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  1. #1
    Community Member Dworkin_of_Amber's Avatar
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    Default Just one quick thought about KotC...

    Just a thought to share...

    The KotC Set addes GEOB to your weapons...
    Which, in theory, stacks with KotC III...
    Which, in theory, stacks with Paladin Capstone...
    Which, when added onto a Mineral II Khopesh...
    Is a whole heck-of-a-lotta damage against Evil Outsiders (Which is MOST of the high-end content in the game right now)

    Let's assume just 30 STR...

    Damage -
    1d10 + 5 - Green Steel Khopesh
    1d6 - Acid (Mineral II)
    1d6 - Good Burst (Mineral II)
    1d6 - Holy Capstone
    2d6 - Light Capstone
    4d6 - Knight of the Chalice III
    4d6 - Knight of the Chalice Set Bonus
    10 - Strength
    3 - Divine Favor
    6 - Divine Might III
    -------------------------
    1d10 + 24 + 13d6 on Hit = 38-112 Damage per hit


    4d6 - Good Burst Critical
    2d10 - Acid Blast Critical
    6 - Bloodstone
    -------------------------
    (1d10 + 24 + 6)*3 + 17d6 + 2d10 on Critical = 112-242 Damage per Critical


    4d6 - Acid Blast Vorpal
    -------------------------
    (1d10 + 24 + 6)*3 + 21d6 + 2d10 on Vorpal = 116-266 Damage on Vorpal


    And I have no idea what that all works out to on a smite at the moment... it is too late at night, and my head is already swimming with those numbers.

    Consider that on a Vorpal, you could have 10 numbers up there (as a PURE PALADIN!)

    Base + Acid + Good Burst + Good Burst Crit + Acid Blast Crit + Acid Blast Vorpal + Holy Cap + Light Cap + KotC III + KotC Set...

    Then add Rogue 1 for +1d6 Sneak Attack for 11 damage numbers... and add the Monk Fire Ring for +1d6 Fire damage... 12 damage numbers.... do I hear 13?


    But HOLY CARP!!! That is a *LOT* of damage! Especially if you go TWF!
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  2. #2
    Community Member Junts's Avatar
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    Yes, we know.




    Hence my new paladin build!

    TWF chalice are comaprable with fbIII dps on evil outsiders

    also forget not the divine might. I'd like to see a drow twf 20 pal pure dps buidl (16 15 12 8 8 17), with a +3 tome gets dm4

  3. #3

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    I do believe you forgot the 1d4 slicing damage that comes with Mineral II. Every bit counts when trying to find maximum potential.
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  4. #4
    Community Member Junts's Avatar
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    Quote Originally Posted by MrCow View Post
    I do believe you forgot the 1d4 slicing damage that comes with Mineral II.
    and that you do more dps to devils with a holy/acid burst min2, since they resist the acid damage


    If you want to see really sick damage, see a lit2 using kotcIII killing trash mobs that don't require dr/silver, like orthons/devils/the jailor, that particular situation is probably the highest sustainable (non-haste boosted, non-sa dependent) dps in the game

  5. #5
    Community Member SteeleTrueheart's Avatar
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    I still prefer my pos/pos/pos scimitars.... mmm yummy numbers

    Assuming the KotC set gets fixed soon of course... and I am able to get the ring someday soon too...
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  6. #6
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    It's still too pre-coffee for me to think about math, but if you're fortunate enough to find Transmuting/Silver of GEOB/GLOB how would that compare? Since we don't need Good on the weapon itself, it might be possible to pick those up relatively cheap from others.

    I doubt I could bring myself to craft the GS stuff when Holy Sword is close enough for government work, but I'd trade/buy some Trans/Silver of Bane stuff.

  7. #7
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    Then add Rogue 1 for +1d6 Sneak Attack
    Also, rogue gets you haste boost

    TWF Paladin KoTC with a decent CHA (enough for DM III) is insane... plus you can use Lay on Hands during a dangerous moment, something that the FB III barbarian lacks...

    However, this is only against evil outsiders... someday we'll have an end-game with different critters, and we'll drop back to good but not godly DPS.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #8
    Community Member Timjc86's Avatar
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    Quote Originally Posted by Dworkin_of_Amber View Post
    Then add Rogue 1 for +1d6 Sneak Attack for 11 damage numbers... and add the Monk Fire Ring for +1d6 Fire damage... 12 damage numbers.... do I hear 13?


    But HOLY CARP!!! That is a *LOT* of damage! Especially if you go TWF!
    Quote Originally Posted by Thrudh View Post
    Also, rogue gets you haste boost
    I'd like to see how quickly a group of 8+ of these paladins could crash a server with all the damage numbers in a fight light shroud4/5 or ToD.

  9. #9
    Community Member Geonis's Avatar
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    Also, don't forget that a Pally of high level like that would also have the 10% attack speed bonus that a Tempest Ranger does (Zeal)........
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  10. #10
    Community Member Dworkin_of_Amber's Avatar
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    1. True, it probably should be Holy/Acid Burst instead
    2. Yes, I forgot the 1d4 Slicing
    3. I can't add 1d6 Sneak for Rogue 1, cuz Pally Capstone requires Paladin 20
    4. Yes, forgot to add Zeal speed too
    5. Plus you add in other buffs, like Recitation and Bard Song, and it starts getting SICK
    6. I think Holy Burst Transmuting of GEOB might be better on each hit, but GS adds a LOT for Crit and Vorpal... but I'm not in a numbers mindset at the moment
    7. Yes, you still need Good on a Transmuting/Silver for bypassing all the DR
    8. And your to-hit would be ungodly (+4 KotC III, +4 KotC Set)
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  11. #11
    Community Member Jonny_D's Avatar
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    call me a noob but what are you talking about with the vorpal part? vorpal would not have any of the min2 damage bonuses. I am taking great joy in using my vorpal of pg on trash mobs, you get solid dps with kotc and pg which bypasses dr.

    as far as end game content there are only 4 major types of epic monsters...undead; evil outsiders, aberrations and dragons. paladins have prc's against the most prevailent... undead and evil outsiders. holy sword and capstone are tops against dragons. I bet they will make holysword bypass byeshk for dreaming dark. I wonder if they will class daelkyr as evil outsiders like they are listed, or if they will be classed as aberrations

  12. #12
    Community Member Fennario's Avatar
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    Quote Originally Posted by Jonny_D View Post
    call me a noob but what are you talking about with the vorpal part? vorpal would not have any of the min2 damage bonuses. I am taking great joy in using my vorpal of pg on trash mobs, you get solid dps with kotc and pg which bypasses dr.

    as far as end game content there are only 4 major types of epic monsters...undead; evil outsiders, aberrations and dragons. paladins have prc's against the most prevailent... undead and evil outsiders. holy sword and capstone are tops against dragons. I bet they will make holysword bypass byeshk for dreaming dark. I wonder if they will class daelkyr as evil outsiders like they are listed, or if they will be classed as aberrations

    They are talking about the acid blast effect. On a crit acid blast does 1d10 for x2 multiplyer, 2d10 for x3, and 3d10 for x4. On a natural 20 (hence the vorpal reference) acid blast does an additional 4d6 acid damage.

    Holy Sword already bypasses byeshk, along with silver, cold iron, magic, and of course good.
    Last edited by Fennario; 10-09-2009 at 09:44 AM.

  13. #13
    Community Member Junts's Avatar
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    Also fun:

    KotC applies its damage to some non-evil outsider mobs, atl east the first two tiers do, most notably undead .. sort of makes a kotc into a raid dps god at the moment, getting greater bane on every single raid boss who isn't the stormreaver..


    This is surely a bug, but while it exists there's no way to avoid it, and it sure is insane.

  14. #14
    Community Member Fennario's Avatar
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    Quote Originally Posted by Junts View Post
    Also fun:

    KotC applies its damage to some non-evil outsider mobs, atl east the first two tiers do, most notably undead .. sort of makes a kotc into a raid dps god at the moment, getting greater bane on every single raid boss who isn't the stormreaver..


    This is surely a bug, but while it exists there's no way to avoid it, and it sure is insane.

    shhhh
    Last edited by Fennario; 10-09-2009 at 09:46 AM.

  15. #15
    Community Member Murgatroyd's Avatar
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    Even swinging my vorpal it's fun to see all the numbers against the devils in Amrath

    1d8+1d6+3 (+3 vorpal khopesh of pure good)
    +11 (32 STR)
    +6 (Divine Might III)
    +3 (Divine Favor)
    +5 (Power Attack)
    +1d6 (Paladin Weapons of good)
    +4d6 (Knight of the Chalice 3)

    Situationally
    +8 (Tharne's Goggles)
    +1 (Rage)
    +2 (Double Madstone)

    Then add Bard songs

    Can't wait to get a few more trophies for 34 STR and the Greater Evil Outsider Bane is fixed
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  16. #16
    Community Member Jonny_D's Avatar
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    Quote Originally Posted by Fennario View Post
    They are talking about the acid blast effect. On a crit acid blast does 1d10 for x2 multiplyer, 2d10 for x3, and 3d10 for x4. On a natural 20 (hence the vorpal reference) acid blast does an additional 4d6 acid damage.
    ah the acid blast... why not call it that lol? most devils are immune to acid arent they? i guess you guys are seeing the extra numbers fighting reavers and renders in the sub?

    Quote Originally Posted by Fennario View Post
    Holy Sword already bypasses byeshk, along with silver, cold iron, magic, and of course good.
    Cool, I hadnt checked this out yet... stupid spell description I knew it was obviously cold iron and good, and also silver, but not the others.

  17. #17
    Community Member Dworkin_of_Amber's Avatar
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    Quote Originally Posted by Jonny_D View Post
    call me a noob but what are you talking about with the vorpal part? vorpal would not have any of the min2 damage bonuses. I am taking great joy in using my vorpal of pg on trash mobs, you get solid dps with kotc and pg which bypasses dr.

    as far as end game content there are only 4 major types of epic monsters...undead; evil outsiders, aberrations and dragons. paladins have prc's against the most prevailent... undead and evil outsiders. holy sword and capstone are tops against dragons. I bet they will make holysword bypass byeshk for dreaming dark. I wonder if they will class daelkyr as evil outsiders like they are listed, or if they will be classed as aberrations
    JonD, we all know you are a n00b! At least now you are finally admitting the truth!

    The "Vorpal" damage is part of the Acid Blast effect of a Mineral II weapon. There is extra damage done on "Vorpal" (Natural 20 + Confirmed Crit) of 4d6 Acid Damage. This is on top of the 4d6 on Critical added by Acid Blast. Yes, most people would go Insight +4 AC on the Min II Khopesh, but I was making an example of a helluva-lot of damage that can be done with KotC III + KotC Set.

    And yes, the Paladin Capstone is also basically GUB too, and Mineral II is good vs. them too.
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  18. #18
    Founder Cashiry's Avatar
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    just add silver too two Holy burst khopesh of Greater evil outsider bane... with the new epic crafting...
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  19. #19
    Community Member Fennario's Avatar
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    Quote Originally Posted by Cashiry View Post
    just add silver too two Holy burst khopesh of Greater evil outsider bane... with the new epic crafting...
    The way I understand it is the epic crafting stuff can only be added to named loot from epic areas. Which for now will be limited to the desert.

    So you could add it to the chaosblade, greenblade, sirocco, and whatever the hell else weapons drop out there.

    I very well could be wrong though... wouldn't be the first time.

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