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Thread: Acrobat Kensei

  1. #1
    Community Member Jonny_D's Avatar
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    Default Acrobat Kensei

    The concept was DPS both straight up and with sneak attack, with the ability to survive when agro is aquired. Looking for tips, suggestions on gear enhancements and feats. The toon is leveled to 17 already.

    Sasi Minx
    Level 20 Lawful Good Human Female
    (6 Fighter \ 2 Monk \ 12 Rogue)
    Hit Points: 347 +60 +10 +45 +20 +30= 512 hp
    Spell Points: 0
    BAB: 16\16\21\26\26
    Fortitude: 19 +2 hogf +3 Icy +4 GH= 28
    Reflex: 22+2+3+4= 31
    Will: 13+2+3+4= 22

    Gear:
    Cloak: GS neg/pos/air +6 wisdom, +1 int skills, +5 Cha Skills
    Necklace: Min2 45HP, Heavy Fort, +5 Protection, Saves Ritual
    Helmet: +6 Cha/ Minos Legens
    Belt: Knosts +6 con, GFL, Frenzied Berserker Set
    Trinket: Head of Good Fortune/ Bloodstone/ Arrowhead
    Boots: Anchoring/ Featherfall/ Striding 30%
    Gloves: +6 Dex
    Goggles: Tharnes
    Ring: Encrusted +6 Str, exceptional Str+1, Exceptional Str+2
    Ring: Chattering
    Bracers: +8 Armor
    Armor: Icy Raiments +4 Dodge AC, +3 Resistence
    Weapon: Offhand GS Radience2 Scimitar (Holy, Excep Dex+1, +4 insigh AC)
    Mainhand: Situational

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 17 27 +6 item +1 except +2 Except = 36 str (+13)
    Dexterity 16 23 +6 item +1 except = 30 (+10)
    Constitution 14 18 +6 item = 24 (+7)
    Intelligence 8 10+ 6 item = 16
    Wisdom 8 12 +6 item = 18 (+4)
    Charisma 11 14+6 item = 20 (+5)
    Tomes Used
    +2 Tome of Strength used at level 2
    +2 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +2 Tome of Intelligence used at level 20
    +3 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20

    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding

    Level 2 (Rogue)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion

    Level 3 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Automatic) Trap Sense

    Level 4 (Rogue)
    Ability Raise: DEX
    Feat: (Automatic) Uncanny Dodge

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip

    Level 6 (Rogue)
    Feat: (Selected) Two Weapon Defense

    Level 7 (Rogue)

    Level 8 (Rogue)
    Ability Raise: STR

    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Skill Focus: Use Magic Device

    Level 10 (Rogue)
    Feat: (Automatic) Improved Uncanny Dodge

    Level 11 (Rogue)

    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Rogue Bonus) Crippling Strike

    Level 13 (Monk)
    Feat: (Monk Bonus) Mobility
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Unarmed Strike

    Level 14 (Rogue)

    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Meditation

    Level 16 (Rogue)
    Ability Raise: STR

    Level 17 (Fighter)

    Level 18 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

    Level 19 (Fighter)

    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II



    AC Breakdown:
    10 Base
    +8 Armor
    +4 Dodge Icy Raiments
    +4 Insight
    +1 Dodge feat
    +3 Dodge Chattering Ring
    +5 Protection
    +10 Dex bonus
    +1 Alchemical Armor
    +4 Wisdom bonus
    +1 TWF Defense
    +2 Defensive Fighting
    +4 Mobility
    57 AC Beholder proof

    +3 Barkskin
    +4 Shield Wand
    +1 Haste
    65 AC Self buffed

    +2 Recitation
    +2 Ranger Barkskin
    +4 Bard song

    73 AC Raid Buffed

    +2 from Dex +4 bonus from "showtime" x5 for 1 minute
    +6 Improved Uncanny Dodge x8 for 30 second back to back 4 min total (for when I pull agro by mistake)
    81 AC Boosted

    +5 Paladin Aura
    86AC Stars Aligned for 4 minutes

    DPS notables

    Spring attack

    +13 damage strength
    +1 damage Kensei Scimy Master (+2 crits)
    +2 damage Frenzied berzerker set bonus
    +2 weapon spec
    +18 damage constant before crit multiplier

    +12 sneak attack enhancement
    +8 Sneak attackTharnes Goggles
    +6d6 lvl 11 rogue sneak attack
    +20 +6d6
    Last edited by Jonny_D; 10-11-2009 at 02:02 PM.

  2. #2
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    Just curious, but why the second monk level? I realize it has a few nice perks (+1 all saves, extra feat, wisdom +1) but isn't rogue 13 a whole lot more desirable?

    Rogue 13 - +1d6 SA, Subtle Backstabbing IV, Special Ability (would recommend Improved Evasion)

    I actually have a Rogue 13/Fighter 6/Monk 1 that uses handwraps (mostly just for the attack speed) in progress, and I couldn't really justify taking a second level of monk. Improved Evasion alone offers far more survivability where you'll need it since you're going to be running into melee with big nasties.

    -TcJ

    EDIT: Yeah with two toughnesses planned I'd drop one of those in a heartbeat if it meant Improved Evasion.

  3. #3
    Community Member Jonny_D's Avatar
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    2 monk levels due to poor planning...Kensei was not announced and I was going a different direction then 13r 2f 5m if I recall. Basically I give up sa 13, and improved evasion for 28 hp (toughness and tortoise) and +2 to will save and +1 AC (extra wisdom point) believe me if I could go back and take the monk level out I would consider it strongly
    Last edited by Jonny_D; 10-06-2009 at 12:09 PM.

  4. #4
    Community Member Goldeneye's Avatar
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    Pretty Good. I definitely agree with TrenchcoatJesus in the fact that 13 rogue / 6 fighter / 1 monk would be better.

    In terms of race, I don't see the benefits of Human.
    If you are going AC/TWF, halfling sneak attack is a small but nice addition. You also get some bonuses to saves and other small benefits.

    I have seen a few similar builds that Quarterstaves and lvl 1 wind stance, go WF, due to the extra Power Attack AP, grab the THF feats and get WF THF bonuses.

    In terms of FEATS, Dodge/Mobility/Spring attack are poor choices if you aren't going tempest. end-game to-attack isn't an issue, the -4 penality really isn't that bad.

    In conclusion, If you are going TWF: 13 Rogue / 6 Ranger / 1 monk Assassin build might work better.

    If you are going THF acrobat w/ Qstaves, 16 Rogue / 6 Fighter / 1 monk WF makes the most sense.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  5. #5
    Community Member Jonny_D's Avatar
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    yup, 13 rogue is better , halfling is an option but not enough skill points later on or enhancement points as the only human enhancements I use are stat raises and the third tier of racial toughness. Halfling would also reduce the utility of non SA damage that I am going for by losing 3 points of strength putting me at an odd number. As far as AC goes, With 8 clicks of improved uncanny dodge the extra 2 ac from halfling dex isnt a big enough pay off for the loss in continuous damage, hit points (odd con and 1 lower tier of racial tough) as well as the loss of a feat (no spring attack).

    And all that being said as the first sentence of the OP says, the build is lvl already 17 and 6 fighter is better than 13 rogue and I cant go back and change race or class. Thats why I'm looking for doable specific tweaks to gear an enhancement choices to get the most out of a build that is already done. Any comments of how to improve the existing build will help me greatly. Comments to optimize the build from creation are ok but not really what I'm looking for here. As I can plan another from th ground up build with all the new info from mod 9.

  6. #6
    Community Member Jonny_D's Avatar
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    Forgot to add the +4 AC from Mobility while tumbling.

    the -4 from movement + the -2 from using an oversized off hander is significant on elite

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