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  1. #1
    Community Member Happosaai's Avatar
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    Default Attack Bonus oddity

    Hi guys. I'm having a really weird issue on my character when it comes to attack bonus.

    A little background: Drow 2 Rogue / 2 Ranger with 21 Dex, Weapon Finesse and a +2 Rapier.

    BAB: 3
    Ability Modifier: 5
    Bonus from Weapon: 2
    Nimble set bonus: 1
    Total To-Hit I should have: 11

    I know when moving I get a -4 on the To-Hit total, however, while solo and with no buffs , not walking and not sneaking, my To-Hit bonus fluctuates from +6 to +22 for no discernible reason. The total does not change while just sitting there and keeping the inventory window open, but after moving, stopping and reopening the inventory window, the total is different.

    Any thoughts on what might be causing this? As it is, I'm feeling a bit clueless on this one...

  2. #2

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    inventory window does NOT auto update. So my first suggestion is to stop using it as your tester. Use it as a bases sure.

    Go run into water works adventure area and start to beat on some kobolds. Look at your dice rolls and totals there in your combat log. That will give you more accurate totals.

    That +22 you are seeing could be related to the inventory window and NOT what you are actually rolling. Combat and that window do not use the same math for whatever reason.

  3. #3
    Community Member Happosaai's Avatar
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    Ahh, ok. That explains things a little... though why the totals on that window fluctuate so much is beyond me. I wonder now, why would the inventory window show that total if it's not accurate?

  4. #4

  5. #5
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    I noticed this same thing while playing yesterday. It seems by attack bonus is either +8 or +13 according to the inventory window. If this is not an accurate gauge, how can you find out what it should be without manually calculating it all the time? I am pretty sure mine should be +8

    STR +4, Base ATK +3, Focus +1, Longsword +1, Goggles +1, TWF -2 = +8

    How does it go up to +13? Is that from say a rear attack that gets logged on the inventory window but hasn't caught up with my actual 'normal' attack bonus? Good to hear this is normal because I thought I had some ailment that wasn't showing up on the status display effecting my attack bonus.

  6. #6
    Community Member Wyrmnax's Avatar
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    Quote Originally Posted by Uhtred_Stark View Post
    I noticed this same thing while playing yesterday. It seems by attack bonus is either +8 or +13 according to the inventory window. If this is not an accurate gauge, how can you find out what it should be without manually calculating it all the time? I am pretty sure mine should be +8

    STR +4, Base ATK +3, Focus +1, Longsword +1, Goggles +1, TWF -2 = +8

    How does it go up to +13? Is that from say a rear attack that gets logged on the inventory window but hasn't caught up with my actual 'normal' attack bonus? Good to hear this is normal because I thought I had some ailment that wasn't showing up on the status display effecting my attack bonus.
    You have a sequence of 2-4 attacks

    2 attacks at BAB 0
    3 at BAB 1-2
    4 at BAB 3+

    The first 2 attacks are done with the normal bonus - in your case, +8
    the 3rd is made with a extra +5 on it - +13
    the 4th is made with +10 tacked on top - + 18
    Editing everything i post, since day 1. Things make much more sense inside my head.

  7. #7
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    Ahhhh....that clears it up. Thanks for the breakdown.

  8. #8
    Community Member CaptainPurge's Avatar
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    ...wait a second.

    OP says he gets a -4 when attacking while moving. I know that's true in PnP but recently read somewhere here that in DDO you do NOT get that attack penalty while moving. What's the TRUTH?

    Now that I'm on that subject, what other variations are there in Attack modification? Do you get a + for higher ground? What about flank or attack from behind? Pretty sure the latter is true but haven't seen a higher ground attack bonus on DDO such as PnP.

    Is there a definitive list of gameplay attack modifiers beyond the typical STR/Weapon/Size etc?

  9. #9
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    Quote Originally Posted by CaptainPurge View Post
    OP says he gets a -4 when attacking while moving. I know that's true in PnP but recently read somewhere here that in DDO you do NOT get that attack penalty while moving. What's the TRUTH?
    Whomever you read was wrong. The -4 move penalty is here.

    Now that I'm on that subject, what other variations are there in Attack modification? Do you get a + for higher ground? What about flank or attack from behind?
    EDIT: possibly erroneous/incomplete answer deleted

    Is there a definitive list of gameplay attack modifiers beyond the typical STR/Weapon/Size etc?
    No.
    Last edited by Corebreach; 11-22-2009 at 10:39 PM.

  10. #10
    Community Member assamite's Avatar
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    Quote Originally Posted by CaptainPurge View Post
    Is there a definitive list of gameplay attack modifiers beyond the typical STR/Weapon/Size etc?
    Quote Originally Posted by Corebreach View Post
    No.
    Isn't there sacred D:
    and luck (won't count that though it's lucky )
    and competence <.<
    Last edited by assamite; 11-19-2009 at 12:18 PM.
    (\_/) Guardian of Golden Gold
    ~,.,~ Vaapad, Deathwaltz, Fushia, FiveGallonSnapback

  11. #11
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by assamite View Post
    Isn't there sacred D:
    and luck (won't count that though it's lucky )
    and competence <.<
    I don't have my assamite to Engrish translator handy. What are you babbling about?

  12. #12
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    Quote Originally Posted by CaptainPurge View Post
    I don't have my assamite to Engrish translator handy. What are you babbling about?
    He is not babbling. He is answering your question by listing some additional attack modifiers:

    Sacred
    Competence
    Luck

    on top of the ones you listed:
    Enhancement (I assume you mean this when you say weapon)
    Strength (or dex)
    Size
    Flanking

    I would also add:
    Insight

  13. #13
    Community Member Shade's Avatar
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    Quote Originally Posted by Happosaai View Post
    BAB: 3
    Ability Modifier: 5
    Bonus from Weapon: 2
    Nimble set bonus: 1
    Total To-Hit I should have: 11

    I know when moving I get a -4 on the To-Hit total, however, while solo and with no buffs , not walking and not sneaking, my To-Hit bonus fluctuates from +6 to +22 for no discernible reason.
    The +6 dunno, you should have a minimum of +7.. (11 - 4 for moving) Perhaps a debuff of some form you aren't noticing.
    The +22 can be explained like this:
    3rd attack in the chain gives +5
    4th gives +10
    So 11 + 10 = 21
    You can also gain +1 for flanking a monster on the side. so +22.
    Also you can get +2 for flanking a monster from behind, if you align it right this wll also grant sneak attacks regardless of whether you have agro.

  14. #14
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    Quote Originally Posted by Shade View Post
    You can also gain +1 for flanking a monster on the side. ...
    Also ... if you align [flanking from behind] right this wll also grant sneak attacks regardless of whether you have agro.
    How often do you see these things happen? I've been trying to reproduce the +1 from the side on various Korthos quest baddies and I can't get it. The +2 kicks in for the entire rear 180°.
    Last edited by Corebreach; 11-22-2009 at 11:19 PM.

  15. #15
    Community Member knightgf's Avatar
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    You guys are DEFINITELY forgetting 1 thing about the whole attack thing.

    If you take the spring attack feat(Which requires a ludicrous ammount of feats to take before you can get it), then you will not have a -4 penalty to attack while moving. Pretty nice, eh?

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