Basic idea is to make use of the "tactics" of a Fighter. My attempt is to get The Save DCs up as high as I can, dish out soild DPS, and have fun watching.
Dwarf (the Dwarf Enhancements grant a +3 to the DC on both Trip and Stunning Blow)
Starting Stats:
Str: 18 (all level stat points here)
Dex: 15 (TWF, will get +2 tome for ITWF/GTWF)
Con: 10
Int: 11 (CE for Improved Trip, Still hoping for that +2 tome!)
Wis: 8
Cha: 6
If I had the 32 Point build, I'd raise Con a bit more, but work with you have, right?
Feats: (in no particular order)
1) Weapon Focus: Bludge
2) Weapon Specialization: Bludge
3) Greater Weapon Focus: Bludge
4) Greater Weapon Specialization: Bludge
5) Superior Weapon Focus: Bludge
6) Two Weapon Fighting
7) Improved Two Weapon Fighting
8) Greater Two Weapon Fighting
9) Stunning Blow
10) Combat Expertise
11) Improved Trip
12) Power Attack
13) Improved Critical
14) Iron Will
15) ???
16) ???
17) ???
18) ???
Enhancements:
Kensai 3
Kensai 2
Kensai 1
Kensai Wep 3
Kensai Wep 2
Kensai Wep 1
Warhammer Spec. 2
Warhammer Spec. 1
Crit. Accuracy 4
Crit. Accuracy 3
Crit. Accuracy 2
Crit. Accuracy 1
Attack Boost 4
Attack Boost 3
Attack Boost 2
Attack Boost 1
Fighter Stunning 4
Fighter Stunning 3
Fighter Stunning 2
Fighter Stunning 1
Fighter Trip 4
Fighter Trip 3
Fighter Trip 2
Fighter Trip 1
Dwarven Tactics 3
Dwarven Tactics 2
Dwarven Tactics 1
Fighter Strength 3
Fighter Strength 2
Fighter Strength 1
Fighter Weapon Alacrity
I went dual wielding for the double save on first hit, and I'm hoping to get one "weighted" and one "vertigo" to up the DCs. Thoughts? Suggestions?