This is FAR from a new idea, but I've noticed recently quite a bit of interest from the next generation of DDO players in a utility Wizard. Here's a cut at doing that. I'm assuming 28 point build, but I note 32-point options. I mention Tomes and some decent equipment as reference points for experienced players, but NONE are required.
EDIT 2009/10/11: Incorporated some feedback. (Thanks all!)
28-point Warforged Wizard 18/Rogue 2
INT: 18 [16 points] + 5 level bumps + 3 Wizard enh + 2 Tome + 6 item = 34
WIS: 12 [6 points] + 2 Tome + 6 item = 20
CON: 16 [6 points] + 2 WF enh + 2 Tome + 6 item = 26
DEX: 8
STR: 8 + 6 item = 14 (so you can carry some stuff)
CHA: 6
32-point build starts CON at 18.
Rogue is for sure taken at 1. There's some flexibility in when to take Rogue 2. I'm an Evasion addict, so I don't think I could wait any later than 7 (right after getting Haste). Other options are definitely possible.
Skills: Please jump to here to see details on skills. THANK YOU mediocresurgeon!
Feats:
Wizard bonus feats in order: Extend, Empower, Heighten, Quicken
1) Toughness
3) Maximize
6) Mental Toughness
9) Insightful Reflexes
12) Improved Mental Toughness
15) Spell Penetration
18) Greater Spell Penetration
Enhancements (in no particular order)
6 Wizard Energy of the Scholar III
10 Wizard Force Manipulation IV
10 Wizard Elemental Manipulation IV
6 Wizard Improved Maximizing II
12 Wizard INT III
1 Wizard Wand and Scroll Mastery I
6 Wizard Improved Spell Penetration II
4 Wizard Improved Heightening I
6 Wizard Improved Quicken II
1 Rogue Skill Boost I
1 Rogue Spot I
1 Rogue Search I
1 Rogue Disable I
1 WF Hardiness I
1 WF Construct Thinking
2 WF Inscribed Armor I (save up two points before hitting 2 and take this immediately; ASF is annoying!)
3 Racial Toughness II
6 WF CON II
1 Wizard Lineage of Elements I
1 Wizard Lineage of Deadly Elements I
---
80
I didn't go for the Improved Empower line because I don't view Empower as "usually on." But it's great for "all out damage blitz" against a handful of bosses in the game where the arcane is expected to do most of the DPSing.
EDIT 2009/10/12: There is some analysis and comment here that I personally found very compelling and that influenced my tiny dabble into the crit lines.
In the end, enhancements are pretty tight. You'll have to decide what to emphasize.
AC: Useless
Saves:
Wizard 18: 6/6/11
Rogue 2: 0/3/0
Resist item: 5/5/5
Stats: 8/12/5 (note INT modifier is used for Reflex save due to Insightful Reflexes)
luck: 2/2/2
GH: 4/4/4
enhancements: 1/0/1
---
26/32/28
Decent. 32 makes Evasion at least "useful." I wouldn't try to run through Elite traps, though!
Hit Points:
20 base
72 Wizard
12 Rogue
23 Toughness
20 Toughness Enhancements
20 Improved False Life
160 CON
---
327
With better equipment or farming
20 Minos Hat
45 Shroud item
10 Draconic favor
+10 GFL over IFL
+20 32-point build CON increase
---
432
Not tooo squishy.
Final note: Don't try to solo with this build, especially at low levels and especially if you're a new player. It's a support/utility build at least until it picks up Firewall at level 9. Theoretically, it might be a very solid solo build at very high levels, though.