I seem to have lost the thread listing finishing moves. Did it go someplace?
I seem to have lost the thread listing finishing moves. Did it go someplace?
Don't see the thread, but here's the info from the compendium (towards the bottom):
http://compendium.ddo.com/wiki/Class:Monk
Finishing Moves:
A Finishing Move is a special attack/ability a monk can use only when certain conditions are met. Apparently that mostly means to have executed some number of other abilities first, to set up the combo. (The preparation actions do not need to hit an enemy). Once the Finishing Move is ready, your Finishing Move feat icon will change from a nonfunctional button into something specific to the new attack. In addition, your body starts glowing in a color resembling the involved energy.
Note that it costs Ki to do the actions to prepare the Finishing Move, and then it also costs Ki to use it- meaning you often won't have enough to trigger it before the time limit expires. For example, Trembling Earth requires a total 25 Ki to perform.
The saving throws for finishing moves have a DC of 10 + (monk level) + wisdom modifier, unless otherwise mentioned. The saves are deliberately higher than normal moves to compensate for the difficulty in using them. They are mostly Fortitude saves.
Taking actions such as drinking potions, opening doors, turning levers, or nearly anything that isn't moving or punching will interrupt the combo. This both breaks a combo in-progress, and also dispels any Finishing Move "charge" you might already be carrying. Otherwise, the charge lasts indefinitely (or at least several minutes)
Abbreviations
earth = Strike of the Enduring
air = Storm Strike
fire = Fires of Purity
water = Flowing Water Strike
pos = Fist of Light
neg = Fist of Darkness
The Trembling Earth
10 Ki. Prep: earth earth earth
The attack has +2 crit mult, and the victim is unable to cast spells for 30 seconds. Fort negates.
The Gathering Storm
10 Ki. Prep: air air air
The target's ability to "land attacks" is reduced for 30 seconds. -2 on attack rolls. Undead appear immune. Fort negates.
The Raging Sea
10 Ki. Prep: water water water
The enemy's attacks are slowed for 30 seconds. Fort negates.
Breath of the Fire Dragon
10 Ki. Prep: fire fire fire
A cone of fire does 1d4 damage per level. Reflex half.
Healing Ki I
10 Ki. Prep: pos pos pos
You heal all nearby allies for 1d4 plus 1d4 per two monk levels. (Does not harm undead foes)
Touch of Despair
10 Ki. Prep: neg neg neg
The target takes 50% less healing from positive energy for 60 seconds. Fort negates.
Grasp the Earth Dragon
10 Ki. Prep: earth pos earth
Nearby allies become immune to daze, stun, and sleep for 30 seconds.
Dance of Clouds
10 Ki. Prep: air pos air
Nearby allies gain 20% concealment for 60 seconds.
Aligning the Heavens
10 Ki. Prep: water pos water
Nearby allies gain a 10% reduction in spellpoint costs for 60 seconds.
Walk of the Sun
10 Ki. Prep: fire pos fire
Nearby allies gain a +2 morale bonus to attack, saves, and skills for 60 seconds.
Pain Touch
10 Ki. Prep: earth neg earth
Target is nauseated for 60 seconds. Periodic fortitude saves to negate.
Falling Star Strike
10 Ki. Prep: air neg air
Target is blinded for 60 seconds. Periodic fortitude saves to negate.
Freezing The Lifeblood
10 Ki. Prep: water neg water
Target is paralyzed and helpless for 60 seconds. Humanoid targets only, Periodic fortitude save to negate.
Karmic Strike
10 Ki. Prep: fire neg fire
The attack is automatically a critical threat (like a +20 crit range boost), but the monk will be auto-crit the next time he's hit within 3 seconds. Unknown if Fortification applies against that penalty. Apparently the benefit is broken.
Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)
Thanks, point for you.
I saw that and was wondering if it was complete.
Actually what I am interested in is moves like earth, earth, earth. It seems like a pretty neat trick, to pop it on an enemy caster at the start of the battle.
I don't have a monk, but my Rogue has one level. I want to try mixing it up with stunning blow and sap.
I'm a little bummed that there aren't more that don't require pos or neg.
Shining Star (req Level 20)
10 Ki. Prep: earth air fire
Casts "Resistable Dance" with a Will save DC of 10 + Monk Level + Cha mod.