So this is my attempt at a solo pally that can still contribute in a party, looking for some help as I am not really sure what I am doing.
The dragonmark feats seem like fun but maybe THF feats would be better when I want some extra DPS?
Also, I am not at all sure on the spells, if someone can help point me in the right direction?
Any help would be very appreciated.
Code:
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Booteinham
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 348
Spell Points: 310
BAB: 19\19\24\29\29
Fortitude: 21
Reflex: 14
Will: 14
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 17 22
Dexterity 9 10
Constitution 13 14
Intelligence 12 13
Wisdom 9 10
Charisma 12 12
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 22
Bluff 1 1
Concentration 1 5
Diplomacy 1 1
Disable Device n/a n/a
Haggle 3 12
Heal -1 0
Hide -1 0
Intimidate 1 1
Jump 5 16
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 0
Swim 3 6
Tumble n/a n/a
Use Magic Device 3 12
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 2 (Monk)
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Least Dragonmark of Passage
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Skill: Haggle (+0.5)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Combat Expertise
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Lesser Dragonmark of Passage
Feat: (Automatic) Turn Undead
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Remove Disease
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Dragonmark of Passage
Level 13 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Level 17 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 19 (Paladin)
Skill: Balance (+1)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+2)
Enhancement: Paladin Armor Class Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV