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  1. #21
    Community Member miceelf88's Avatar
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    Talking ddoer

    Your right I missed those threads. The first one was one where you started by agreeing that dex was not useful for a sorc, later noted that most people agree that con is the second most important stat for a sorc, and ended by conceding (???) that there were special cases in which dex was somewhat useful for some people....The second thread seemed more germane- I guess I can see the point to a degree. I admit I am one of those old-school people. But I see your trip/knockdown advantage (well, trip- knockdown is pointless to try to build against, I thinK) and give you concentration. :-)

  2. #22

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    Quote Originally Posted by miceelf88 View Post
    Your right I missed those threads. The first one was one where you started by agreeing that dex was not useful for a sorc, later noted that most people agree that con is the second most important stat for a sorc, and ended by conceding (???) that there were special cases in which dex was somewhat useful for some people....The second thread seemed more germane- I guess I can see the point to a degree. I admit I am one of those old-school people. But I see your trip/knockdown advantage (well, trip- knockdown is pointless to try to build against, I thinK) and give you concentration. :-)
    i think the main point is people made their arguments in the two threads so we could make our own judgment. for me, i would probably get a higher Dex in true reincarnations.
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  3. #23
    Community Member fervidsea's Avatar
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    Any thoughts ideas on my previous posts dealing with the human build I posted?

  4. #24
    Founder Tyrande's Avatar
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    Quote Originally Posted by fervidsea View Post
    Is it my build that sucks or your current opinion on the state of "end game"? Not that I doubt you, just trying to get some ideas.

    And your comment on "fun until about level 15" again just game dynamics? Sorcerers (nukers) suck and are not wanted for group or raid play?

    Again I pay to much attention to the details and still haven't moved off the starter island. But I don't want to waste my time to realize I rolled a gimp toon from the start.
    Your build is fine. I am just warning you about end game mechanics and a lot of the monsters that are immune to fire from level 15 on, and they have lots of other immunities as well. Your DPS damage is going to be very small compared to the constant DPS that melees can put out with their dual wielding shroud weapons.

    Please read the complete other thread about firewall, meteor storm and damage.

    http://forums.ddo.com/showthread.php?t=208789

    http://forums.ddo.com/showthread.php?t=208813

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  5. #25

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    Quote Originally Posted by fervidsea View Post
    Is it my build that sucks or your current opinion on the state of "end game"? Not that I doubt you, just trying to get some ideas.

    And your comment on "fun until about level 15" again just game dynamics? Sorcerers (nukers) suck and are not wanted for group or raid play?

    Again I pay to much attention to the details and still haven't moved off the starter island. But I don't want to waste my time to realize I rolled a gimp toon from the start.
    your build is fine. it's actually hard to screw up a sorc build. (unless you don't max cha)

    i have no comment to Tyrande's comment. players who are not flexible and do not change their tactics in different situation are just suxk. It's not a problem specific to nuking sorc. and notice that a nuker could have non nuking spells.

    if you are still in korthos island, there is no need to concern too much about that "nuker are suxk over level 15" comment. *even if* that is true, you can fully respec your sorc to do other things like CC or Instant kill by swapping some feats and reset your enhancement.
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  6. #26
    Founder Varis's Avatar
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    Will be a lot of fun to 15-16 and like Tyrande said, times do change a bit when you deal with so many fire immune critters.

    Fear not though... the reavers reach is a heaven for fire specced sorcs and for the devil stuff... well for that you have cone of cold, polar ray and disintegrate.

    polar ray is pretty weak without the right items though. You can farm raids for the glacier set to get a strong polar ray... or you can just run a few amrath quests on normal. pick up the belt with a 3x 3 min superior frost 8 clicky and use that instead.

    While epic mode seems scary with those 10000 hp mobs and devil raid bosses with hit points near US debt levels, your sorcerer is not gimped.

    All caster raids have beaten the shroud and I'm convinced they can do any other raid. The whole get 1 tank, 1 mage, 2 healers and the rest melee DPS is a very shallow and limited mindset.

    A nuker sorc is a very adaptable character with only 1 set constant.... they freaking rock =)
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  7. #27
    Community Member fervidsea's Avatar
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    Makes sense, based just on spells, resist etc., not saying its the class, but certain "specialties" will have to change. Gotcha Thanks.

  8. #28
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    what about delayed blast fireball? does anybody use it?
    I'm following the Handbook and it's not mentioned there... Also, what about insta-death spells? do they rock in endgame or are just not worthing for a Nuker?

  9. #29
    Founder Varis's Avatar
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    Quote Originally Posted by Renothebest View Post
    what about delayed blast fireball? does anybody use it?
    I'm following the Handbook and it's not mentioned there... Also, what about insta-death spells? do they rock in endgame or are just not worthing for a Nuker?
    delayed blast fireball or just DBF is the bread and butter of a nuker... if they are not immune that is =)

    as for insta kill spells... well those rock.. but it really helps at endgame if you're specced for them and have some spell pen. Otherwise you end up having to soften them up first with enervate or level drain
    ---------------------------------------------------
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  10. #30
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    I still can't decide about my enanchements... i'd like to power up Fire/Ice tree in power/critical/multipliers but I don't know if I will use those spells on endgame. No enanchements for insta-death spell outher than spell penetration, so rising the fire/cold tree shouldn't be a bad idea... fire/cold tree + metamagic tree should be fine. Am I right? :P

  11. #31

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    Quote Originally Posted by Renothebest View Post
    I still can't decide about my enanchements... i'd like to power up Fire/Ice tree in power/critical/multipliers but I don't know if I will use those spells on endgame. No enanchements for insta-death spell outher than spell penetration, so rising the fire/cold tree shouldn't be a bad idea... fire/cold tree + metamagic tree should be fine. Am I right? :P
    you can reset your enhancement in a relatively low cost once in every 3 days, so there is no need to consider end-game for your current use.

    re. fire/cold, it's true that many mobs/bosses are immune to fire, but your cold spells could hit them. so it makes the fire/cold enhancement lines very useful

    re. instant kill, you may pick Metamagic Improved Heightening
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  12. #32
    Founder Tyrande's Avatar
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    Quote Originally Posted by Renothebest View Post
    what about delayed blast fireball? does anybody use it?
    I'm following the Handbook and it's not mentioned there... Also, what about insta-death spells? do they rock in endgame or are just not worthing for a Nuker?
    Depending on which instant death spells that you are taking.

    Finger of Death => generally very good if you have a good DC36 and good spell penetration around 25 or 26ish and the monster that you are casting against does not have deathblock type of buff on.

    Phantasmal Killer => Not so good as this one need to roll 2 saves and also its a fear effect.

    Trap the Soul => pretty good if you have the ingredients for it since its not a death effect.

    Banishment => pretty good if you are fighting against outsiders outside their native plane.

    Flesh to Stone => generally very good if they don't have a buff against it (like Eladrins) and you have a puncturing rapier or Dreamspitter.

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  13. #33
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Tyrande View Post
    D

    Flesh to Stone => generally very good if they don't have a buff against it (like Eladrins) and you have a puncturing rapier or Dreamspitter.
    Puncturing rapier is not very useful against a stoned mob IMO. X adamantine heavy pick of maiming is a good
    general purpose FtS killer. Dreamspitter, as you rightly say, is the best option.

  14. #34

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    Quote Originally Posted by Arctigis View Post
    Puncturing rapier is not very useful against a stoned mob IMO. X adamantine heavy pick of maiming is a good
    general purpose FtS killer. Dreamspitter, as you rightly say, is the best option.
    does anyone know what's the FtS DR? I guess it is 10 or 15.

    for dps against stoned mob, I got a "holy burst heavy pick of maiming" that works more or less the same as an adamantine/transmuter. Holy burst gives a 2d6 + 5d6 that should be more than the stone DR.
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  15. #35
    Community Member Arctigis's Avatar
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    Quote Originally Posted by ddoer View Post
    does anyone know what's the FtS DR? I guess it is 10 or 15.

    for dps against stoned mob, I got a "holy burst heavy pick of maiming" that works more or less the same as an adamantine/transmuter. Holy burst gives a 2d6 + 5d6 that should be more than the stone DR.
    Should be same as stoneskin.

  16. #36
    Community Member krolikru3's Avatar
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    Quote Originally Posted by Varis View Post
    Also worth a look:

    Drow
    8str
    16dex
    12con
    10int
    8wis
    20cha


    or human 28pt

    8str
    14dex
    14con
    8int
    8wis
    18cha

    I would always go at least 14 con preferably 16. Yes, it does reduce damage, but as a first lifer, it's hard to get good damage, and survive long enough so that your group isn't taking you to a shrine every five minutes. And since you are going solo, I would put the extra points in con. Yes, questing is still slower, but it's either that, it using a spirit cake 2 times per quest. But that's just an opinion. Hope this helped!

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