Thanks! I found just what I wanted. http://forums.ddo.com/showpost.php?p...4&postcount=85
This post should be pinned somewhere, and definitely it ought to be in the release notes for Lamannia... which it is not.
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Khyber, Jesters Court
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I feel that the reward for being classed into everything is a bit too low, in my opinion. Only +2 to your skills and stuff? Oh come on Turbine! That's got to be a joke! Can't you do anything better, like brief immortality with a short cooldown, or maybe +10 to your skills and stuff? The reward for being classed into everything is just far too lame, in my opinion...
Remember, that you also gain 3x the past life benefits, for +3 attack, +3 damage, +6 damage on ranged attacks, +60 (120?) SP, +30 HP, +15% healing absorption, +6 (+9?) spell penetration, +6 saves vs. enchant/issuion, +3 bard songs, +3 turn undead, +3 trip/stun/sunder, +6 resistance vs. elements, +6 saves vs. traps, +3 SA damage, +3 to Evocation DCs, and +6 to the DCs of your wands.
Looking at all of that, I'd say The Ultimate Being should probably be a cleric with 2 or 3 levels splashed into something else for some bonus feats (maybe Cleric 17/Monk 2/Wizard or Fighter 1) set-up to be a battle caster/melee combatant.
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I really like this idea of reincarnation but a couple of things concern me.
I would like to see us given bonus feats for reincarnating so many times. Like every 4-5th reincarnation or perhaps every 3rd time you reincarnate as the same class you gain a bonus feat at least something that would work as an incentive to level class's that will have absolutly no benefit to our final incarnation.
I also feel that the completionist feat should be granted at lvl 1 for free. I mean come on how many hoops do we have to jump through. Im gonna level a character up 11+ times and i still have to replace one of my current feats in order to take this? As a rogue im fairly feat starved as it is(especially since i cant take a general feat as a class feat)
Also what about storage space. My bank is currently filled with bound items and nearly 2 pages of my backpack are bound items. these items will do me no good as a caster. so they will be left in the reincarnation bank. But what happens when i hit lvl 20 again and reincarnate if i leave items in that bank will they still be there for the next go round or does the reincarnation bank reset as well as everything else?
playing through so many classes and only really getting benefit from half of them for completionist feat should be looked at.
Another Idea to make the True Reincarnation grind less craptacular.
Suggestion #6 - Make upgrading to 34 and 36 point builds optional. Make Past life feats work like favor. (ex. Reincarnating a 36pt Barbarian results in the character getting all 3 passive barbarian past life feats.)
Advantages:
A lot less grind
Player can customize how they want to get at the Completionist feat by doing 32 point versions of classes they dislike
Disadvantages:
Class Hate
Suggestion #7 - Have a TRed passive feats become server account options and limit the power of the passive feats to 32/34/36pt builds and the Completionist feat to 36 pt builds. (ex. I TR my ranger on Sarlona 3 times. Since all my characters are incarnations of the guy sitting at the k/b that means all the characters on the Sarlona server get the advantage of the 3 passive Ranger feats. However, 32pt builds only get the benefit of 1, 34pt builds get the benefit of 2 and 36pt builds get access to all 3 and completionist if all classes are unlocked.)
Advantages:
Maintains the Grindiness that You guys obviously want to achieve.
Does not force players to reroll a good 36 pt build.
Does not continually force the player to keep a character away from raiding.
Minimizes class hate as a player can limit the tedious class to one character.
Last edited by QuantumFX; 11-15-2009 at 03:51 PM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
There is going to be some serious frustration without more information on these things. What type are the bonuses? How long are they? What schools are the spell-like effects in? Do Metamagics affect them? Does the Monk Unarmed bonus take you above the normal 2d10? And so on...
This is not something people can undo once they choose to do it. If they're not fully informed you will be held accountable for 'screwing them over'. Ironically, Reincarnation (in it's various forms) is being introduced to allow fixing/changing of characters, and simultaneously True Reincarnation is introducing an utterly unfixable/unchangeable mechanic.
It'd be nice if you have the capability to monitor how used TR is, not only just the moment of TR, but what sort of builds are doing it, and how often those characters are played as they progress through the levels again.
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So to sum this up, the passive feats are granted automaticaly; ie, if your so inclined to TR 32 times with one character... well, thats it. You've done everything you can to have the very best character to play the game. Hope you don't ...*ahem I mean hope it helps you play better.
Personally I see nothing here that substitutes having skill as a player. To get better DC's, more HP's, more DPS, I may do this if I have others I run with interested but for now just seems mute. I would worry though in the future about people complaining similar to the 32 point build favor grind complaints.
On a side note can anyone tell me when we may see something usefull for a Cleric in the game again? Aside from ToD ring sets which are awesome for both Sorcs and Clerics. *pun*.
Ie,
I can't think of any situation that I've found myself in where I wished Conjuration based spells, for a Cleric, had a better DC. As for Turn Undead, do people actually try to do this still? I thought anything relating to Turn Undead was given to the noob Devs as a form of Hazing. I mean if it worked I could see maybe for shock and awe factor a Cleric,Cleric,Cleric Sorc build.Past Life: Cleric
You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.
How does this work if you are a barbarian in your current life as well? Completely worthless minor rage? Or can it just give you an extra normal rage?Past Life: Berserker's Fury
You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)
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What happens if you multiclass 10/10? Which class is considered "Dominant"?