
Originally Posted by
bjlinden
It seems to me this could be addressed fairly easily by simply making the source for whatever RNG they use public. Sure, they have no way to prove that's what they're actually using, but I don't think it would really matter. Between the people who say "haha, I got an uber character on my first roll" and the more levelheaded folks who understand the Gambler's Fallacy, I have a feeling that people who make those kinds of accusations without some really hard evidence will be looked on as quacks and conspiracy theorists. There have already been similar accusations made about the drop rate of leveling sigils, and nobody's taken them seriously, have they?
I suppose one could argue that this could open up doors for people trying to take legal action against Turbine, but I don't see any of these ever even getting off the ground. You're not "gambling" for money, or even a vague representation of money, like Turbine points, and that's what gambling laws cover. There's no court in the world that would recognize an 18 charisma as legal tender.
Yeah, that's the beauty of it! You see, I'm not advocating this idea because I think it's a more efficient method of character generation, or that it would have a particularly positive impact on gameplay in and of itself. Heck, I know I wouldn't do it myself, except possibly for one or two quick rolls for good luck when I go to make a new character. I'm advocating it because it would make Turbine tons and tons of money. And more money for Turbine equals more money they can THEN spend on making the game better for all of us.
Perhaps they could fix it so that the highest you could get would be a 17? I think that would fix any game balance issues that something like this would bring up. Like people have been saying in all the 32 point build threads, a few extra ability points aren't going to make or break a build.
While a die-rolling system isn't NECESSARILY the best way to implement this, (even though I like the idea) I wouldn't attach it to something completely cosmetic, either. Nobody would ever use it, and thus it would defeat the purpose of making Turbine money.
Most games that I can think of with a microtransaction model use some sort of lottery, after all. Admittedly, my experience with them is fairly limited and I'm mostly thinking of facebook app style games, but some sort of lottery with a chance to win a very powerful item is hardly a new idea, and could still make Turbine a lot of money.
I would totally play the heck out of that, btw.