cap yesterday. She's my best Paladin build to date, and I've made many.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

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