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  1. #1

    Default Question for Rangers utilizing Snare

    Ok, I know I'm inquiring into territory that rarely gets touched on character builds that probably gather dust on most folks, but I'll ask it anyhow.

    How many rangers utilize the spell Snare? Do you experience any success with it? Have you ever cast it more than 3 times in your career as a ranger? Do you have a good WIS?

    I ask these questions with curiosity because it is among one of the more unique spells in the game. It has a summon animation casting time which has some annoyance, but it is pretty much one of the only spells currently in DDO that has a save and it is not fortitude, reflex, or will. It is purely an STR save with STR checks over time. It has no spell penetration check to pass. It is also completely non-aggro. Heck, it even works on spiders, fire mephits, and fire elementals (things we can't trap in webs).

    Many caster type monsters in DDO have 10-16 STR and being purely an STR check it would only take a DC around 20 to lock them down (older rangers back when it was popular to take a WIS of 14 can probably hit a DC around 18). Also, in places like Shavarath this spell is not impacted, it is neither based on the 3 prime saves nor is a mental effect. Lastly, the uses of STR damage directly help this spell land.

    I'm just wondering if as a populous we have a tool in our disposal that, while situational, isn't getting the attention it probably deserves and may be quite usable in various places.
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  2. #2
    Community Member Visty's Avatar
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    used it against some kobolds in harbor....on lvl16

    got even one stuck after a few casts^^
    the animation is cool but the spell sucks cause you cant get your dc high enough to matter
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  3. #3
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    I use it in Gwylan's but that is about it. Eventually the DC just drops too low for the "weak" enemies too.
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  4. #4
    Community Member MDS_Geist's Avatar
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    It's entertaining when enemies roll a one, otherwise it's not the most useful spell. Running low level favor quests it's usually not worth the casting time since we tear through low level enemies like tissue paper.
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  5. #5

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    Turial once told me that the spell would be useless even if it did not have a save (unless I'm mistaken and he was talking about Spike Growth).

    The due's got nearly 1000 SP on his ranger and is a ranged combat fan, if you need context.
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  6. #6

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    Oh noes! The mighty air elemental got snared!



    At least I had my fun with it, got it snared for about 34 seconds before it broke (DC 16).

    Quote Originally Posted by Borror0
    Turial once told me that the spell would be useless even if it did not have a save (unless I'm mistaken and he was talking about Spike Growth).
    That'd probably be Spike Growth, which has a barely noticable slowdown in movement speed (if there even is any) and does 1d4 damage every two seconds. Snare on the other hand, if it had no save, it'd be the new Otto's Irresistable Dance, with better applications and longer durations.
    Last edited by MrCow; 10-06-2009 at 08:04 AM.
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  7. #7
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    ...Which is why it has a save

    A save that is still actually worthwhile in P&P, where the Wizards have not also found time to pump more iron than Schwartzenegger.
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  8. #8
    Community Member Kintro's Avatar
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    http://img242.imageshack.us/img242/6...nshot00091.jpg

    That held for about 4 seconds (DC 18) which from a few tries appears to be the norm. One plus is it's low cooldown so you can cover an area in them if you're expecting air eles.
    Last edited by Kintro; 10-06-2009 at 08:18 AM.
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  9. #9
    Community Member Xyfiel's Avatar
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    Sometime ago I made a paper build of wisdom based Human Ranger with monk splash using snare. I came to the following conclusion:
    Duration even with extend was too short
    Dc of 10base+4heighten+1napkin+15wis=30
    No spell pen
    Uses up to 7 feats extend/heighten/mt/imt/sf trans/gsf trans/zen archery

    Compare this to solid fog clickies 5/day
    Loss 5+ inv slots
    No dc
    No spell pen
    No feats needed

    Just isn't worth it currently.
    Edit: sorry got spike growth confused with snare. Bah I'll leave that breakdown in case someone decides to make a spike growth/snare character. I guess with a w/e bow you might be able to land it often.
    Last edited by Xyfiel; 10-06-2009 at 08:30 AM.

  10. #10
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    Quote Originally Posted by Xyfiel View Post
    Dc of 10base+4heighten+1napkin+15wis=30
    OT, but you had a Ranger built up to 40 Wis? How did that play out while leveling?
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  11. #11
    Community Member Chiapet's Avatar
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    I must agree with everyone else. I started playing with Snare at level 17, just wanted to see what it was able to do. My very first cast was on a Racksha in the Vale, and it worked. Snared his butt right up. I beat him down and was thinking that I had come across a spell that was not getting enough credit. Then I tried casting it on several more enemies, failing everytime. This is when I decided that I was right in the first place for not taking it, as it is just a wasted spell.

  12. #12
    Community Member Visty's Avatar
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    Quote Originally Posted by whysper View Post
    OT, but you had a Ranger built up to 40 Wis? How did that play out while leveling?
    http://community.codemasters.com/for...highlight=bush

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  13. #13

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    Quote Originally Posted by whysper
    How did that play out while leveling?
    Quote Originally Posted by Xyfiel
    I made a paper build of wisdom based Human Ranger with monk splash using snare.
    I think it was a theorycraft type of build and wasn't actually created.

    Although, if we could actually get Zen Archery it would be interesting as DEX could be dumped and funneled into WIS for archer-type builds, especially being neither Arcane Archer or Deepwood Sniper has any DEX required feat prerequisites.
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  14. #14
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    Oh, duh Thought it might have been 'challenging'...
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  15. #15

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    It took me a bit but I think I found a place where a ranger's snare may have some applicable use in an endgame setting.

    Visions of Destruction - Fire Bat Detonators

    The things should have an STR around 6, which means a DC 18 snare would be fully effective (and a DC around 15-17 would have pretty good success). I know in a standard setting it is ludicrous to consider having a ranger doing crowd control, but at least it should be effective there.
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  16. #16
    Community Member Bunker's Avatar
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    Quote Originally Posted by MrCow View Post
    It took me a bit but I think I found a place where a ranger's snare may have some applicable use in an endgame setting.
    Already found a great use for snare. Part 3 of the Shroud. Party member struggling with puzzle.

    1. Unlock door
    2. Open door
    3. Cast snare on puzzle
    4. Run back to middle
    5. Watch wall move around outside
    6. Laugh with rest of party.
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  17. #17
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by MrCow View Post
    Ok, I know I'm inquiring into territory that rarely gets touched on character builds that probably gather dust on most folks, but I'll ask it anyhow.

    How many rangers utilize the spell Snare? Do you experience any success with it? Have you ever cast it more than 3 times in your career as a ranger? Do you have a good WIS?

    I ask these questions with curiosity because it is among one of the more unique spells in the game. It has a summon animation casting time which has some annoyance, but it is pretty much one of the only spells currently in DDO that has a save and it is not fortitude, reflex, or will. It is purely an STR save with STR checks over time. It has no spell penetration check to pass. It is also completely non-aggro. Heck, it even works on spiders, fire mephits, and fire elementals (things we can't trap in webs).

    Many caster type monsters in DDO have 10-16 STR and being purely an STR check it would only take a DC around 20 to lock them down (older rangers back when it was popular to take a WIS of 14 can probably hit a DC around 18). Also, in places like Shavarath this spell is not impacted, it is neither based on the 3 prime saves nor is a mental effect. Lastly, the uses of STR damage directly help this spell land.

    I'm just wondering if as a populous we have a tool in our disposal that, while situational, isn't getting the attention it probably deserves and may be quite usable in various places.
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  18. #18

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    Quote Originally Posted by Talon_Moonshadow View Post
    Your shock and awe confounds me as it gives no answers other than you are in shock and awe.
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  19. #19
    Community Member Bunker's Avatar
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    Quote Originally Posted by MrCow View Post
    Your shock and awe confounds me as it gives no answers other than you are in shock and awe.
    You will have to excuse Talonkage there Cow. He is simply roleplaying.
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  20. #20
    Community Member Kraak's Avatar
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    Quote Originally Posted by MrCow View Post
    It took me a bit but I think I found a place where a ranger's snare may have some applicable use in an endgame setting.

    Visions of Destruction - Fire Bat Detonators

    The things should have an STR around 6, which means a DC 18 snare would be fully effective (and a DC around 15-17 would have pretty good success). I know in a standard setting it is ludicrous to consider having a ranger doing crowd control, but at least it should be effective there.
    It might also help solo'ing efforts. For giggles, I took maximize and empower heal on my ranger - just to see. Cure serious is 150-190ish. And got a max crit of 394 for 60 sp. Now working on the torque and concordant opposition items to see what the mana regen rate looks like in practice.
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