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  1. #81
    Founder Solmage's Avatar
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    Quote Originally Posted by Eladrin View Post
    Many named and raid bosses have some degree of fortification, which Touch of Despair now reduces. (...reducing its fortification and increasing its negative energy vulnerability by 25%)
    Yes... but now we need a (tough) boss that has healing + vulnerable to curse, or fort + vulnerable to curse - and there are precious few that qualify.

    Of the top of my head, reasonably hard enemies where one might bother with this:

    - Harry the Angry Little Pit Fiend - nope, immune to curse
    - Sally the Horny Little Devil - nope, immune to curse
    - Horoth the Angry Bigger Pit Fiend - nope, immune to curse

    - Bosses in new Shavarath quests - way too easy to bother with.
    - Jolly Green Giant Lich - Meh. Mild benefit since he burns rather nicely.
    - Abbot - Perhaps, would need testing to see if it can even land.

    - Running with devils named Eladrin - should help, specially when doing the quest at low levels (say 12 or so?)


    ...I think I'll take my 25% extra healing and caster dps, unless someone can add some (significant) enemies to the list, which I may be forgetting?

    But I have always been meaning to ask ... why the 'eck ARE Harry and Sally immune to curse? You know, if you remove that little (annoying as heck freebie) pseudo-buff that negative energy thing becomes a lot more useful..
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  2. #82
    Founder Solmage's Avatar
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    Quote Originally Posted by Eladrin View Post

    Fragments aren't the only type of khyber shards that drop these days.
    No, you sometimes also get 60 lesser shards .. But when you need 1,000,000, you'll still a saint's patience, a lot of inventory space, and oh about 4 months of dedicated collecting and mailing to make a single shard.

    Meh, I don't think it's that bad, certainly stopped the favored enemy of the day syndrome, but it was REALLY bad with PrCs like Kensai suddenly wanting to respec to another weapon type. Hopefully the lesser reincarnation won't be too prohibitive and will address this well enough.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  3. #83
    Founder Gornin's Avatar
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    Quote Originally Posted by Eladrin View Post
    Apologies for leaving these out of the release notes...

    /snippage to save space
    My monk just /faint -ed
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  4. #84
    Community Member Turial's Avatar
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    Quote Originally Posted by Solmage View Post
    No, you sometimes also get 60 lesser shards .. But when you need 1,000,000, you'll still a saint's patience, a lot of inventory space, and oh about 4 months of dedicated collecting and mailing to make a single shard.

    Meh, I don't think it's that bad, certainly stopped the favored enemy of the day syndrome, but it was REALLY bad with PrCs like Kensai suddenly wanting to respec to another weapon type. Hopefully the lesser reincarnation won't be too prohibitive and will address this well enough.
    I have 3 bags and 6 bank slots dedicated to making respec shards and I have yet to reach the top tier shard. 1,000,000 fragments is a bit much.
    970 sp and counting
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  5. #85
    Founder Garth_of_Sarlona's Avatar
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    Quote Originally Posted by Solmage View Post
    Yes... but now we need a (tough) boss that has healing + vulnerable to curse, or fort + vulnerable to curse - and there are precious few that qualify.

    Of the top of my head, reasonably hard enemies where one might bother with this:

    - Harry the Angry Little Pit Fiend - nope, immune to curse
    - Sally the Horny Little Devil - nope, immune to curse
    - Horoth the Angry Bigger Pit Fiend - nope, immune to curse
    It's still worth reducing the fort on these mobs by 25% - those with tharne's goggles gets a +2 to dmg and rogues get even more.

    Also you left out the orthon in part 1 of tod who isn't immune to curses.

    In addition - all the examples you give would benefit from a 25% more effective Harm landing on them if the cleric isn't doing anything else (e.g. Harry cleric dps).

    Gotta admit I'm more excited by the ki strike dps than the debuffs to be honest.

    Garth

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  6. #86
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    Quote Originally Posted by Garth_of_Sarlona View Post
    It's still worth reducing the fort on these mobs by 25%
    How's it worth it? The cost to get that reduction is +33% spellpoint costs for the casters, -2 attack and saving throws for the melees, and gimping the monk through the majority of content.

    Quote Originally Posted by Garth_of_Sarlona View Post
    Also you left out the orthon in part 1 of tod who isn't immune to curses.
    Does anyone care about it?

    Quote Originally Posted by Garth_of_Sarlona View Post
    In addition - all the examples you give would benefit from a 25% more effective Harm landing on them if the cleric isn't doing anything else (e.g. Harry cleric dps).
    How often do Clerics Harm a Pit Fiend, especially knowing what their Will saves are?

  7. #87
    Community Member MDS_Geist's Avatar
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    Thanks for posting about the Monk and handwrap changes Eladrin, good stuff!

    Forgive me for asking if you have answered it elsewhere, but I haven't seen (or noticed since my monk on Lammania lacks the gear) anything about thinks like the spectral gloves or the destruction effect on DT armor working with handwraps. Will that also be fixed?
    A rabbi with whom everyone agrees is not a rabbi.
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  8. #88
    Community Member Shima-ra's Avatar
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    Ghost touch on spectral gloves works now.

    I dont know about destruction on the DT tho

    °Shima Ra °Roots °Zielle °Sisqi °Downpour

  9. #89
    Community Member MDS_Geist's Avatar
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    Quote Originally Posted by Shima-ra View Post
    Ghost touch on spectral gloves works now.

    I dont know about destruction on the DT tho
    Fantastic, thanks!
    A rabbi with whom everyone agrees is not a rabbi.
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  10. #90
    Hero QuantumFX's Avatar
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    Checked this on Sunday and have been a slacker on posting this:
    Weighted still does not affect Stunning Fist DCs.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  11. #91
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Checked this on Sunday and have been a slacker on posting this:
    Weighted still does not affect Stunning Fist DCs.
    Hey Eladrin, are there any plans for fixing this and a few other monk issues (such as slow fall not working at low levels) in the foreseeable future?

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