From posts I have read, if I understand it correctly, the resists form Way of the Monkey stack with other resists.
So I figured what other class gets class resisits. Barbarian does but that is not allowed, so I went ranger. I went drow rather than human for the MR, Enchantment resist and dex enhancments.
If this works the way I belive it should, I should have a +8 constant resist to Cold, Acid and fire, and +6 vs the rest. I did not take Tempest 1 as I have read that it does not affect unarmed.
I thought the Luck of heroes and Lightning reflex should also help survivabilty.
I appreciate any comments
Code:
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Drow Monk/Ranger
Level 20 Lawful Good Drow Male
(14 Monk \ 6 Ranger)
Hit Points: 242
Spell Points: 135
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 23
Will: 18
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 17 19 23
Constitution 12 12 12
Intelligence 12 12 12
Wisdom 16 19 22
Charisma 10 10 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 29 29
Bluff 0 0 0
Concentration 5 24 24
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 0 3
Heal 7 15 15
Hide 3 14 14
Intimidate 0 0 0
Jump 4 23 23
Listen 3 6 8
Move Silently 3 12 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 3
Spot 7 29 31
Swim 4 9 9
Tumble 5 9 9
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Enchantment Resistance I
Enhancement: Ranger Favored Damage I
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Improved Spell Resistance I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Ranger Dexterity I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Enhancement: Elven Dexterity I
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+4)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Ranger Swamp Lore I
Enhancement: Way of the Clever Monkey I
Enhancement: Void Strike
Enhancement: Racial Toughness I
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Diehard
Enhancement: Elven Enchantment Resistance II
Enhancement: Monk Wisdom I
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Selected) Spring Attack
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Improved Spell Resistance II
Enhancement: Racial Toughness II
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Swamp Lore II
Enhancement: Ranger Tundra Lore II
Enhancement: Ranger Desert Lore II
Level 9 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Stunning Fist
Feat: (Automatic) Fast Movement
Feat: (Automatic) Still Mind
Enhancement: Elven Dexterity II
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Ranger Dexterity II
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Automatic) AC Bonus
Feat: (Automatic) Purity of Body
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Selected) Luck of Heroes
Enhancement: Lifting the Veil
Enhancement: Way of the Clever Monkey II
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: Ranger Energy of the Wild I
Enhancement: Monk Wisdom II
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: The Receptive Earth
Enhancement: Adept of Wind
Level 15 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Ki Strike: Lawful
Enhancement: Monk Wisdom III
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Spot (+1)
Feat: (Automatic) Diamond Body
Enhancement: Improved Spell Resistance III
Enhancement: Way of the Clever Monkey III
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Master of Thunder
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Monk Improved Recovery II
Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Improved Spell Resistance IV