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  1. #21
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Morndenkainen View Post

    Ahh well, hopefully someone at turbine reads this and takes the time to correct the issues, If not, the game will slowly die out.. And the $15 they got from me for a month of VIP... Well, I guess I saved atleast that much in gas by staying in.
    Yup, they better read a statement by someone who only played a month and didn't play the high end content. Or else the game is DOOOOOOMMMMMED. Sorry dude, the game has been around for over three years and is just getting bigger now.

    Can you hear that? It's WoW calling yo candy a$$ back.
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  2. #22
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    Quote Originally Posted by uhgungawa View Post
    Yup, they better read a statement by someone who only played a month and didn't play the high end content. Or else the game is DOOOOOOMMMMMED. Sorry dude, the game has been around for over three years and is just getting bigger now.

    Can you hear that? It's WoW calling yo candy a$$ back.
    LOL I knew I took you off ignore for a reason


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  3. #23
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Uska View Post
    LOL I knew I took you off ignore for a reason
    Oops, sorry dude, I'l go back to being an a$$hat now
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  4. #24
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    Thumbs up Actually...

    I have to agree with the OP on this one. I've played for about a month now but after that, well, this game just becomes a hassle. You can complain all you want about how I didn't experience the high-end game content, well shouldn't I be infatuated with the game long before then?

    I have a couple of close friends that I enjoyed playing this game with. just 3 of us really. I don't really like having to group with strangers. I just want a game I can play online with some close friends and early on, I am lead to believe this is the game for us! But later, things are not so great. I love a challenge but many adventures in this game are a waste of time without a big group that is just right. It becomes a hassle.

    You try to compare this game to WoW but honestly, WoW requires much more discipline between the classes than this game does. My candy a$$ did better in DDO than WoW. Which is why I left that game in the first place; I want to play in small close knit groups rather than guilds and POG.

    In light of all the bugs, limited content and questionable difficulty levels, I can't say this is a game I would play long-term, which is an enduring feature of any quality MMO. The F2P seems to promise a lot and deliver on little, which I guess is exactly what it's supposed to.

    So, I will be cancelling my VIP. As a nearly-two-decade-long fan of D&D I really tried to love this game, but it did not match my expectations, and so I have to let it go. I wish Turbine and all fans the best, and may your +3 Thunderous Khopesh of Maiming always strike true...

  5. #25
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Noxat1 View Post
    and may your +3 Thunderous Khopesh of Maiming always strike true...
    Bah, Vender trash
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  6. #26
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    Quote Originally Posted by Noxat1 View Post
    I have to agree with the OP on this one. I've played for about a month now but after that, well, this game just becomes a hassle. You can complain all you want about how I didn't experience the high-end game content, well shouldn't I be infatuated with the game long before then?

    I have a couple of close friends that I enjoyed playing this game with. just 3 of us really. I don't really like having to group with strangers. I just want a game I can play online with some close friends and early on, I am lead to believe this is the game for us! But later, things are not so great. I love a challenge but many adventures in this game are a waste of time without a big group that is just right. It becomes a hassle.

    You try to compare this game to WoW but honestly, WoW requires much more discipline between the classes than this game does. My candy a$$ did better in DDO than WoW. Which is why I left that game in the first place; I want to play in small close knit groups rather than guilds and POG.

    In light of all the bugs, limited content and questionable difficulty levels, I can't say this is a game I would play long-term, which is an enduring feature of any quality MMO. The F2P seems to promise a lot and deliver on little, which I guess is exactly what it's supposed to.

    So, I will be cancelling my VIP. As a nearly-two-decade-long fan of D&D I really tried to love this game, but it did not match my expectations, and so I have to let it go. I wish Turbine and all fans the best, and may your +3 Thunderous Khopesh of Maiming always strike true...
    Yeah wow has a lot of content kill this many of this and that WoW requires ZERO disipline all characters of a class are pretty much alike right down to gear its a recipe game follow this receipe and your done, the only thing it takes to succed in wow is time to dedicate to it. DDO you can do many different things with many differnt classes DDO had more content on release day then wow really has today if you take out all the delvery and kill 10 rat type of quests. sorry you didnt like VIP and hope you like f2p but I dotn think you really gave it much of a try.


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  7. #27
    Community Member Graypaws's Avatar
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    Quote Originally Posted by Uska View Post
    Yeah wow has a lot of content kill this many of this and that WoW requires ZERO disipline all characters of a class are pretty much alike right down to gear its a recipe game follow this receipe and your done, the only thing it takes to succed in wow is time to dedicate to it. DDO you can do many different things with many differnt classes DDO had more content on release day then wow really has today if you take out all the delvery and kill 10 rat type of quests. sorry you didnt like VIP and hope you like f2p but I dotn think you really gave it much of a try.
    Have to disagree with what everything you said about WoW. About the biggest difference between WoW and DDO, solo friendliness. DDO is more in depth as far as general questing goes, but is very limited in choice, even after close to 4 yrs of development. Wow is leaps and bounds more solo friendly, has more material/content (sorta to be expected, you have 80 freaking levels), and 3 different specs per class, for a total of 30 specs (each one playing differently). That being said, I do like the difficulty of DDO, but it is made for alt-*****s. If you dont fall into that category, your time here will be limited. One thing I would like, at least for lower levels, is some sorta passive mana regeneration for caster types. Even it if were a feat.

  8. #28
    Community Member SquelchHU's Avatar
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    You actually can take falling damage while under the effect of a continuous Feather Fall from items. It's very rare and only ends up being something like 2 damage because it only happens when the fall is very short but it does happen.

  9. #29
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    Quote Originally Posted by SquelchHU View Post
    You actually can take falling damage while under the effect of a continuous Feather Fall from items. It's very rare and only ends up being something like 2 damage because it only happens when the fall is very short but it does happen.
    I have not experienced this. Do you have a location where this has happened?

    Quote Originally Posted by Noxat1 View Post
    I have to agree with the OP on this one. I've played for about a month now but after that, well, this game just becomes a hassle. You can complain all you want about how I didn't experience the high-end game content, well shouldn't I be infatuated with the game long before then?
    Yes and no - it depends on how you derive enjoyment from playing. What kind of player are you?

    Quote Originally Posted by Noxat1 View Post
    I have a couple of close friends that I enjoyed playing this game with. just 3 of us really. I don't really like having to group with strangers. I just want a game I can play online with some close friends and early on, I am lead to believe this is the game for us! But later, things are not so great. I love a challenge but many adventures in this game are a waste of time without a big group that is just right. It becomes a hassle.
    This was your criticism but I cannot really tell what you are getting at, what exactly do you feel is the hassle? You can complete most quests in this game on solo. With Mod 9 they made it easier with scaling so people could 2 and 3 man anything except raids. And good players can solo or duo several of those.

    And, if you want to reduce hassle or make the game even easier, do a little digging here on the forums, not only can you find guides and tips for every quest in the game, you can find video walk-throughs for almost every quest as well.

    As with the OP, it does not seem like you have given the game much of chance, to be honest or you aren't sharing other relevant matters to the discussion in your post.
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  10. #30
    Community Member Elsbet's Avatar
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    Can I have your stuff?

    No, nevermind. You wouldn't have anything I need.

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  11. #31
    Community Member Mav145's Avatar
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    Why anyone would want to solo a game like this is beyond me. I like this game BECAUSE you can group, meet people, do guild runs and help friends get their gear.

  12. #32
    Community Member SquelchHU's Avatar
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    Quote Originally Posted by Hafeal View Post
    I have not experienced this. Do you have a location where this has happened?
    I don't remember exactly. It happens perhaps one time in several hundred, if that. I suspect it is caused by the threshhold for a FF item kicking in is very slightly higher than the threshhold for taking falling damage creating a narrow window in which one can take falling damage, or that it is caused by lag. It's really not a big deal at all to randomly take 2 damage, just that he may have a point about that part at least.

  13. #33
    Community Member Andora's Avatar
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    Quote Originally Posted by Noxat1 View Post
    I have to agree with the OP on this one. I've played for about a month now but after that, well, this game just becomes a hassle. You can complain all you want about how I didn't experience the high-end game content, well shouldn't I be infatuated with the game long before then?

    I have a couple of close friends that I enjoyed playing this game with. just 3 of us really. I don't really like having to group with strangers. I just want a game I can play online with some close friends and early on, I am lead to believe this is the game for us! But later, things are not so great. I love a challenge but many adventures in this game are a waste of time without a big group that is just right. It becomes a hassle.

    You try to compare this game to WoW but honestly, WoW requires much more discipline between the classes than this game does. My candy a$$ did better in DDO than WoW. Which is why I left that game in the first place; I want to play in small close knit groups rather than guilds and POG.

    In light of all the bugs, limited content and questionable difficulty levels, I can't say this is a game I would play long-term, which is an enduring feature of any quality MMO. The F2P seems to promise a lot and deliver on little, which I guess is exactly what it's supposed to.

    So, I will be cancelling my VIP. As a nearly-two-decade-long fan of D&D I really tried to love this game, but it did not match my expectations, and so I have to let it go. I wish Turbine and all fans the best, and may your +3 Thunderous Khopesh of Maiming always strike true...
    I am not sure if you are saying that the game is to easy or to hard your post goes both ways. I hate going into large groups also, in fact I made 1750 favor and cap twice with just a three member static group. This was before scaling dungeons. So I know that it can be done and has been done.

    Keep in mind not every game is for everyone. This game caught me fast with my first run in STK and I am still paying and playing after years not months. One the other hand I was unable to make it even one month in WOW it left me numb. That does not mean that WOW sucks, it just sucked for me.

  14. #34
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    I guess everyone has an opinion. This is my 3rd MMORPG, and my favorite so far by far. My second one was LOTRO, hardly a lightweight, and full of qualities: beautiful graphics, huge gameworld, very deep storyline. But it wasn't all roses, which is why, when it came down to choosing one to subscribe to, I opted for DDO.

    My complaints about LOTRO? Ill share them, because they really help illustrate what I love in DDO.

    The actual quests and fighting really, which in the end end up being the core of it. Ex: After a long and moving story, I can resolve Derek FootInMouth's dilemma by killing 12 wargs, and 15 spiders. This is the epitomy of the single-player mission. Some missions only ask for 6 pieces of bamboo. Others ask me to get 24 of only one creature. Single-player friendly? Meh..... Maybe so, but it isn't exactly a ball of fun.

    How do these kill missions go? Simple: you go out, around you every 50 meters you see a wolf or bat just waiting around doing nothing. You get within range of 3 creatures, attack one and just stand there blasting it until it dies. The others, unless one was right next to that first, will just ignore you. You pick them out one by one, and the fights are all the same: I had a lvl 40 RuneKeeper, a mage of sorts if you prefer: fire zap (the names aren't very important) 30 meters away, cold zap to slow its approach, lightning, lightning, lightning, dead. Repeat this 20 times, for one mission. Repeat this type of mission 60 times per level, and repeat that times 40 for each level, and you being to get brain numb. You try to desperately get higher levels hoping the next level will be the magic different one. The one with the ultra fun cool fights. At level 40, one is forced to start coming to terms with reality. Area of effect spells like the super neat cloud spells in DDO are non-existent.

    Rogues are quintessentially useless at best. You might say they are apt archers, but traps, disarms and what not? Fuggedaboutit. As you go up you will need to team up to accomplish some of the storylines. Mostly because that creature you will still be casting lightning-lightning-lightning or fire-fire-fire on, now has so many hit points that you lose the race. The idea that a creature is immune to any of my attacks is absurd.

    Water? Yes, there are beautiful water effects. The only problem is that water is actually just land with a different look. You don't dive under ever. You move at the same speed as on land, except that you move your arms around instead of your feet. Any difference is purely cosmetic.

    That brings up the running and swimming. Even hiring a horse to take you from one place to another can mean taking 10 MINUTES of just watching the galloping. Sure, the place is lovely. Gorgeous at times, but still. And that is on horse. Some missions are: go to the other side of the world to speak with Molly Stuffedface. She in turn says this was great, now go back (20 mins) and say thanks. Where you are told to go on another 20 minute run to speak with Derek, who thanks you and says that this will all end after you have killed 10 wolves. OH PULEEZE! The complaint that DDO's quests present little novelty once done, makes me ask what novelty you are speaking about in others.

    Things that really caught me in DDO, are:

    - The incredibly visceral combat. Moving around, trying to flank your opponent, the sheer variety of methods and intelligent planning at times, the variety of spells and need for them.

    - The spells, the charms, nukes, utility spells, and the amazing area of effect spells. Wow. The first time I got hit by a cloud, saw my visibility go to hell, until I learned to move away from them.... That was something else. Then I went blind. I was shocked. My group was laughing and helped me out. I couldn't really complain about the black screen since I could hardly imagine anything else if I was blind.

    - The traps and rogues. Rogues aren't an option, they are a necessity. And frankly I wouldn't have it any other way.

    - Groups vs Single Play. Regarding the OP. Look, the complaint that he either wants to only play alone or with 2 buddies says a lot about the OP frankly. The complaint that one might meet others and play with them is... revealing. I'm sorry if this will probably be taken wrongly, as it isn't meant to be, but that it is anti-social behavior is undeniable. If you want a long, engrossing single-player game, get Fallout 3 or Oblivion. DDO was never ever meant to be a single-player game frankly. It is crystal clear. You might as well go see a drama in the movies and complain how unfunny it was compared to a comedy.

    As to the vampire, yes, it is tough. Very tough. My first run with a group failed to kill it. That is fine. If it were all a cakewalk, and no challenges, the game would be a lot less fun to me. But then again, I am a chess-player too, so it is the sort of thing that appeals to me. Some people much prefer playing endless quiet rounds of Solitaire, which is fine, but not I.

    Do I have any complaints, and think the game could be improved? Absolutely. But that is for another thread.

    One thing for the OP and any who agree with him more than they disagree: it doesn't mean you are right or wrong, it is mostly a matter of taste. A bug is a bug and I won't ever say otherwise, but group over single-player, or ease over challenge, is purely a matter of preference. If you just got back from a long day at work, and look forward to something a bit less involving, to just sit back and enjoy the scenery, then that is absolutely fine, and just means this game is not best suited to you. Check out LOTRO, it might be just the thing for you. Breeland, The Shire, or even Rivendell, at day or night are breathtaking.

  15. #35
    Community Member ispeedonthe405's Avatar
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    Quote Originally Posted by SouCarioca View Post
    My complaints about LOTRO? Ill share them, because they really help illustrate what I love in DDO.

    The actual quests and fighting really, which in the end end up being the core of it. Ex: After a long and moving story, I can resolve Derek FootInMouth's dilemma by killing 12 wargs, and 15 spiders. This is the epitomy of the single-player mission. Some missions only ask for 6 pieces of bamboo. Others ask me to get 24 of only one creature. Single-player friendly? Meh..... Maybe so, but it isn't exactly a ball of fun.
    Couldn't agree more, although to be fair to Turbine, your experience with LOTRO is not unique to that game. I've played SWG, COH, EQ2, WOW, COV, GW, MO, LOTRO, AoC, WAR, CO, and probably something else I've forgotten and/or suppressed in the interests of self preservation. All of those games are guilty of the same crime: epic story text is a thin wrapper for the actual task, which amounts to "Go kill 20 of <critter>". Really? I walked/rode/flew/warp-drove for 10 minutes, for this?

    That's what passes for content in most MMOs. And so the OP will have to excuse me if I stare blankly at his post and wonder what the heck he's talking about. Lack of content? Here? In reality, the DDO tutorial dungeon has more going for it than 90% of the content in 90% of the other games I've played.

    I also find myself staring blankly at the part of his post which describes thin character design options, especially in comparison to a game like WOW. Having played both, the comparison makes so little sense to me that I must conclude the OP has not been playing DDO at all, but rather some other game, and mistakenly posted here in the DDO forum. Surely anyone can see that this game has the best character building system, with the most options, since SWG 1.0 (its character creation was a shining gem in an otherwise dented, rusty crown)

    I don't know. There's no such thing as a game for everyone, so if you're not having fun here then by all means, move on. But it's the specific points of his post that bug me, and it leads me to wonder what game he's been playing, because it just doesn't sound like this one at all.

    I have my complaints about DDO as well. As a subscriber, and now also a guild leader, I find myself wishing they had left a few more dungeons open to the free players. Guilt over having talked up an area like Delera's Graveyard has led to me buying more than a few guest passes, after realizing that my guildies couldn't come in with me. So Turbine 1, Scott 0 on that one. I also wish the game had some of the guild management features that are considered standard in 2009. But on the whole, I just can't imagine anyone complaining about content and character design.
    Last edited by ispeedonthe405; 10-16-2009 at 01:51 PM.

  16. #36
    Community Member KoboldKiller's Avatar
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    I'm a bit confused as to why someone would play an MMO based on a game that is all about GROUPING and then complain it's not solo friendly. For that matter any MMO and complain it's not solo friendly. If you want solo friendly go get a game that is not an MMO and play to your hearts content. I seriously don't get this at all. One of the reasons I wasn't sure about an MMO was due to HAVING to be with other people and potential griefing. Not once did I say "I really want to play a game that has people from all over the place online so I can play be MYSELF".

    As for not being able to kill a vampire, well that just sounds like a bad group. I assume we are Talking about (The Church and the Cult, I think) where the Silver Bow drops? If this is the case then yes it was for sure a bad group as I have done this with 2 melees and a cleric spamming searing light.
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  17. #37
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    For those who do not know about the place where we play, here is a map straight from the books.


  18. #38
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    Quote Originally Posted by Morndenkainen View Post
    I understand that this IS an MMO, but with scaleable difficulty, a level 11 rogue, paladin, and cleric should be able to run dungeons two levels lower in normal mode with ease and kill the boss. Specifically thinking of "The church and the Cult" Level 9, Temple of Vol. Even with the pally burning his LoH's which damage the vampire, and the rogue dual weilding holy weaps of PG, the cleric dropping a blade barrier, and casting cure crit wounds to damage the vamp, the boss should not be near un-killable due to his high AC and regeneration.
    Your cleric is doing it wrong. Nimbus and Searing light do Vulnerable Damage and will rip that vamp to shreds. Even though BB seems to give bigger numbers you have to kite him through it and there you deal with his regen problem. Nimbus/Searing/Cure Light Mass, rinse and repeat.
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  19. #39
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    I am always amazed at how some new folks complain about failing quests, dying, etc. Didn't we all fail quests when we were starting out? Isn't that how we learned to try them differently? I mean, are we supposed to know how to do every quest the first time we've ever seen it? Just because we have dungeon scaling doesn't mean you're going to succeed...
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  20. #40
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    Default lol

    *shrugs* buh bye

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