Good show. One topic I've taken great interest in (obviously if anyone is aware of my forum activity, they know I've stepped into the ring again on this subject, much like the respec thread).
About the 28/32 pt conversioin -- I'm thinking if they're going to do ANY of that, it will be in respecs (and in about a year) as an upconvert from 28 to 32 point characters. It will either be sold as part of the respec kit or it will become a free upconvert for 28 point characters that achieve 1750 favor (and thus retroactive with all characters that reach that mark, giving another reason for old parked 28 pt builds to be played).
I agree with the camp that says 1750 should be a reward (and a goal to achieve). I think nickels and dimes on every aspect of DDO cheapen the experience -- there need to be in-game reasons to play through the content. 1750 is one of those motivational factors to play through the content. It's not a grind when set in comparisson to Greensteel Sets, Icy Runs, or Tapestry/Scale Collecting.
A true grind would be something like the SWG Jedi Unlock System. That takes months of 10+ hour days playing and hundreds of thousands of players all did it willingly to try to unlock a jedi.
Anyway, not to derail the entire show that we're all listening to -- the 32 pt sales idea certainly will be a dollars over time debate (we've been talking about it for 2 days in the thread in General Forums).
Factors to Consider:
- Required Content to Unlock 1750 = VIP or Adventure Pack Sales (F2P cannot unlock with total favor available to them at less than 1,000 on elite)
- Time to Play to unlock 1750 = Resources Used ie Potential Item Sales
Whether the sale of 4-5 adventure packs (Tangleroot, Catacombs, Necropolis, Gianthold, & Menechtaurn) plus potential sales in resources is worth more/less than outright selling a 32 point conversion or start remains in the hands of Turbine's sales analysis & play analysis. As stated in the show, it also remains in a Cost Factor of implementing the mechanic to do so.
The one thing I think many are forgetting is that this mechanic is not an easy piece of code. It is one of the great DDO Mysteries (how do we retroactively apply via code the skill points for Intelligence gains without erroneously handing out free intelligence skill points?) This code has been requested for 2 years and it has been previously stated (in 2006/7) that the code was considerably challenging. It will be some time (programming time) for the respec mechanic to come to game. It will take some time for a upconvert to be viable as well. The only quick 'n dirty solution is the direct sale of the 32 point character stats from level 1 -- most of that code is available and needs to only be ported as an object for sale in the Turbine Store.
I think by the time this may or may not be resolved, one key thing will have happened: Those that TRULY want 32 point builds (out of the new rush of players) will have already begun, be near and/or already unlocked their 32 point builds on the server of their choice by the time this mechanic is available. Cannith, a completely unestablished server, has players by the dozen already playing 32 point builds. By Christmas I would venture to say roughly 30-50% of the Cannith population (those that want it) will be playing 32 point characters.
In the meantime, Turbine would probably profit more if they sold plat (as per plat farmers, but better prices) to enable players that want to try Chains of Flame Elite on their journey to 1750, but don't have the scrolls/pots/wands to cut it.