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  1. #1
    Founder Joseph's Avatar
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    Default Bow ROF (question / statement)

    Let me say that I agree and also think it sucks that ranged combat is not more accepted. With that in mind, what happens if ranged combat is improved?

    I am just curious, but there are discussions I am reading about bow ROF and increasing it or the damage.

    I was wondering what sort of real DDO example someone could cite that they were looking at the difference for.

    To be more specific, at, quest level, would you say the ranged in Delera's was ineffective on normal (where there are nothing but ranged archers nailing people and you try to run past)?

    At what point would it be effective? When there are many archers, and their ROF increases to the point that an unprotected arcane (just an example) can be shot down in less than ten seconds, what happens to the rest of the party?

    Personally more class specific ranged options like the Arcane Archer would do wonders for ranged (poisons, web effects, things like that), but then I do not know how 'allowed' that sort of thing is these days (I always thought Rangers were a mix of fighter and wizard more so than cleric - but that was just me).
    The only difference between a weed and a flower is survival skill - Joseph

  2. #2
    Community Member Gleipner's Avatar
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    Just cut the **** manyshot timer by half or 2/3rds and your all set. (atleast for deepwood sinper and arcane-archer)

  3. #3
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Gleipner View Post
    Just cut the **** manyshot timer by half or 2/3rds and your all set. (atleast for deepwood sinper and arcane-archer)
    Which still does not help a Barbarian who is trying to kill a gnoll archer on a ledge that he cannot reach. Or worse, a dex based Rogue.

    Increasing the damage that a ranged specced char does, is not a fix.

    We need a fix that increases it for others too.
    That way players will actually use it when it makes sense to do so.

    As it is, even when there is no other way to kill something, players will not use ranged weapons....because with the slow rate of fire (for everyone) it is completely useless.

    But Manyshot actually does a huge amount of damage.

    With my mutt build low Bab (only three arrows), I can pull agro off of just about anyone. How is that much DPS gimped?
    People assure me that the agro mechanic makes no preference for a ranged attacker.
    Therefore, I must be actually doing more damage than almost anyone else in my party with manyshot.
    Even weaiting till the biggest bosses in the game are at half HP before I use manyshot, will still immediately get me agro.

    Which must mean that manyshot does a whole lot of damage.

    No....changing manyshot is not what the game needs.


    Changing the speed for everyone is what the game needs.

    Making a change that encourages a whole party of melee specced chars to use ranged combat when it is tactically smart to do so is what is needed.

    Air Elemental? Well, I guess we should all pull out our bows. Oh, wait....no...we fire bows like crippled snails....that won't work.

    I can't jump up and reach this guy......maybe a bow?....nah...how stupid of me to even think that in DDO.

    Dang, that monster puts out a lot of melee damage....maybe we should.......oh...nevermind.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  4. #4
    Community Member enarus's Avatar
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    You are a barb not a ranger. your Ranged dmg does not define your class. The rangers are skilled with bows and should be able to deal more dmg thus making them usefull sadly this is not the case.

  5. #5

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    Quote Originally Posted by enarus View Post
    You are a barb not a ranger. your Ranged dmg does not define your class.
    Rangers are not about ranged combat.
    Last edited by Borror0; 10-04-2009 at 09:54 PM.
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  6. #6
    Community Member enarus's Avatar
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    Quote Originally Posted by Borror0 View Post
    Rangers are not about ranged combat.
    LulWut?

    http://www.youtube.com/watch?v=8WtTPojdXI8
    Last edited by enarus; 10-04-2009 at 09:53 PM.

  7. #7

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    Quote Originally Posted by enarus View Post
    LulWut?
    I'm totally serious. What tells you that "Ranged dmg does not define [the ranger] class"?
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  8. #8
    Community Member enarus's Avatar
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    Quote Originally Posted by Borror0 View Post
    I'm totally serious. What tells you that "Ranged dmg does not define [the ranger] class"?
    Plz Watch http://www.youtube.com/watch?v=8WtTPojdXI8

  9. #9

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    Quote Originally Posted by enarus View Post
    Yeah, I can see many factual errors that have no relation to the game's design or to the design of 3.5 D&D. It was clearly written, around four years ago, by a PR dude that had no idea what he was talking about. If ranger were about ranged combat, they would have been designed as such both in D&D and in DDO.
    Last edited by Borror0; 10-04-2009 at 10:10 PM.
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  10. #10
    Community Member Letrii's Avatar
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    Quote Originally Posted by Borror0 View Post
    Yeah, I can see many factual errors that have no relation to the game's design or to the design of 3.5 D&D. It was clearly written, around four years ago, by a PR dude that had no idea what he was talking about. If ranger were about ranged combat, they would have been designed as such both in D&D and in DDO.
    If rangers are not about ranged combat, why are half their feats for ranged combat?

  11. #11
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    Quote Originally Posted by Letrii View Post
    If rangers are not about ranged combat, why are half their feats for ranged combat?
    If half of Xs are Y, then the other half of X is not Y.

  12. #12

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    Quote Originally Posted by Letrii View Post
    If rangers are not about ranged combat, why are half their feats for ranged combat?
    In 3.5 D&D, it is possible for their feats to be about ranged combat but it's not necessary since the player has the choice between TWF or ranged. As a result, even if ranged combat would be useless, it would be entirely possible to build a solid ranger without any problem.

    In DDO, the PrEs accomplish the same effect by being mutually exclusive.
    Quote Originally Posted by Angelus_dead View Post
    If half of Xs are Y, then the other half of X is not Y.
    Also a good point.
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  13. #13
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by Letrii View Post
    If rangers are not about ranged combat, why are half their feats for ranged combat?
    The class name "Ranger" comes from the idea of ranging far and wide. Just like a forest ranger in the US Forest Service today. Rangers happen to have bow feats and skills because when you are walking for miles on end in the woods, it helps to be able to shoot animals for food, etc.
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  14. #14

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    Quote Originally Posted by HumanJHawkins View Post
    The class name "Ranger" comes from the idea of ranging far and wide. Just like a forest ranger in the US Forest Service today. Rangers happen to have bow feats and skills because when you are walking for miles on end in the woods, it helps to be able to shoot animals for food, etc.
    What are you talking about? Ranger equals ranged!
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  15. #15
    Community Member Letrii's Avatar
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    Quote Originally Posted by HumanJHawkins View Post
    The class name "Ranger" comes from the idea of ranging far and wide. Just like a forest ranger in the US Forest Service today. Rangers happen to have bow feats and skills because when you are walking for miles on end in the woods, it helps to be able to shoot animals for food, etc.
    Did I miss a post saying rangers were so named due to being ranged dps?

  16. #16
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by Letrii View Post
    Did I miss a post saying rangers were so named due to being ranged dps?
    Yep.
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