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  1. #1
    Community Member fervidsea's Avatar
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    Mar 2006
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    Default Pure Rogue builds

    Hello all. New to game, please be gentle.

    I have searched the forums, etc., but either I have not found what I was looking for or it was right in front of me and I couldn't see it due to the fact that I'm totally new. I'm looking for someone to lay it out straight for me.

    Now, I have WF and Drow unlocked, but obviously only 28point available.

    I'm looking for a pure 20 rogue build, using Human, halfling, drow. Primarily solo play, due to hours, but something long term, solo, grouping, "end-game" if there is such a thing. I like the sneaking around, finding traps etc, but also want some "boom, smack, your dead" DPS.

    If someone could lay something out for me or just point me in the right direction to a build that I missed that would be great.

    I also posted something similar in the Sorcerer's forum because I am also interested in a pure sorcerer build.

    Thank you for your time in reading this, I hope it wasn't to long winded.
    Last edited by fervidsea; 10-10-2009 at 07:27 PM. Reason: spelling errors

  2. #2
    Community Member fervidsea's Avatar
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    Default Sorry, how about this to start...

    I played with the builder... and came up with this.

    Good way to start? Any ideas/help for finishing this build? Thanks.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Kleptic DyZire
    Level 1 Lawful Neutral Human Male
    (1 Rogue) 
    Hit Points: 32
    Spell Points: 0 
    BAB: 0
    Fortitude: 3
    Reflex: 6
    Will: -1
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 1)
    Strength             10                    10
    Dexterity            18                    18
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 1)
    Balance               7                     7
    Bluff                -1                    -1
    Concentration         3                     3
    Diplomacy             1                     1
    Disable Device        2                     2
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  7                     7
    Intimidate           -1                    -1
    Jump                  2                     2
    Listen                2                     2
    Move Silently         7                     7
    Open Lock             7                     7
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search                2                     2
    Spot                  2                     2
    Swim                  0                     0
    Tumble                6                     6
    Use Magic Device      1                     1
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting

  3. #3
    Community Member Aeneas's Avatar
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    Default

    Min maxing a rogue is generally mistake. The only stat a rogue can kinda get away with skipping out on is wisdom. Every other stat plays a fairly crucial role.

    Str for carrying capacity and damage and overcoming DR/.

    Dex for AC, certain skills, and possibly for to-hit if you take weapon finesse.

    Con for HP's which are very important.

    Int for assassin DC's and most rogue skills as well as how many skill points you get per level.

    Wisdom is really just for will save.

    Cha will modify your UMD, Bluff, Diplomacy, and intimidate which are all crucials skills to a well rounded rogue.

    Your goal should be to pick a few things you want to do really well as a 28pt rogue as doing all of them will be very difficult. Keep the "no min-max" idea in your head though, the difference between 14 dex and 18 dex is only 2 modifier points but it costs you 10 build points.
    READ ME NEW PLAYERS!!!
    Aeneas - Boosterseat - Eulogy - Diminutive - Moths

  4. #4
    Community Member Quikster's Avatar
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    Default

    I dont recomend those starting stats for a new rog for a few reasons.

    a. With only 28 pts and rogs needing so many diff stats, its difficult to justify starting any stat at 18. Its just to costly on build points. If you want a high dex, back it off to 16.

    b. Same with con, back it off to 14 prolly.

    Doing these will allow you to bump your other stats. I recomend at least a few points in intel. You will get more skill points, and add to your search/disable skill. Traps are much harder in the beginning then the end typically. As a new player you might find it difficult to get all the right gear right away, and all the buffs to be able to do traps relialbly with such a low int score. Also If you are looking to get AC (hence the high dex score) you will probably want the Combat Expertise feat, which has a pre-req of 13 int.

    Skills to consider maxing along the way.

    Spot, Search, Disable (if you want to be able to do traps) UMD (very powerful at end game).

    Keep hide and MS up but dont need to be maxed to be effective

    Put some points into OL but doesnt need to be maxed either, you can always make another roll to open a lock, but not always to pop a trap.
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  5. #5
    Community Member fervidsea's Avatar
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    Default

    Thanks for the replies... however I made a human sorcerer and a drow bard and I think I will stick with them to try out the game.

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