A little suggestion:
It has been widely noticed that the feats you can train after having a Past Life feat are almost never worth a feat slot. Therefore, don't make them feats: change them into enhancements buyable with AP.
A little suggestion:
It has been widely noticed that the feats you can train after having a Past Life feat are almost never worth a feat slot. Therefore, don't make them feats: change them into enhancements buyable with AP.
Yeah, at first I thought it's a little unfairly more accessible by classes with bonus feats, particularly Fighters, Monks, and Wizards.
So then I thought, making them Enhancements would be fair...but then I logged onto my Paladin who is a member of probably the most AP starved class in the game, and I thought that was unfair towards him too.
So then I figured, I don't know what the solution is, but neither Feats nor Enhancements is it.
ribmle, why would it need to be "fair"? For as long as the addition does not mess with balance too much, there is no problem.
Some classes will have more chances to gain out of reincarnating. I don't see a problem.
DDOwiki.com, #1 source for DDO information.
Enhancements would at least be universally useful. Even to classes that reincarnate as themselves.
DDOwiki.com, #1 source for DDO information.
The correct fix to that problem is to make all classes AP starved, by creating many more useful AP enhancements. Obviously to start doing that they need to add prestige specialties to Monks, Bards, Wizards, Sorcerers, Clerics, and Favored Souls, plus also fix the Human and Drow racial choices.
That'll be a good start, and then they can add in a few others where AP choices are still too easy.
Well, of course my primary suggestion would work for that:
Delete the concept of Past Life feats entirely.
That's what I said as soon as they were announced, because they're simply a bad idea. But I'm guessing the devs will be unwilling to do that, so I make other suggestions to help a little.
DDOwiki.com, #1 source for DDO information.
I actually don't think +4 creation points is enough, however I may not be able to explain it in this forum very well.
In my eyes there is a huge differance between 28 and 32 because of the ability to set the two secondary stats to thier maximum need at 32 where you can only set one of those two stats in a 28 point build (without penalizing your self on other stats). However between 32 and 36 there isn't as much gain as the four points only effects tertiary or dump stats.
When you build characters they have Primary Stat, Secondary Stats and Tertiary Stats and Dump stats.
For the sake of argument in many builds we are looking at Str - Primary Stat, Con and Dex Secondary Stats, Int and Wis as tertiary stats and finally Chr as Dump Stat. (Okay not a UMD character but).
Regardless of the number of points you have, 28 - 24, you are going to set you primary stat as high as you can. The problem is to make that stat go up to give an additional +1 modifier you need 6 character creation points.
Let try to use those additional +4 points towards the secondary stats, um for many characters an additional point in dex is pointless as your AC is capped by Armor, so that leaves con, him an additional 20 HP for all that effort. Not really worth it.
We move on tertiary stats. Again in many builds the positive is additional points in Int, more skill points but that is a lot of effort to get a total of 10 or 20 additional skill points depending on where they are placed.
You can of course substitute in a large number of builds with different primary and secondary stats but the result is the same.
Now on the opposite end of the spectrum are the true power player min max builds that have three secondary stats, this does benefit them but we are talking a much smaller number of builds.
If you set the first TR at +2 and the Second TR at either +3 (or +4 would be better) most builds would now benefit from the additional points.
Mostly the same as yours: Conflates progression and respecialization.
Add in:
Against the D&D 3.5 rules, both literally and in spirit.
Creates a permanently divergent character power tier (potentially).
Worse than the +4 build points, because instead of being just more of the same, they are specific features not obtainable any other way.
Drastically inverted priority over tons of other character options that need design work (enhancements, specialties, existing feats, missing feats, spells, magic items, new classes, new races)
I think you should get the past life feat for free... Paying a feat or AP is kinda dumb as they really are not over powering at all. And honestly getting two stat points and a past life feat still really isnt worth it for me but I may do one character.
(Khyber) Kasen - Kisa - Natali - Maitas - Jaslyn - Tekeda - Alydar - Tammi - Khenti - Luthius - Meckabot
DDOwiki.com, #1 source for DDO information.
I consider myself a pretty hard core player with a half-a-dozen 20 a few 19s and another 6 or so level 12 and above characters I originally was very excitied about True Reincarnate. However the problem is for my 16 official hard core builds only 1 sees a "much" improvement in terms of DPS (shes a Dex Build so the four points goes into her Str increasing Damage by 1 point before modifiers, I figure about a 4% increase in DPS) The rest we are looking at Dump stats and maybe 20 additional HP. My incentive as the game goes is pretty much gone.
Now that doesn't mean i won't use TR since I reroll so many characters, but the current system is not a huge incentive for me to jump up and down for. However with +5 or +6 Build points on the other hand helps 12 out of the 16 builds which would make me more likely to use the function (and more likely to buy the things in the store).
Like Angelus_dead said, if the rewards for True Reincarnation are insufficient to justify the cost (and it is), then they could simply reduce the cost.
If it was left to me, I would not reset tome nor favor and would give a bonus to XP rather than a penalty.
DDOwiki.com, #1 source for DDO information.
I would never do either grind for JUST +2 build points.... However, I'll take the +2 build points for the two characters I plan to reincarnate to fix multi-class issues...
But all my characters who are solid today... no way I'm rerolling them into the exact same character just for 2 more build points.
I agree with this entirely. I doubt I will true reincarnate either of my main characters under the current system, although both would certainly benefit, the benefits are too small for so great a cost. I don't want to have to re-run all the favor and re-grind experience just to slightly improve my character. I would be more amiable to the option if I could keep my favor and had it, say, take 75% of the regular XP amount to level up again, but it really isn't worth the time to grind up a character three times to attain the benefits they offer!
Unofficial Dark Wizard of The Hand of the Black Tower
ddoer.com: timer tracker, completions tracker, search engine, puzzle solver, xp table
My toons on Argo: Salade TR2 Wiz20, Speedo ESoS Fighter, MangoSalade TR2 Wiz18/Mnk2, EvaHealer Clr18/Mnk2