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Thread: WF Pure Paladin

  1. #1
    Community Member Thirsterhall's Avatar
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    Default WF Pure Paladin

    I'm looking for any and all constructive input on this Warforge Pure Paladin build.

    A few notes.

    Will be running with a static group of all WF chars.
    Not looking for the "I better then everyone else" build just don't want to make any glaring big mistakes.
    Not overly concerned about end game but don't want to useless if/when we do get there.
    Limited to 28pt build.

    Basic plan is to wield two-handed sword most of the time and switch to tower shield for door blocking etc when appropriate.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 255 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 12
    Will: 6
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            10                    10
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             14                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    -5
    Bluff                 2                     2
    Concentration         3                     7
    Diplomacy             2                     2
    Disable Device       n/a                   n/a
    Haggle                2                     2
    Heal                  0                     0
    Hide                  0                    -5
    Intimidate            4                    13
    Jump                  2                    -1
    Listen                0                     0
    Move Silently         0                    -5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  2                    -6
    Tumble                n/a                  n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body
    Enhancement: Follower of the Lord of Blades
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Focus of Good I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 5 (Paladin)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Bladesworn Transformation
    Enhancement: Paladin Defender of Siberys I
    
    
    Level 7 (Paladin)
    Enhancement: Warforged Damage Reduction II
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Light I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 10 (Paladin)
    Enhancement: Warforged Constitution II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Divine Light II
    Enhancement: Warforged Great Weapon Aptitude II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Defender of Siberys II
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Resistance of Good III
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Divine Sacrifice II
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Divine Light III
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Bulwark of Good IV
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Divine Sacrifice III

  2. #2
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    I'm not sure how worried about AC you are but, The max dex bonus increase that DOS2 and DOS 3 are supposed to provide doesn't work for WF with adamantine body feat.

    It is listed as a bug for stalwart defender(fighter PrE) but not as a known issue for the DoS PrE.

    I've bug reported it and it will most likely be fixed when SD gets fixed. But you should know, I had to learn the hard way.
    Blind Faith

    Noheels,Ravenwind-Sarlona,FirstOfOne,Kraagg

  3. #3
    Community Member Tyjet's Avatar
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    I think pure paladins make great damage builds, but it seems like the skills and feats are too tight if you want to keep the tanking role.
    For pure, I suggest dropping tower shield proficiency and taking power attack and the Knight of the Chalice Prestige path instead (I'd probably go with 16/8/14/10/8/14 to qualify for 2 handed fighting before level 4). It would play similar to a barbarian, without hurting itself from Frenzy.

    If you want to tank, you may want to consider taking 2 (or more) levels of fighter
    Gain:
    Intimidate as a class skill
    +1 Str enhancement
    3 extra feat (2 bonus feats + free tower shield proficiency) (Power Attack is a great damage boost on a 2 hander)

    Lose:
    Weapons of Good capstone (how long does one play at level 20 compared to 1-19?)
    1 2nd, 2 3rd and 2 4th level spell slots.
    30 less spell points
    1 smite evil and -6 damage per smite

    Also, look into dropping DEX and WIS by 2 each and increasing INT to 12.
    You would still get your max dex to AC and ability to cast 4th level spells from +4 and +6 equipment; therefore, all you lose is 1 reflex & will and a handful of spellpoints.
    It would allow you to max out Intimidate and UMD and be a +1 INT tome away from taking combat expertise at higher levels if you so desire it.

    Here's what I would do for a pure tome-free 2hf WF paladin (could easily go 16/8/16/8/8/14 to start if you don't want UMD):
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Paladin) 
    Hit Points: 342
    Spell Points: 246 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 13
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             16                    17
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    21
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     5
    Bluff                 2                     5
    Concentration         2                     3
    Diplomacy             2                     5
    Disable Device        n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                 -1                    -6
    Intimidate            2                     5
    Jump                  3                    -2
    Listen               -1                    -1
    Move Silently        -1                    -6
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                    -7
    Tumble               n/a                   -5
    Use Magic Device      4                    16
    
    Level 1 (Paladin)
    Feat: (Selected) Adamantine Body
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 2 (Paladin)
    Enhancement: Follower of the Lord of Blades
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Charisma I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    
    
    Level 5 (Paladin)
    Enhancement: Paladin Divine Sacrifice I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Divine Might I
    
    
    Level 7 (Paladin)
    Enhancement: Bladesworn Transformation
    
    
    Level 8 (Paladin)
    Enhancement: Warforged Constitution II
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Charisma II
    Enhancement: Warforged Great Weapon Aptitude II
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Resistance of Good II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Divine Might II
    
    
    Level 13 (Paladin)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Charisma III
    
    
    Level 14 (Paladin)
    Enhancement: Warforged Great Weapon Aptitude III
    
    
    Level 15 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Warforged Power Attack I
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Divine Sacrifice II
    
    
    Level 17 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 18 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Exalted Smite III
    Enhancement: Racial Toughness II
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might III
    For some reason the will save drops from +13 to +7 at level 20 and I forgot to work in the capstone enhancement.
    Last edited by Tyjet; 10-14-2009 at 02:49 PM. Reason: added build

  4. #4
    Community Member Thirsterhall's Avatar
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    Thanks for the reply Tyjet. While looking over the build I noticed you didn't include the WF DR enhancements. Are they not worth it or just not enough points?

  5. #5
    Community Member Tyjet's Avatar
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    I think the enhancements of the build could be better, I'm no expert.
    However, that build is not intended to be tanking and enhancements are tight (I would love to put more points into the aura)
    If I notice you getting pounded by monsters, my wizard would cast stoneskin and displacement on you.
    On that note, it could be worthwhile to retrain adamantine body out once you feel the AC and DR is no longer significant.

    I'd love for a more experienced player to weigh in on this issue.
    Last edited by Tyjet; 10-14-2009 at 03:43 PM. Reason: typo

  6. #6
    Community Member Thirsterhall's Avatar
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    Quote Originally Posted by Tyjet View Post
    I think the enhancements of the build could be better, I'm no expert.
    However, that build is not intended to be tanking and enhancements are tight (I would love to put more points into the aura)
    If I notice you getting pounded by monsters, my wizard would cast stoneskin and displacement on you.
    On that note, it could be worthwhile to retrain adamantine body out once you feel the AC and DR is no longer significant.

    I'd love for a more experienced player to weigh in on this issue.
    LOL ya enhancements give me a headache.

  7. #7
    Community Member ARcdevil's Avatar
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    glares that toughness is so late in the build
    looks good
    might try it with my own little take on it.
    If beauty is in the eye of the beholder which eye is that?
    I demand you nerf this post. I was the first person to enter the chronoscope quest on cannith. And died in 10 mins when the whole party finally got in. Profesional Necrobumper.

  8. #8
    Community Member Khayvan's Avatar
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    I think your starting STR is a little too low for any serious melee character. I would dump DEX and drop WIS to 8 to boost STR to 16. Put all level-ups into STR. This would be the same build I've been using for my dwarf paladin, also in a static group, and it's been a very good toon.

    From playing paladins with both greatswords and greataxes, I suggest using a falchion. The increased crit rate means a lot with Smites. Unless you're going for a particular flavor, falchion is much better that a GS. You'll still have to go GS when you conjure you're holy weapon at level 14+ though.

    I'd also really advise going Knight of the Chalice. It's much improved DPS over Defender against many targets in the later game, and fits the THF concept better, IMO. Doing a good AC tank is also much harder than a good DPS build, because of the amount of high-end gear you need to grind. Unless you've got a lot of twink stuff stashed away, KotC will be much easier to play and be good at.

    Enhancements for a KotC are fairly easy: pick everything that boosts your DPS first, and then the things that increase survivabilty second. Get all your Smites, Exalted Smites, etc, then start looking at Toughness and such. AP on paladins are tight, you won't get everything you want, but you can be great if you stay focused.

    Hope that helps a bit.

  9. #9
    Community Member deathtouch's Avatar
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    Quote Originally Posted by Khayvan View Post
    I think your starting STR is a little too low for any serious melee character. I would dump DEX and drop WIS to 8 to boost STR to 16. Put all level-ups into STR. This would be the same build I've been using for my dwarf paladin, also in a static group, and it's been a very good toon.

    From playing paladins with both greatswords and greataxes, I suggest using a falchion. The increased crit rate means a lot with Smites. Unless you're going for a particular flavor, falchion is much better that a GS. You'll still have to go GS when you conjure you're holy weapon at level 14+ though.

    I'd also really advise going Knight of the Chalice. It's much improved DPS over Defender against many targets in the later game, and fits the THF concept better, IMO. Doing a good AC tank is also much harder than a good DPS build, because of the amount of high-end gear you need to grind. Unless you've got a lot of twink stuff stashed away, KotC will be much easier to play and be good at.

    Enhancements for a KotC are fairly easy: pick everything that boosts your DPS first, and then the things that increase survivabilty second. Get all your Smites, Exalted Smites, etc, then start looking at Toughness and such. AP on paladins are tight, you won't get everything you want, but you can be great if you stay focused.

    Hope that helps a bit.
    What he/she says!

    +Rep for a good well thought out post.

    I would really go KOC the extra damage against evil outsiders is to good to miss and don't multiclass weapons of good is pretty good also. Falchion for the win until you get Epic Sword of Shadows. Make sure you take Divine Sacrifice.


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