Quote Originally Posted by TrenchcoatJesus View Post
The post above sums up the largest problem of these feats: Fighters have plenty of room for extra feats, while few if any other builds do. They also tend to favor humans due to their bonus feat, which I am unsure is intended. Racial balance is a bit tougher, but class balance certainly shouldn't be that crippling to these feats.

The majority (but by no means all) of builds rely on three primary feat standbys: Two weapon fighting, Two handed fighting (aka melees) or Spellcasting (aka casters). Each of these has so many "must haves" that most of these feats are moot. To be honest, many of these feats fall short of dragonmarks - especially the halfling ones.

While I agree they can't be free without making True Reincarnation much more powerful, they need to be worth the feat investment. If anything, make them an improved version of an existing feat, allowing builds which choose that feat to gain a slight boost without trying to make them stand on their own. Trying for the latter is going to make them undesirable or simply too good to pass up, creating an unintended pressure on the "need" to True Reincarn (which it would seem you are trying to avoid).
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Additionally, while I did not write it down here it's also possible to have a single and second tier of these feats - essentially doubling the benefit - if you take a class to 20 three times. I don't see any of these as game-breaking benefits, even if doubled, considering their costs. They certainly feel small enough to be along the same line of power as 2 more build points, while not engendering on feat territory too much. How the coding would go for these I am unsure, but I can't imagine it being too extra difficult to add duplicate feats and tweak them slightly. Just look at Weapon Focus, Greater Weapon Focus and Superior Weapon Focus. The only catch here might be feats which are in turn modified by enhancements, such as Enraged Power attack.
Amen.