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  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    103

    Default Is this a Monk/Ranger Resist Monster??

    From posts I have read, if I understand it correctly, the resists form Way of the Monkey stack with other resists.

    So I figured what other class gets class resisits. Barbarian does but that is not allowed, so I went ranger. I went drow rather than human for the MR, Enchantment resist and dex enhancments.

    If this works the way I belive it should, I should have a +8 constant resist to Cold, Acid and fire, and +6 vs the rest. I did not take Tempest 1 as I have read that it does not affect unarmed.

    I thought the Luck of heroes and Lightning reflex should also help survivabilty.

    I appreciate any comments

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Drow Monk/Ranger
    Level 20 Lawful Good Drow Male
    (14 Monk \ 6 Ranger) 
    Hit Points: 242
    Spell Points: 135 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 23
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            17                 19                   23
    Constitution         12                 12                   12
    Intelligence         12                 12                   12
    Wisdom               16                 19                   22
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 29                   29
    Bluff                 0                  0                    0
    Concentration         5                 24                   24
    Diplomacy             0                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    3
    Heal                  7                 15                   15
    Hide                  3                 14                   14
    Intimidate            0                  0                    0
    Jump                  4                 23                   23
    Listen                3                  6                    8
    Move Silently         3                 12                   12
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  7                 29                   31
    Swim                  4                  9                    9
    Tumble                5                  9                    9
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Ranger Favored Damage I
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Improved Spell Resistance I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike
    Enhancement: Elven Dexterity I
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Ranger Swamp Lore I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Void Strike
    Enhancement: Racial Toughness I
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diehard
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Monk Wisdom I
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Improved Spell Resistance II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Desert Lore II
    
    
    Level 9 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Feat: (Selected) Stunning Fist
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    Enhancement: Elven Dexterity II
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Ranger Dexterity II
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    Enhancement: Monk Improved Recovery I
    Enhancement: Fists of Light
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Lightning Reflexes
    Feat: (Selected) Luck of Heroes
    Enhancement: Lifting the Veil
    Enhancement: Way of the Clever Monkey II
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Monk Wisdom II
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: The Receptive Earth
    Enhancement: Adept of Wind
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Evasion
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Ki Strike: Lawful
    Enhancement: Monk Wisdom III
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Diamond Body
    Enhancement: Improved Spell Resistance III
    Enhancement: Way of the Clever Monkey III
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Abundant Step
    Enhancement: Master of Thunder
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Diamond Soul
    Enhancement: Monk Improved Recovery II
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+2)
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Improved Spell Resistance IV

  2. #2
    Community Member LAWPRE's Avatar
    Join Date
    Feb 2006
    Posts
    495

    Default firsts

    I would take monk first as I think that you get more starting spell points.

    Also, As Air Stance takes away from Str, I would buff that up a bit more as opposed to trying to get Dex maxxed out. Further, you need a 12 Str for Fire Stance

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    2

    Default :)

    Soo i'm a bit confused with monks.. lol. what weapons am i actually using? when i level as a monk? kopesh? or what? Thanks in advance,

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