Results 1 to 4 of 4
  1. #1
    Community Member Sabatha's Avatar
    Join Date
    Sep 2009
    Posts
    15

    Default Minor Korthos Suggestions

    So I've played through Korthos far too many times while experimenting with different classes and builds. Here's a couple of things that stand out to me as needing a tweak:

    1. The rest shrine in Stopping the Sahaugin seems too difficult to find for level 1-3 characters. I've run a bunch of characters with maxed search through there, and only one of them was able to find the rest shrine (I think she was level 3 and doing elite with a bunch of level 5-6s). When she did, the rest of the group was like, "whoa, I didn't even know that was there". If this rest shrine is meant to be used, it should be easier to find.

    2. Please, for the love of PETE, make that skeleton warrior at the end of Necromancer's Doom stand still so we can hit it. I understand the squirrley caster and archer AI, even though they're kind of a pain, but this guy makes no sense. He doesn't hit you, he just jumps and jumps and jumps and jumps...
    Gwendolynne Phaelliar-Cleric-Argonnessen * Nakae Lahale-Paladin-Cannith * Caillie Bramblepatch-Assassin-Ghallanda * Leilari the Dark Swan-Warchanter-Khyber * Ambrelle Falconcrest-Tempest-Thelanis

  2. #2
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    The shrine door opens automaticaly when you advance into the quest, it neednt be searched.

  3. #3
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    1. just go on. once you reach the chest the shrine opens itself with a few fishmen to fight. no search needed

    2. that would mean change the code of all skellys, cause all do it that way. maybe those were all kobolds befor they died
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  4. #4
    Community Member Sabatha's Avatar
    Join Date
    Sep 2009
    Posts
    15

    Default

    Quote Originally Posted by Junts View Post
    The shrine door opens automaticaly when you advance into the quest, it neednt be searched.
    Huh! I've never been with a group that bothers to go back down the hall to search for an invisible shrine. It still seems like it should be tweaked a bit to go with the general accessibility of the Korthos quests. Maybe put it behind bars so that players can see that there's a shrine there. I mean, I'm smart enough to have found the skeleton mage without asking general chat, but it took me quite a while to realize that there's a rest shrine in that dungeon.

    As for #2, yeah, just went into Delara's for the first time and met the other skellies that do the same thing. I'm not sure which is more annoying, the jumpy skellies or the skelly archers.
    Gwendolynne Phaelliar-Cleric-Argonnessen * Nakae Lahale-Paladin-Cannith * Caillie Bramblepatch-Assassin-Ghallanda * Leilari the Dark Swan-Warchanter-Khyber * Ambrelle Falconcrest-Tempest-Thelanis

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload