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  1. #1
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    Mar 2006
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    Default Wand Mastery vs Rogue UMD

    Quiz time: Between Rogue and Sorcerer, which class is better at using a divine scroll, such as of Heal?

    In D&D, the answer is Rogue, because he has the UMD skill to read it. Even if the sorcerer did manage find the skillpoints to train it, he'd be limited to half ranks and his charisma won't quite cover the gap.

    But in DDO, the answer is Sorcerer, by far. Both of them can manage to cast the scroll, but only the Sorcerer can spend AP to get from 25% to 55% more healing out of each one.

    This is an inversion of the intended relative abilities of the classes: Bards and Rogues should be the best at UMD, as they're the only ones who can get complete ranks. (And bards should be on top, because they'll tend to have charisma). But it turns out that Wand Mastery can make any of the 5 classes who get it better at UMD tasks than a Rogue is. We can be sure that the sorcs and wizards who train Wand Mastery don't actually want it for offensive wands, and unless they're WF they probably don't want it for items with spells of their class either.

    It makes little sense for a Sorcerer to have an enhancement that works on Cleric spell items, because he's actually less-good at divine magic than a Rogue is. I wouldn't suggest nerfing those enhancements though. An obvious fix would be to just allow Rogues to train Wand and Scroll Mastery, although that would feel a bit weird because it seems like a caster thing. Here are two alternative approaches (all of which could be used):

    1. A new special ability, part of the same list with Imp Evasion and Crippling Strike, which offers spell-item amplification (and probably some other bonuses)

    2. Rename the Mechanic specialty to Mastermind, and in addition to the current (unimpressive) benefits, give it +1 (per tier) to wand/scroll DC and charisma skills, and +15% (per tier) to wand/scroll effect.
    Last edited by Angelus_dead; 10-05-2009 at 02:24 AM.

  2. #2

    Default

    Quote Originally Posted by Angelus_dead View Post
    It makes little sense for a Sorcerer to have an enhancement that works on Cleric spell items
    it makes sense to me, both Cleric and Sorcerer are casters, rog is not. The enhancement is called "Wand and Scroll Mastery", and both arcane and divine scrolls are scrolls.

    i don't mind you add any new enhancement to boost the self-healing capability of the super-DPS rog class. Just not to nerf the sorc.
    Last edited by ddoer; 10-05-2009 at 02:40 AM.
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  3. #3
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    Nov 2006
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    Default

    My main toon is a Rogue, heavy on UMD, and I have to agree ... (honestly, I feel like too many of the rogue's abilities are too liberally available for practical use to other classes, but before I digress this thread off-topic, back to your post ... I like the idea of the 2 enhancements. The mechanic enhancement is rather worthless, and I couldn't envision anyone using it for more than a specific mob/quest, then respecing afterward. How about the concept of a rogue with a high enough UMD gaining an ability/enhancement that would allow multiple uses of a scroll in a quest? Of course you'd have to cap it somewhere, so they just couldn't raise dead over and over, but still, maybe some reciprocating scale of spell level / number of uses would work (so a level 1 scroll could be used x times - x being the highest number? I suppose there might be some spells in that mid-range that would get too many uses, I don't really know ... just a thought. Anyway, I do agree with you, though.

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