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  1. #1
    Community Member lanthan's Avatar
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    Default Monk ki strikes buffed.

    The monk elemental ki strikes now do 1d6 for first rank 2d6 for second 2d10 for third and 2d20 for fourth.

    I dont know how the earth strikes have changed since i dont have the +2 con tome on the test server that my charecter needed for the 3rd tier of earth strikes.

    they no longer do extra dmg on a crit.

    fists of light does 4d6 dmg to undead and and 1d50 dmg to undead on a natural 20.

    fist of darkness does 2d10 to living creatures and 1d50 to living creatures on a natural 20.

  2. #2
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    And how about finishers?? (I assume you can't try Fist of Dark)

    How about Fist of Iron? The previous version is a Ki attack which has +1 crit mult, which means it's basically less-damaging than a standard Enduring Strike. Since Enduring Strike just got even more powerful, Fist of Iron would be relatively more sucky than it already was...

  3. #3
    Founder Lehrman's Avatar
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    Lava Diving Free Companion
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  4. #4
    Community Member lanthan's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    And how about finishers?? (I assume you can't try Fist of Dark)

    How about Fist of Iron? The previous version is a Ki attack which has +1 crit mult, which means it's basically less-damaging than a standard Enduring Strike. Since Enduring Strike just got even more powerful, Fist of Iron would be relatively more sucky than it already was...
    the only change i have noticed with finishers is that earth dragon lasts 1 minute.

  5. #5
    Community Member Junts's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    And how about finishers?? (I assume you can't try Fist of Dark)

    How about Fist of Iron? The previous version is a Ki attack which has +1 crit mult, which means it's basically less-damaging than a standard Enduring Strike. Since Enduring Strike just got even more powerful, Fist of Iron would be relatively more sucky than it already was...
    Fist of iron has always been a great follow-up attack after a stunning fist or weighted 5% proc, however.

  6. #6
    Community Member Junts's Avatar
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    Quote Originally Posted by lanthan View Post
    the only change i have noticed with finishers is that earth dragon lasts 1 minute.
    that makes me happy

  7. #7
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    Quote Originally Posted by Junts View Post
    Fist of iron has always been a great follow-up attack after a stunning fist or weighted 5% proc, however.
    Not "great". Once the enemy is stunned, taking 1 fewer punch to kill it has little value... or even negative value, considering you get less Ki refilled.

  8. #8
    Community Member Junts's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Not "great". Once the enemy is stunned, taking 1 fewer punch to kill it has little value... or even negative value, considering you get less Ki refilled.
    when using stunning to kill trashmobs its almost impossible to use all your ki anyway

  9. #9
    Community Member manfredshw's Avatar
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    Quote Originally Posted by Lehrman View Post
    ]

    really?

  10. #10
    Community Member Monkey_Archer's Avatar
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    Dark finishers seem to be unchanged, they all do the same effects, although i cant be sure yet if the durations have been increased or not....

    Karmic strike is still broken for handwraps.
    Thelanis

  11. #11
    Community Member Hendrik's Avatar
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    Quote Originally Posted by lanthan View Post
    The monk elemental ki strikes now do 1d6 for first rank 2d6 for second 2d10 for third and 2d20 for fourth.

    I dont know how the earth strikes have changed since i dont have the +2 con tome on the test server that my charecter needed for the 3rd tier of earth strikes.

    they no longer do extra dmg on a crit.

    fists of light does 4d6 dmg to undead and and 1d50 dmg to undead on a natural 20.

    fist of darkness does 2d10 to living creatures and 1d50 to living creatures on a natural 20.
    That just made my 3x GM Monk VERY happy!


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  12. #12
    Community Member Shima-ra's Avatar
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    I wonder how much dmg a fire monk with lots of ki could unload.

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  13. #13
    Community Member Aerendil's Avatar
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    As I didn't see this mentioned anywhere in the pre-patch notes, I'd love to see some dev feedback here, just to confirm that this change was intended and isn't some weird bug that will be fixed ASAP (like the recent Bard fascinate change with DDO:EU).

    You know, before my Monk soils himself in anticipation of update #1.

  14. #14
    Community Member manfredshw's Avatar
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    WAI I think?
    Cause I saw my monk dark fist's introduction had changed to:
    2DXX, when you get a vorpal attack(nature20, followed critical confirm), you get additional 1d50 negtive...blah, blah, can't remember the details.

  15. #15
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    I guess it's a good stopgap until they overhaul things to reduce the clicking...I just can't bind enough buttons to have the 16 or so strikes I need within easy reach. Are they still on separate cooldowns?

    Can you still do Air IV-->Earth IV-->Fire IV-->Water IV in rapid succession?

    Can you still do Air IV-->Air III-->Air II-->Air I in rapid succession?

  16. #16
    Community Member lanthan's Avatar
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    Quote Originally Posted by rimble View Post
    I guess it's a good stopgap until they overhaul things to reduce the clicking...I just can't bind enough buttons to have the 16 or so strikes I need within easy reach. Are they still on separate cooldowns?

    Can you still do Air IV-->Earth IV-->Fire IV-->Water IV in rapid succession?

    Can you still do Air IV-->Air III-->Air II-->Air I in rapid succession?
    They are still on separate cooldowns. On live I use 3 different versions of my main bar. One with all my highest lvl strikes and 2 more with strikes sorted by elemental type.

  17. #17
    Developer Eladrin's Avatar
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    Apologies for leaving these out of the release notes...

    We're reviewing some aspects of the Monk class, and these are some of the initial changes that we're making for Update 1. There will be more changes being made to them over the next few updates, and these are all subject to further changes as we continue balancing the class.

    Treasure:
    Reduced the chance of Anarchic and Anarchic Burst handwrap drops.
    Added Force, Force Burst, Metalline, Maiming, Bleed, and Pure Good to randomly generated handwrap treasure tables.

    Feats/Enhancements:
    Updated some monk active abilities. The special attacks attached to the elemental stances are now:

    AIR:
    Storm Strike I
    You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional lightning damage.

    Storm Strike II
    You strike an opponent, backed with the power of lightning. Your attack will deal 2d6 additional lightning damage.

    Storm Strike III
    You strike an opponent, backed with the power of lightning. Your attack will deal 2d10 additional lightning damage.

    Storm Strike IV
    You strike an opponent, backed with the power of lightning. Your attack will deal 2d20 additional lightning damage.

    EARTH:
    Strike of the Enduring I
    You strike an opponent, backed with the strength of the earth. Your attack deals 4 additional damage.

    Strike of the Enduring II
    You strike an opponent, backed with the strength of the earth. Your attack deals 8 additional damage.

    Strike of the Enduring III
    You strike an opponent, backed with the strength of the earth. Your attack deals 12 additional damage, and 2d6 acid damage on critical hits.

    Strike of the Enduring IV
    You strike an opponent, backed with the strength of the earth. Your attack deals 16 additional damage, and 2d10 acid damage on critical hits.

    FIRE:
    Fires of Purity I
    You strike an opponent, backed with the power of flame. Your attack will deal 1d6 additional fire damage.

    Fires of Purity II
    You strike an opponent, backed with the power of flame. Your attack will deal 2d6 additional fire damage.

    Fires of Purity III
    You strike an opponent, backed with the power of flame. Your attack will deal 2d10 additional fire damage.

    Fires of Purity IV
    You strike an opponent, backed with the power of flame. Your attack will deal 2d20 additional fire damage.

    Breath of the Fire Dragon:
    A cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6 damage per Monk level. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier) reduces the damage by half.

    WATER:
    Flowing Water Strike I
    You strike an opponent, backed with the power of the sea. Your attack will deal 1d6 additional cold damage.

    Flowing Water Strike II
    You strike an opponent, backed with the power of the sea. Your attack will deal 2d6 additional cold damage.

    Flowing Water Strike III
    You strike an opponent, backed with the power of the sea. Your attack will deal 2d10 additional cold damage.

    Flowing Water Strike IV
    You strike an opponent, backed with the power of the sea. Your attack will deal 2d20 additional cold damage.

    The Raging Sea:
    Increased the duration between repeated saves.

    DARK:
    Fists of Darkness
    You channel negative energy into your attack, dealing 2d10 additional damage against living creatures, and the rendering the target shaken. (A successful DC 10 + Monk Level + Wisdom Mod Will save negate the shaken effect.) On a vorpal strike (natural 20 followed by critical confirmation), you deal an additional 1d50 negative energy damage.

    Touch of Despair
    You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification and increasing its negative energy vulnerability by 25%. A successful Fortitude save negates this effect. (DC 10 + Monk Level + Wisdom mod) The target receives periodic saves to attempt to break free of this effect.
    At this time this fortification reduction will permit critical hits on creatures that normally cannot be critically hit, but will not remove immunity to sneak attacks.

    Falling Star Strike:
    Increased the duration between repeated saves.

    Eagle Claw Attack:
    Increased the duration between repeated saves.

    LIGHT:
    Fists of Light
    You channel positive energy into your attack, dealing 4d6 additional damage against undead, and applies a healing shield to your target which heals your allies that strike your target. On a vorpal strike (natural 20 followed by critical confirmation), you deal an additional 1d50 positive energy damage to undead.

    Grasp the Earth Dragon:
    Duration increased to match other XPX buffs.

    Walk of the Sun:
    The bonus to will saves was mistakenly typed as a Morale bonus. It is now untyped, like the other bonuses from this effect.

    Aligning the Heavens:
    The local area has been cleansed of things that might make spellcasting difficult, reducing your spell point costs by 25%. (Previously 10%)

  18. #18
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Eladrin View Post
    Touch of Despair
    You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification and increasing its negative energy vulnerability by 25%. A successful Fortitude save negates this effect. (DC 10 + Monk Level + Wisdom mod) The target receives periodic saves to attempt to break free of this effect.
    At this time this fortification reduction will permit critical hits on creatures that normally cannot be critically hit, but will not remove immunity to sneak attacks.

    And the rogues of the world started yelling "BOOOOOOOOOOOOOOOOOOO"

    And no we are NOT saying "boo-urns! Boo-urns!"
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  19. #19
    Founder & Super Hero Arkat's Avatar
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    Thanks for posting this stuff Eladrin.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  20. #20
    Developer Eladrin's Avatar
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    Quote Originally Posted by Lithic View Post
    And the rogues of the world started yelling "BOOOOOOOOOOOOOOOOOOO"

    And no we are NOT saying "boo-urns! Boo-urns!"
    They can look at the part that says "at this time" and draw the appropriate conclusions from that if it'll make them happier.

    Edit: Actually, they should be pretty happy anyway. Lowering fortification on creatures that aren't inherently flat-out immune to sneak attacks will increase their chances of landing sneak attacks. It's undead, elementals, and constructs (creatures that are immune-by-type) that the note refers to.
    Last edited by Eladrin; 10-13-2009 at 02:05 PM.

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