I've been wanting to play a pure monk for some time now, but haven't had much luck finding good set ups for human, strength-based ones on the forums. I played with the character builder for a while, and here is what I've come up with.

I would appreciate some advice (not including 'make halfling humans suck!') to make this a stronger character.

Yuugi Hoshiguma, Human, Lawful Good, 20 Monk

Base stats (plus items/tomes at 20)

Str: 16 (5 levels + 1 adaptability + 6 item + 2 tome = 30)
Dex: 16 (2 Tome + 6 item = 24)
Con: 14 (1 g. adaptability + 3 tome + 6 item = 24)
Int: 8
Wis: 14 (Monk wis 2 + 2 tome + 6 item = 24)
Cha: 8

+1 tome taken early on to qualify for itwf/gtwf, +2 tome qualifies for gm air stance

Feats

1: TWF/Toughness (human)/Stunning Fist (monk)
2: Power Attack
3: Dodge, Harmonious Balance
6: Two unchosen feats
9: ITWF
12: IC: Bludge
15: GTWF
18: Unchosen feat

I'm not sure what to put for the three unselected feats. I could take more toughness. Right now my planner is showing me at 382 @ 20 with current con, toughness and enhancements. Minos, 45 from GS and more toughness would offset con loss from air stance.

As for enhancements, I picked up:

Monk Serenity
Adaptability Str
G. Adaptability Con
Human Recovery II
Monk Recovery II
Versatility IV
Patient Tortoise IV
Fists of Light
GM Storms
GM Sun
Toughness II
Concentration IV
Wisdom II

Both GMs were taken because I didn't see another good place to put points, and I figure I can switch them depending on my current needs.

I had plenty of skill points to play with. I dumped them in concentration, jump, spot, and split rest between balance and tumble.

As for why human, I just like them and it fits the character better. Plus, nothing wrong with an extra feat, versatility, recovery and skill points.

I'm really tired and it's almost 4 AM here, so I'm probably forgetting details. If I missed something that would help regarding giving me advice, please let me know and I'll add it.

Thanks in advance for any advice.