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  1. #21
    Community Member Turial's Avatar
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    Quote Originally Posted by MrCow View Post
    ....
    How many rangers utilize the spell Snare? Do you experience any success with it? Have you ever cast it more than 3 times in your career as a ranger? Do you have a good WIS?
    ....
    Many caster type monsters in DDO have 10-16 STR and being purely an STR check it would only take a DC around 20 to lock them down (older rangers back when it was popular to take a WIS of 14 can probably hit a DC around 18). Also, in places like Shavarath this spell is not impacted, it is neither based on the 3 prime saves nor is a mental effect. Lastly, the uses of STR damage directly help this spell land.

    I'm just wondering if as a populous we have a tool in our disposal that, while situational, isn't getting the attention it probably deserves and may be quite usable in various places.
    The pnp version of snare would be an acceptable substitute for the one we have implemented. For some reason our version of snare as a DC based off of the casting stat vs the actual DC check to break free from a snare trap or make an escape artist check. The SRD version of the spell places the DC at 23 (slightly harder then breaking free of a web based on the SRD version of web).

    With a DC of 19 (I have a decent wis score and a redunculus amount of SP as pointed out), the long casting time, and amazingly small area that the snare dot covers the spell is pretty useless.

    It does have some interesting uses when you can get it to land. You have shown air elementals getting snagged and the spell will allow almost anything to get snagged.

    If I were to change the spell to be a bit more interesting I would use the medium casting time of a cure spell, change the DC to 23 (face it, the spell is single target and only works once), and allow it to cover a wider area (similar to half the area covered by a web spell).
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  2. #22
    Community Member Turial's Avatar
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    Quote Originally Posted by Kraak View Post
    ....Now working on the torque and concordant opposition items to see what the mana regen rate looks like in practice.
    With just the Torc I can regen 300-400 sp per mod 6-8 dungeons. I haven't played with it much in the mod 9 stuff yet.
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  3. #23
    Community Member Bunker's Avatar
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    Quote Originally Posted by Turial View Post
    With just the Torc I can regen 300-400 sp per mod 6-8 dungeons. I haven't played with it much in the mod 9 stuff yet.
    Of course that AC of 12 helps too.
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  4. #24
    Community Member Turial's Avatar
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    Quote Originally Posted by Bunker View Post
    Of course that AC of 12 helps too.
    60 self buffed actually.
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  5. #25
    Community Member Visty's Avatar
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    cant even believe it

    i just used snare

    in tod

    against orthons in part3

    and had like 80% success!!!!

    and that with just a dc of 18
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  6. #26
    Community Member Turial's Avatar
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    Quote Originally Posted by Visty View Post
    cant even believe it

    i just used snare

    in tod

    against orthons in part3

    and had like 80% success!!!!

    and that with just a dc of 18
    How are you measuring success?

    The save is for holding the creature in the snare for more than 2 seconds. There is no save for catching them initially.
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  7. #27
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by MrCow View Post
    Your shock and awe confounds me as it gives no answers other than you are in shock and awe.
    Actually, that is all I intended to convey....

    I had tried it once and it didn't work. But your analysis makes me want to try it again.
    Talonkage usually runs around with a 20 Wis. And there are lots of casters in the new content.

    And I have a spare spell feat that I could use for heighten. (Since Enlarge will no longer let me cast my Dog far away. )

    And I have a Napkin!
    And 641 SP
    (Maybe quicken would be better than heighten)
    Does it break Stealth and/or Invisibility?
    Last edited by Talon_Moonshadow; 10-06-2009 at 01:22 PM.
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  8. #28
    Community Member Visty's Avatar
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    Quote Originally Posted by Turial View Post
    How are you measuring success?

    The save is for holding the creature in the snare for more than 2 seconds. There is no save for catching them initially.
    bah really?

    well, but i cought them :P

    you can hold one mpb pretty long by just spamming it on them
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  9. #29
    Community Member Turial's Avatar
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    Quote Originally Posted by Visty View Post
    bah really?
    ....
    Thats is why I gave my suggestions above. It would add an interesting dimension to the game by giving an additional class some battlefield control (seeing as we don't get intimidate or diplomacy to play with).
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  10. #30
    Community Member Turial's Avatar
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    Quote Originally Posted by MrCow View Post
    ...
    That'd probably be Spike Growth, which has a barely noticable slowdown in movement speed (if there even is any) and does 1d4 damage every two seconds. Snare on the other hand, if it had no save, it'd be the new Otto's Irresistable Dance, with better applications and longer durations.
    Spike growth has a reflex save to avoid the slow which is why it doesnt work at all. To make it more interesting I would have it slow the creature similar to solid fog, ie no save (it is moving through really rough terrain afterall). Its not like the 1d4 damage is actually going to mean anything.

    The best you could get would be like 1d4 *50 with a chance for an additional .25 on a crit.

    "Eureka I got a crit bush, drag those kobolds back into it!"
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  11. #31

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    Quote Originally Posted by MrCow View Post
    Ok, I know I'm inquiring into territory that rarely gets touched on character builds that probably gather dust on most folks, but I'll ask it anyhow.
    Yup, that's pretty much my view. Though I suppose I'll get on and try it a few more times to see if it's gotten any better.
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    Pwesiela is correct.

  12. #32
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Bunker View Post
    Already found a great use for snare. Part 3 of the Shroud. Party member struggling with puzzle.

    1. Unlock door
    2. Open door
    3. Cast snare on puzzle
    4. Run back to middle
    5. Watch wall move around outside
    6. Laugh with rest of party.
    Methinks thou meanest Spiked Growth.
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    Please forgive my personal attack, I was high on Platypus Venom at the time.

  13. #33
    Community Member Bunker's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Methinks thou meanest Spiked Growth.
    Is there a difference. With greater then 2/3 of the ranger population running around with a wisdom of 14 or less, both spells are bout as useful as grease.

    But yes, that is the spell i was thinking of. If not a functional purpose vs. mobs, then heckling the party members is the next best thing.
    Mothergoose - Kardinal - Bunks

  14. #34
    Community Member moops's Avatar
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    We were using Snare on the Devils in VOD b4 MOD 9--usually paired with Symbol of Weakness. And it caught bout half of them, which still makes a difference cuz it cuts down on their porting for a bit until they save. If you short man at all and don't have a caster, it helps.

    Have not used it post Mod 9 tho because I haven't run it much, and the only 2 rangers I know with a higher wisdom have not been on those alts when we ran it.

    There are a couple of really good rangers that I see use it quite a bit in other stuff, but they don't post on the forums.

    A ranger can also charm/facinate ( im forgetting which right now sorry) the Eles in ToD for bout 5 mins.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

  15. #35
    Community Member Beherit_Baphomar's Avatar
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    I must build one!
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  16. #36
    Community Member Creeper's Avatar
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    Try using a wef bow.

  17. #37
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    Hmm, spell DCs, seems like a nice place for some Arcane Archer tier II and III benefits...

  18. #38
    Hero QuantumFX's Avatar
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    Played around with it in the Vale last night. With a DC of 16 I was able to nail the Named Rakasha, Spiders and the occasional rat. Ogres didn’t even get slowed by the spell.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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