So, I have been toying with the idea of making a Kensai III, drow, 18/2 Fighter/Monk. He would be a robe wearing, TWF, rapier wielding, Intimidate build. ***Edit...looks like somebody posted a similar build earlier today. I feel so unoriginal (Though not a drow build)****
Start stats would be:
Str 15
Dex 16
Int 12
Con 12
Wis 14
Cha 10
I'm thinking drow for a couple reasons. You get the higher Int (add a +1 tome and I will end up with CE), you get higher Char (gonna help with intimidate) and the drow weapon line. (Kensai will be with rapiers) Elf dex and the spell resistance.
With fighter strength, monk wisdom, elf dex, items and tomes...end game stats (without exceptional items) should be.
Str 26 (15 +3 tome +2 Fighter Strength +2 stat increases +6 item)
Dex 28 (16 +3 tome +2 elf dex +6 item +1 stat increase +6 item)
Int 13 (12 +1 tome)
Con 20 (12 +2 tome +6 item)
Wis 24 (14 +3 tome +1 monk wis +6 item)
Char 18 (10 +2 tome +6 item)
I'm not a wiz at all the possibilities, but as I look at AC, I am thinking self-buff should be easily 60ish. Raid buff 80ish. Best guess:
10 base
8 bracers
7 wisdom
9 Dex
5 CE
5 Protection
4 Icy Raiment
3 Bark
1 Haste
4 Shield Clickie
1 TWD
1 Alchemical
1 Dodge
3 Insight
____
62 Self
+2 Ranger Bark
+5 Pally Aura
+5 AC song
+3 Recitation
+4 Madstone
______
81 Raid buffed
I was playing with several different planning options but I should be able to get.
TWF
ITWF
GTWF
OTWF
IC Pierce
WS Pierce
GWS pierce
CE
Power Attack
Toughness x2
Then the drow enhancements to rapier + the kensai bonuses (+6 to hit, +10 to damage, improved crit range to 14-20.)
I purposefully left strength on the lower side because I figure on getting the madstone boots, regular rage and the kensai enhancement to str (although I realize this is a boost). During a boosted period, with no exceptional strength added, I would be looking at a 40 Str (not double madstoned...and potentially 44 str double...)
The other obvious advantages to the build are evasion, drow spell resistance, and the better will saves with the higher wisdom.
End game HP should be around 500-550 HP. (Hard to tell for sure with the builder and all the stuff that goes along with HP these days)
With Kensai, badger enhancement (monk) and items, intimidate would very good. With a +15 item, somewhere near 60.
There are so many variables in the game now that it is difficult to even crunch more numbers. Everything you see is going off game experience and a lot of "winging" it. I would really like to hear what the build experts think about the viability of this build.
Thanks!!!![]()