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  1. #1
    Community Member fervidsea's Avatar
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    Default Pure Sorcerer Nuker Build?

    Hello all. First post, please be gentle.

    I have searched the forums, Sorcerer, Builds, etc., but either I have not found what I was looking for or it was right in front of me and I couldn't see it due to the fact that I'm totally new. I have also read most of, not all pages, of "the handbook", New player Nuking 101 and a thread listed as "The Specialist" I believe. And I understand that those are all different styles of playing with different preferences. But I'm looking for someone to lay it out straight for me.

    Now, I have WF and Drow unlocked, but obviously only 28point available.

    I'm looking for a pure 20 Sorcerer build, using Human, WF or Drow. Primarily solo play, due to hours, but something long term, solo, grouping, "end-game" if there is such a thing. I'm assuming its called a nuker like the video that was posted on one of the threads. Some CC, AoE, DD.

    If someone can be so kind to lay a few suggestions out for me, or just pint me in the right direction to a build that I missed and should follow that would be great.

    I will also post something similar in the Rogue's forum because I am also interested in a Pure dps rogue build.

    Thank you for your time in reading this, I hope it wasn't to long winded.
    Last edited by fervidsea; 10-10-2009 at 07:22 PM.

  2. #2

    Default

    Fun build and pretty simple...

    Warforged 28pts
    Str 10
    Dex 08
    Con 16
    Int 08
    Wis 10
    Cha 16

    Take Maximize at level 1

    Later take Mental Toughness, Toughness, Empower, Quicken Spell, Improved Mental T...
    That should hold you till mid levels.

    Put your skill point into Concentration.

    As you level up put stat points into charisma.
    Check the sorcerer boards for good spell picks. Niacs cold ray tends to be a good starter damage spell as is Magic Missile at level 3+ for special targets. You will want to cast some control spells until mid level when you get much stronger damage spells like Firewall. Be sure to take a repair spell Thats the best part of being a warforged sorcerer.

    Enhancements tend to be anything that adds to damage or spell points and sometimes hit points.

    Low levels are tricky as you can run out of SP trying to kill things with spells very fast. Very hard to solo at low level. This character comes into their own in mid levels.
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  3. #3
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    Default

    I would personally recommend spell focus: evocation over mental toughness. I'd personally also rather have 10 INT on a sorcerer than 10 strength, that way you can max out concentration and Use Magic Device.

  4. #4
    Community Member fervidsea's Avatar
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    Default

    Thank you both for your quick replies.

    Aspenor I will look into the spell focus and the STR/INT suggestion you mentioned.

    Anyone have anything else for a human or drow build?

  5. #5
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    Default

    Quote Originally Posted by fervidsea View Post
    Anyone have anything else for a human or drow build?
    What I would do, personally (others disagree, but that just is what it is):

    Human
    8 STR
    8 DEX
    16 CON
    10 INT
    8 WIS
    18 CHA

    Or if you feel you just need 2 skill points, put those points in INT into STR, DEX, or WIS, depending what you want to have, probably in STR for a new player, since you have less money to afford bulls strength and lesser restore pots.

    Drow
    8 STR
    10 DEX
    14 CON
    10 INT
    10 WIS
    20 CHA

    That's if you want 2 skill points on the drow, if you want 3, drop the wisdom to 8 and bump INT to 12.

  6. #6
    Community Member fervidsea's Avatar
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    Default

    Thanks I will give all 3 of those a shot.

  7. #7
    Founder Varis's Avatar
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    Also worth a look:

    Drow
    8str
    16dex
    12con
    10int
    8wis
    20cha


    or human 28pt

    8str
    14dex
    14con
    8int
    8wis
    18cha
    ---------------------------------------------------
    Roa - Fernian Nuker

  8. #8
    Community Member fervidsea's Avatar
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    Default Deceided to go with... Lvl 2 now

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Zykotic DyZire
    Level 2 Lawful Neutral Human Male
    (2 Sorcerer) 
    Hit Points: 34
    Spell Points: 304 
    BAB: 1\1
    Fortitude: 3
    Reflex: -1
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 2)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             18                    19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 2)
    Balance              -1                    -1
    Bluff                 4                     4
    Concentration         7                     9
    Diplomacy             5                     5.5
    Disable Device        n/a                   n/a
    Haggle                4                     4
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            5                     5
    Jump                 -1                    -1
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      6                     6.5
    
    Level 1 (Sorcerer)
    Feat: (Selected) Empower Spell
    Feat: (Human Bonus) Force of Personality
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Enhancement: Sorcerer Charisma I
    Going in the right direction so far?

  9. #9
    Community Member Visty's Avatar
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    one important things for sorcs:
    never ever take mental toughness or improved mental toughness

    sorcs have more then enough sp
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  10. #10
    Community Member fervidsea's Avatar
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    Default

    So by taking the energy of the dragonblood is bad as well???

  11. #11
    Community Member Visty's Avatar
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    Quote Originally Posted by fervidsea View Post
    So by taking the energy of the dragonblood is bad as well???
    no, that is ok as id only takes a few aps
    but mental toughness uses a feat which sorcs are short on anyway
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  12. #12
    Community Member fervidsea's Avatar
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    Default

    Thanks, I will run with what I have and give it a shot... I also rolled a drow bard to play around with.

  13. #13
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    Exclamation Drow Sorcerer full-dps build?

    What about a dps-oriented Drow Sorcerer?
    I'd like to stat it the con/dex balanced way Varis provided (is that con enough to reach 300hp?)

    8str
    16dex
    12con
    10int
    8wis
    20cha

    Stated that i'll focus on CHA when i lvl up, what should the feat/spell/enanchments be?

    just some ideas I have:
    - Feat -> no toughness or mental toughness required (1st for not being a melee char, 2nd following Visty post)
    - Spells -> no idea... suggest plz
    - Enanch. -> fire/ice based; +CHA based... than suggest :P



  14. #14
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    Default

    Even none melee charters can use toughness and benefit from it. Drop the dex raise the int and con
    Cha - max
    con - max or 2 under
    int - max after other 2 stats

    Simple build
    feats - Metamagics for most part
    Spells - Look into the 2 handbooks that are out don't be lazy.
    http://compendium.ddo.com/wiki/Categ...r_Enhancements - Read and play

  15. #15
    Community Member fervidsea's Avatar
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    Default Update on Build

    I didnt want to start a new thread... So will the following satisfy my needs leveling and end game. FUN>DPS>AoE's, group and solo ability?

    Any input would be great. So I take the spell focus and GSF earlier? No clue on spells yet.

    Thanks

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Sorcerer) 
    Hit Points: 192
    Spell Points: 1987 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 5
    Will: 20
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    17
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             18                    26
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 4                     8
    Concentration         7                    26
    Diplomacy             5                    14
    Disable Device        n/a                   n/a
    Haggle                4                     8
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            5                    13.5
    Jump                 -1                    -1
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      6                    19.5
    
    Level 1 (Sorcerer)
    Feat: (Selected) Empower Spell
    Feat: (Human Bonus) Toughness
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Enhancement: Human Versatility I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand Mastery I
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 4 (Sorcerer)
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation II
    
    
    Level 5 (Sorcerer)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Lineage of Deadly Elements I
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Force Manipulation II
    
    
    Level 7 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Wand Mastery II
    
    
    Level 8 (Sorcerer)
    Enhancement: Sorcerer Energy Manipulation III
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Heighten Spell
    Enhancement: Sorcerer Charisma II
    
    
    Level 10 (Sorcerer)
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Elements II
    
    
    Level 11 (Sorcerer)
    Enhancement: Sorcerer Lineage of Deadly Energy II
    Enhancement: Sorcerer Lineage of Deadly Elements II
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Sorcerer Lineage of Elements III
    
    
    Level 13 (Sorcerer)
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Deadly Elements III
    
    
    Level 14 (Sorcerer)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Sorcerer Lineage of Deadly Energy III
    
    
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Improved Heightening I
    
    
    Level 17 (Sorcerer)
    Enhancement: Sorcerer Improved Maximizing II
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Force of Personality
    Enhancement: Sorcerer Elemental Manipulation IV
    
    
    Level 19 (Sorcerer)
    Enhancement: Sorcerer Energy Manipulation IV
    
    
    Level 20 (Sorcerer)
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Wand Mastery III

  16. #16
    Founder Tyrande's Avatar
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    Default

    Quote Originally Posted by fervidsea View Post
    [...]
    I'm looking for a pure 20 Sorcerer build, using Human, WF or Drow. Primarily solo play, due to hours, but something long term, solo, grouping, "end-game" if there is such a thing. I'm assuming its called a nuker like the video that was posted on one of the threads. Some CC, AoE, DD.
    All those are good advices as for builds above. As for a nuker, it doesn't work out in the current end-game and the upcoming epic mode at the moment unless the elemental savant PrEs are real good. Current captone is broken for sorcerers.

    Even some thrash monsters have 5000-10,000hp. It makes nuking very inefficient.
    Unless there is some way to grow SP potions on trees, nuking doesn't work.

    My advice: Either go play your DPS rogue and make sure it has lots of HP and Strength or build a DPS melee build.

    If you still want to play your sorcerer, yes, it is still very fun until about level 15. After that, it gets less fun every level.

    Or you can: build a WF sorcerer and start with lower charisma and put more points in Strength and Constitution.
    Gather lots of divine Power clickies and madstone clickies and get scrolls for spell: Tenser's Transformation. Make sure you have repair spells like reconstruct.
    In that way, you can still enjoy nuking and sometimes fight with a good weapon like a melee with pre-buffs like blur, haste,
    displacement, stone-skin, mass elemental protection, resist energy, etc.
    Last edited by Tyrande; 10-20-2009 at 07:34 PM. Reason: add WF suggestion

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  17. #17
    Community Member miceelf88's Avatar
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    Default Dex?

    Varis and Reno- perhaps I am missing something important, but I am reallly unclear on what advantage you get out of elevated dex. Dex gets you a few points of AC (which are dump for casters in general) and a few points reflex saves, also not a big priority for sorcs, I think). On the other hand, using those points on more CON gives you more HP, which are ALWAYS helpful, especially for squishies. Failing that, it could be used on INT to give you more skill points.

    Perhaps I'm missing something like I said, but why ever put dex for a pure class sorcerer at more than 12, tops?

  18. #18
    Community Member fervidsea's Avatar
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    Quote Originally Posted by Tyrande View Post
    All those are good advices as for builds above. As for a nuker, it doesn't work out in the current end-game and the upcoming epic mode at the moment unless the elemental savant PrEs are real good. Current captone is broken for sorcerers.

    Even some thrash monsters have 5000-10,000hp. It makes nuking very inefficient.
    Unless there is some way to grow SP potions on trees, nuking doesn't work.

    My advice: Either go play your DPS rogue and make sure it has lots of HP and Strength or build a DPS melee build.

    If you still want to play your sorcerer, yes, it is still very fun until about level 15. After that, it gets less fun every level.

    Or you can: build a WF sorcerer and start with lower charisma and put more points in Strength and Constitution.
    Gather lots of divine Power clickies and madstone clickies and get scrolls for spell: Tenser's Transformation. Make sure you have repair spells like reconstruct.
    In that way, you can still enjoy nuking and sometimes fight with a good weapon like a melee with pre-buffs like blur, haste,
    displacement, stone-skin, mass elemental protection, resist energy, etc.
    Is it my build that sucks or your current opinion on the state of "end game"? Not that I doubt you, just trying to get some ideas.

    And your comment on "fun until about level 15" again just game dynamics? Sorcerers (nukers) suck and are not wanted for group or raid play?

    Again I pay to much attention to the details and still haven't moved off the starter island. But I don't want to waste my time to realize I rolled a gimp toon from the start.

  19. #19

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    Quote Originally Posted by miceelf88 View Post
    Varis and Reno- perhaps I am missing something important, but I am reallly unclear on what advantage you get out of elevated dex. Dex gets you a few points of AC (which are dump for casters in general) and a few points reflex saves, also not a big priority for sorcs, I think). On the other hand, using those points on more CON gives you more HP, which are ALWAYS helpful, especially for squishies. Failing that, it could be used on INT to give you more skill points.

    Perhaps I'm missing something like I said, but why ever put dex for a pure class sorcerer at more than 12, tops?
    yes, you missed 2 whole threads of discussion


    and you missed out dex-save for trip/knockdown. if more HP is always helpful, i could say more reflex save is always helpful, too. does +20 HP or +1/+2 reflex save make any difference?
    Last edited by ddoer; 10-20-2009 at 09:34 PM.
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  20. #20
    Community Member Sandpredator's Avatar
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    Default

    Follow these guidelines in this thread .......it will help a lot!!!
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