Page 1 of 3 123 LastLast
Results 1 to 20 of 43
  1. #1
    Founder Jokubas's Avatar
    Join Date
    Feb 2006
    Posts
    13

    Default "New" Player Build Help

    I got this game when it came out, got to level five, and stopped playing until recently. I just hit level six, and have no idea what I want to do or what I should do for my character.

    My playstyle:
    I do a lot of soloing because I pretty much only group when my friends are on. I don't consider myself that great at resource management, so I prefer passive things.

    My current build:
    Keep in mind, I started this build when I knew even less about the game than I do now (which isn't much), and a lot of it was based on a roleplaying concept. I recall having a long-term plan, I just don't remember what it was.

    The Truthbringer description is probably what I want to lean toward, but those pages really don't help me too much. I need to know the "whys" of build decisions as well as the "whats."

    My stats (unbuffed):
    STR 14
    DEX 10
    CON 12
    INT 12
    WIS 14
    CHA 15

    My skills:
    Concentration (Do my spells need this?)
    Diplomacy (Is this even worth taking? The description sounds really narrow.)
    Heal
    Repair

    My feats:
    Bastard Sword Proficiency
    Iron Will (I originally built this guy to be a strong-willed character-type.)
    Toughness

    My enhancements:
    I just reset these, because I really did not know what I was doing with them, and there was some that I had that I really didn't want. Does the one that adds more AC to the aura stack with other effects?
    Last edited by Jokubas; 10-10-2009 at 12:21 AM.

  2. #2
    Founder Jokubas's Avatar
    Join Date
    Feb 2006
    Posts
    13

    Default

    Since lesser reincarnation is finally coming, I'm interested in this discussion again. Rather than make a new thread, I'll just bump my old post.

    And speaking of lesser reincarnation, where might I get the wood when it's available?
    Last edited by Jokubas; 01-18-2010 at 09:26 PM.

  3. #3
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    I'm a little hesitant to jump in and give advice... Since the first post is three months old, and I'm not sure if you got advice from some other place.

    If you're just asking about the wood for Lesser Reincarnate... I'd say it'd probably be similar to True Reincarnation now; the wood's in the DDO store, and you can find it in Epic quests. I don't know of any other places to get it.

  4. #4
    Founder Jokubas's Avatar
    Join Date
    Feb 2006
    Posts
    13

    Default

    I pretty much haven't played this character since I made the first post, because of the build issues I was having.

    I think I may have redone enhancements, but that's more or less irrelevant since I still plan on redoing everything if I get the chance.

  5. #5
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Alright, first of all:


    The only reason the "Paths" exist is to be as abysmally bas as possible. I've yet to see one that I would have ever considered "good". The closest one has come to is the Ranger Tempest one (but I would argue that that's 100% to do with how difficult it is to screw up a Tempest). So don't use a path. They're just awful.


    Second: Stats.

    You have this:

    STR 14
    DEX 10
    CON 12
    INT 12
    WIS 14
    CHA 15

    You should have this:

    STR 16
    DEX 8
    CON 13
    INT 8
    WIS 8
    CHA 17

    Why:

    STR: Affects your to-hit and damage. You want this as high as possible
    DEX: A dumpstat if you're not doing TWF (which you shouldn't on a Paladin unless you have 32-point builds)
    CON: More HP is good
    INT: 8 INT (on a human) gives you two skill points per level, which is all you need for UMD and Balance (and a little tumble).
    WIS: Since all you need to cast spells with 8 WIS is a +6 WIS item...there's no need to have it higher than 8. It'll hurt around levels 4-9, but after that when you start getting +4, +5 and +6 WIS items you won't notice a difference. Also when you get 75 House P favor you can have them cast Owl's Wisdom on you for 30 minutes (it's WIS +4) for a small price of 300 gp.
    CHA: It's your highest stat so you can hit Divine Might 4 at level 20 when you find a +3 tome here (it'll be a grind for a bit, but it's +8 damage on every swing so it's worth it).

    Feats you should have: Toughness, Two Handed Fighting, Improved Two Handed Fighting, Greater Two Handed Fighting, Power Attack, Extend, Improved Critical: Slashing and Skill Focus: UMD.

    Why:

    Toughness: +22 HP, and opens up enhancements, so you can spend 6 APs for +40 more HP.
    THF/ITHF/GTHF: These increase the damage on your glancing blows, and increase their to-hit.
    Power Attack: +10 damage and -5 to-hit. Since to-hit isn't an issue in most quests, the extra damage is just awesome.
    Extend: In order to maximize your damage there are 5 things that you need to do: Zeal (+10% stacking Attack Speed), Divine Favor (+3 to-hit and damage), Divine Might 4 (+8 damage for 1 minute), Exalted Smite 4 (+67 damage at level 20, increases critical multiplier and threat range by 2 each), Divine Sacrifice 3 (Adds 9d6 Light damage to your next attack and increases your critical multiplier by one [but costs you 5 HP and 1 SP]). Extend will help you keep Zeal and Divine Favor up, since you said you don't like to manage clickies. Also it'll help with Angel Skin and Resist Energy (two spells which will help you with soloing).
    Improved Critical: Slashing: Significantly increases your damage, and it stacks with the threat range increase from Exalted Smite 4.
    Skill Focus: UMD: You have an extra feat from being Human, so it makes sense to put it towards the best skill in the game.

    Skills you should train: Balance and UMD (11 ranks each) and Tumble (1 rank)

    Why:

    Balance: If you're on your back you'll die quickly. The higher your Balance is, the better.
    UMD: This is the most powerfully broken skill in the game. With this skill you can use Raise Dead scrolls and Heal scrolls (two really good spells that will help you out in both soloing and in a group) and for convience Teleport scrolls.
    Tumble: You only need one point in this to tumble, so that's all you train. You won't be able to tumble until you find a +DEX and Tumbling item though.


    For enhancements, you should definitely plan to be a Knight of the Chalice (since that gives the best damage out of the three, and going Defender really requires a 32-point build since you can't use INT or DEX as dump stats...and Hunter of the Dead just plain doesn't do anything useful). You'll need Courage of Good 2, Energy of the Templar 2, Unyielding Sovereignty (it's better than Silver Flame Exorcism), Racial Toughness 2, Paladin Toughness 2, Extra Smite 4, Exalted Smite 4, Divine Sacrifice 3, Divine Might 4, Extra Lay on Hands 3, Paladin Charisma 1, Human Adaptability 1 (For Strength), Weapons of Good and Human Improved Recovery 2.

    Why: There are too many to go into, but most of those are pre-reqs for Knight of the Chalice (this damage works on both undead and evil outsiders by the way - it's an extra 4d6 on every swing that connects) and the rest are just good ones to have (Like extra Lay on Hands or Human Improved Recovery).

    Don't train Paladin Devotion or Heal (Heal is a worthless skill anyway) or any of the other Paladin skills.

    Why: You won't be using Cure spells most of the time (so those enhancements are pretty much useless to you) and the skills aren't necessary for you to have (you won't be casting in combat, so Concentration isn't important to you).

    Spells to memorize in order, and why:

    Virtue: +20 HP (at level 10) which can help you stay alive and gives you a buffer to use Divine Sacrifice.
    Divine Favor: +3 to-hit and damage (at level 9), which can help you increase your DPS pretty nicely.
    Resist Energy: This spell is very godly. When you can first use it, it's 20 resist to the element. At level 11, it's 30.
    Angel Skin: You gain Damage Reduction 5/evil (only evil weapons can bypass it). It will help you solo, and most mobs don't use Evil weapons.
    Dispel Magic: Get rid of pesky enhancements mobs place on you and your allies.
    Cure Moderate Wounds: Mostly to top off your HP out of combat.
    Lesser Restoration: Remove ability damage and negative levels, which will help you Clerics/FvS in groups you're in and will help you out when you're solo.
    Zeal: +10% Sacred Attack Speed. This stacks with Haste.
    Break Enchantment: Upgrade to Dispel Magic.
    Remove Paralysis: Not so useful, but no other spell you would get at this level is likely to be useful to you.
    Lionheart: Help out your non-twinked low-Will save teammates!
    Any level 2 Spell: You already have all the good ones memorized.
    Magic Circle Against Evil: Best level 3 spell you've got left. Might as well mem it.
    Any level 3 Spell: You already have the good ones memorized.
    Restoration: Upgrade to Lesser Restoration.
    Deathward: No negative levels and no instant death effects.

    Also at level 14 you get the spell Holy Sword. Go into an instance, cast it to get your +5 Silver, Cold Iron, Byeshk Holy Burst weapon, then switch it out for Zeal at a Tavern or Rest Shrine.

    Tomes and why:

    +2 STR tome: An extra +1 to-hit and damage.
    +3 CHA tome: You need this to qualify for Divine Might 4

    Gear you should aim for at low levels and why:

    Carnifex: This is a named Greataxe from Delera's Tome (end reward). It has a 20% crit rate.
    Golden Cartouche: +3 competence bonus to the UMD skill. End reward from Delera's Tome.
    Voice of the Master: +5% XP on all quests and +1 luck bonus to all skills. End reward from Delera's Tome.
    Visor of the Fleshrender Guards: End reward from the Tangleroot quest chain, this casts Deathward that lasts from 7 minutes.
    Planar Gird: You probably won't get this for a while, but it's in a chest in the Xoriat Cipher. (One of the ones in the treasure room, I forget which one). It has a clickie on it for Greater Heroism which lasts 11 minutes (gives you +11 Temporary HP, +4 to all saves and +4 to all skill checks).

    Weapon you should be using most of the time and why:

    Falchion: Has a 30% crit rate with Improved Critical, and your Exalted Smites and Divine Sacrifices like to crit. (You won't be able to make a Holy Falchion, but you can make a Greatsword, so I'd suggest you do that).


    Anything else I can help with?

  6. #6
    Community Member Rerednaw's Avatar
    Join Date
    Jul 2009
    Posts
    30

    Talking

    Has anyone broken this down to a level progression? What to get when? Start with Toughness and THF? Or start with Power Attack?

    This build looks interesting and I am going to try it.

    With a 32 point build where would you distribute the extra points?

    Thanks!

    One more thing: can paladins solo? Maybe not as well at custom builds or pure spellcasters...just curious.
    Last edited by Rerednaw; 01-19-2010 at 01:54 AM. Reason: question on soloability

  7. #7
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by Rerednaw View Post
    Has anyone broken this down to a level progression? What to get when? Start with Toughness and THF? Or start with Power Attack?

    This build looks interesting and I am going to try it.

    With a 32 point build where would you distribute the extra points?

    Thanks!

    One more thing: can paladins solo? Maybe not as well at custom builds or pure spellcasters...just curious.

    Here you go:

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 246 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 11
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity             8                  8                    8
    Constitution         13                 14                   14
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             17                 20                   21
    
    Tomes Used
    +1 Tome of Constitution used at level 19
    +3 Tome of Charisma used at level 19
    +2 Tome of Strength used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 10                   10
    Bluff                 3                  5                    5
    Concentration         1                  2                    2
    Diplomacy             3                  5                    5
    Disable Device       n/a               n/a                   n/a
    Haggle                3                  5                    5
    Heal                 -1                 -1                   -1
    Hide                 -1                 -1                   -1
    Intimidate            3                  5                    5
    Jump                  3                  6                    6
    Listen               -1                 -1                   -1
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                  3                  6                    6
    Tumble                0                  0                    0
    Use Magic Device      5                 16                   19
    
    Level 1 (Paladin)
    Skill: Balance (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Remove Disease
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Angelskin
    Spell (2): Bull's Strength
    Spell (2): Eagle's Spendor
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Cure Moderate Wounds
    Spell (3): Dispel Magic
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Break Enchantment
    Spell (4): Cure Serious Wounds
    Spell (4): Deathward
    Spell (4): Holy Sword
    Spell (4): Neutralize Poison
    Spell (4): Restoration
    Spell (4): Stalwart Pact
    Spell (4): Zeal
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Divine Sacrifice III
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Paladin Divine Might IV
    For 32-points, I'd put CON to 14 from the start and pump STR to 17. You won't need a +1 CON tome or a +2 STR tome (a +1 would be acceptable), but you'd get better benefit from a +3 STR tome.


    Paladins can solo, and I think it's easier to do it with Paladins than Fighters, Rangers or Barbarians because of the good self-healing, DR, and UMD. Plus your saves will be through the roof.

    EDIT: Alternatively with a 32-point human, you could go the TWF route instead, having starting stats of 15/15/14/8/8/16. Put one level-up into CHA, use a +3 tome for Divine Might 4, rest into STR. Also drop SF: UMD for Khopesh Prof. You would need a +2 DEX tome at some point before level 15 in order to get ITWF and GTWF though.
    Last edited by AylinIsAwesome; 01-19-2010 at 02:43 AM.

  8. #8
    Community Member
    Join Date
    Nov 2009
    Posts
    717

    Default

    Just to say that i fully support all that Aylin said, so you know is not just one person that thinks that way.
    Definitively Aylin is Awesome

  9. #9
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by Gercho View Post
    Just to say that i fully support all that Aylin said, so you know is not just one person that thinks that way.
    Definitively Aylin is Awesome
    Why thank you! :-D

    *Beams.*

  10. #10
    Founder Jokubas's Avatar
    Join Date
    Feb 2006
    Posts
    13

    Default

    Oh wow.

    Thanks a lot. This is really awesome.

  11. #11
    Community Member Rerednaw's Avatar
    Join Date
    Jul 2009
    Posts
    30

    Talking

    Just wanted to add my thanks!

    Appreciate it! Pally godliness here I come!

    Excelsior!

  12. #12
    Community Member
    Join Date
    Sep 2009
    Posts
    24

    Default

    Aylin wins at life. That was the best post i have seen in a while.

    You should send him some gold or your first born or something. lol

  13. #13
    Community Member Ninetoes's Avatar
    Join Date
    Jan 2010
    Posts
    291

    Default

    +1 Aylin, who's ever helpful.

    One returning player to another, you absolutely need to check out this thread. Happy Paladining!
    Last edited by Ninetoes; 01-22-2010 at 05:16 PM.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  14. #14
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by Ninetoes View Post
    +1 Aylin, who's ever helpful.

    One returning player to another, you absolutely need to check out this thread. Happy Paladining!
    Quite true: Junts' thread is actually what caused me to reroll my old Paladin, and it's definitely my favorite class now.

  15. #15
    Community Member
    Join Date
    Jan 2010
    Posts
    0

    Default

    Hi There,

    As you can see I don't post at all, but just had to for this thread.

    I go by Prican on the Orien server and have been following this build. Although I am new to the game I have tried a few starter builds up till about level 8 or 9 with no luck. A fighter, barbarian, tempest ranger, strength based rogue, and combos of the latter. The builds I have tried have not been kind to me. This build by far has given me the most success due to its ease of play and amazing results.

    I am still low level and in the new player areas but so far a lot of new players (and some vets) have been asking how I do what I do.

    Team leaders I ask for invite tell me "sorry we need good dps" fighter, ranger, or barb not you. When I do get that invite most times cause I tell the leader I can back up heal and such via wands, then its so on. After a few quests I start to get asked by the fighters, and barbs in the group:

    "How the hell are you topping me on kills?"
    "Wait how are you still alive the whole group is dead?"
    "Did you just one shot the end boss?"
    "Omg help I am gonna die *poof lay on hands*, whoa I just got healed for 90 hp who did that..."

    And my fav so far...

    "Stop rushing ahead stay behind Prican our front-liner."

    This build is very new player friendly and just a blast to play. Yes I know when it comes to end game the l33t players may have the edge. For learning the game, surviving bad pugs, and hanging in there with vets that are on alts it really gets the job done.

    So as you folks say here on this forums..

    +1

    and thank you AylinIsAwesome
    Last edited by Chilly76; 01-31-2010 at 12:19 PM.

  16. #16
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Hehe, topping kill counts on a Paladin isn't that hard. Wait 'till the mob gets lowish then BAM! ...hit it with a Divine Sacrifice or Exalted Smite.

    But seriously, I never do that... >_> Ever... <_<


    Anyway, I forgot to mention something in my last post of stuff to look for.

    In the quest "Relic of a Sovereign Past" (I think that's it's name anyway) you can find 15 pieces Adamantine Ore in the mines. If you collect 10 of them you can trade them in for a Nightforge Gorget which is a necklace with 100% Fortification on it.

    It's possibly to just do that part (not the whole quest, which is kinda long and monotonous, also the Drugar Blackguards hit pretty hard towards the end) with a couple of people and some hirelings at level 10. If you have a really good group, then you could probably also finish the quest, which is worth somewhere around 7K XP on normal.


    Also thanks for all the thankyous. Makes me feel all warm and fuzzy inside.

  17. #17
    Community Member TEcarson's Avatar
    Join Date
    Oct 2009
    Posts
    214

    Default Exactly what I was looking for!

    I busted my Paladin a while ago, so he has been in the garage while I have been running my cleric. I almost deleted him until I found the release notes for Update 3.

    He is lvl 7, and his abaility scores are 15/14/11/14/12/15 (also known as a Dog's Breakfast).

    I'm gonna follow this build when I reincarnate him this weekend.

    +1 rep to Alyin for an excellent string of posts.

    Cheers

  18. #18
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Glad I could help.

  19. #19
    Community Member
    Join Date
    Jan 2010
    Posts
    1

    Default One question

    Enhancement: Follower of the Sovereign Host
    Why this? is it needet for opening up something ?
    Am i ever gonna use longsword ?

    PS, Awesome guide AylinIsAwesome

  20. #20
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by Gwelfy View Post
    Enhancement: Follower of the Sovereign Host
    Why this? is it needet for opening up something ?
    Am i ever gonna use longsword ?

    PS, Awesome guide AylinIsAwesome
    Follower of the Sovereign Host is required before you can get Unyielding Sovereignty, which is required for you to get Knight of the Chalice 3.

    The only time I ever used a longsword was when I stepped foot into Gianthold while underleveled (level 9) and a +4 Longsword was the only weapon I had that gave me enough to-hit to be able to hit things easily. After I leveled up a couple times though I sold it and just stuck to Rapiers except when I needed to bypass DR.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload