Originally Posted by
Morndenkainen
Cons,
Once you run an adventure once or twice, the thrill of finding something new is gone. No randomization.
Traps are randomized as to which ones you hit in more recently designed dungeons. The set of monsters in an encounter can change based on difficulty level. Though yes - we all would like slightly more random dungeons... though then it would be tougher for them to design specific quests and their dungeon geometry creation tech isn't really suited for random layout.
Very limited player content. I mean come on, ONE city?
If you use and Eberron source book and play all the different areas, you'll find that quite a bit of area is covered geographically... especially given the latest content is on the plane of Shavarath. Just unlike other MMO's you don't spend a large time going between locations.
Low replay value.
Yes, the content delivery is slow, but I find the largest replay value is in the different build types you take to the content - especially given this is one of the only premium MMO's that lets you take a different class each level.
I understand that this IS an MMO, but with scaleable difficulty, a level 11 rogue, paladin, and cleric should be able to run dungeons two levels lower in normal mode with ease and kill the boss. Specifically thinking of "The church and the Cult" Level 9, Temple of Vol. Even with the pally burning his LoH's which damage the vampire, and the rogue dual weilding holy weaps of PG, the cleric dropping a blade barrier, and casting cure crit wounds to damage the vamp, the boss should not be near un-killable due to his high AC and regeneration.
Sounds like the rogue should have had silver or xmuting weapons as those penetrate the vampire's DR.... and possibly a higher + value on them. Bringing a bard to help you hit or obviously a caster to obliterate the vampire would help... but he is one of the first very fast regenerating mobs you hit. Challenging content is good.... though some might say an arcane is required for this quest.... though I've seen a good fighter/barb/ranger with the right weapons take him down.
Bugs - Not being able to hit monsters when theyre right next to you, the targeting system randomly targeting everything around you so your rarely killing one monster at a time and taking forever to kill the whole group at once.
Hitting tab locks the monster you're targetting. There are other targetting options you can setup in the UI. Hitting "g" disables soft targetting that you are describing.
falling damage from walking off a ledge, while wearing feather falling boots, ect.
Haven't seen this for 2 years. Sounds like a new bug or a someone who thought they had on boots but didn't.
There's more I could list, but im sure people are well aware of them.
Poor crafting system. By poor, I mean incredibly anemic. Its like "Hey, lets put a crafting system in the game, Uh what do we have it build? Um... I dunno, hot pockets?"
The collectibles, which there were far too many of, and far too little to do with.. You dont need 30 different collectibles for each zone.
At one point they were supposed to release a SUPER CRAZY crafting everything system that would use all the collectibles, gems and other items you pickup. But it's been delayed over and over and over. I think a lot of what you would have crafted has instead been shoved into the store. There is raid crafting in the shroud/tower of despair and lotto crafting in the reaver's refuge for useful items. But a valid point they don't have an all encompassing crafting system. Though those bored me a quite a bit in Warhammer/WoW/etc.
Another thing that gets me is how badly they ***** the game out. I mean buying points so you can buy high end raid loot?
There is no bound raid loot from the store (yet).
Regarding your comment on Attacks of Opportunity - that sort of goes contrary to their "player controlled" combat. The game doesn't automatically make you swing when a mob moves away - what if you wanted to cast or move instead. It's also why cleave is implemented as a wide swing instead of an AoE after killing a mob.