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Thread: PVP quest.

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    Default PVP quest.

    A quest in which one team works against the other. Maybe both teams have a tent across the map and have to guard some npcs or something. Lots of npc bad guys would spawn from a cave in the middle and attack both teams evenly. If you really want you can brave the higher ground above the cave and fight through a medium amount of baddies to hassle the other team with some PVP. Make it so both teams always get exp but the winner gets the items!

    I grow tired of hearing the "THIS ISN'T WoW YOU NUB!" nay saying too. Lets face it. Players fighting other players peaks the interest of many. And it is a big audience to cater to if you wish it.

    Isn't it about time to include ONE pvp quest?

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    Community Member hydra_ex's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    A quest in which one team works against the other. Maybe both teams have a tent across the map and have to guard some npcs or something. Lots of npc bad guys would spawn from a cave in the middle and attack both teams evenly. If you really want you can brave the higher ground above the cave and fight through a medium amount of baddies to hassle the other team with some PVP. Make it so both teams always get exp but the winner gets the items!

    I grow tired of hearing the "THIS ISN'T WoW YOU NUB!" nay saying too. Lets face it. Players fighting other players peaks the interest of many. And it is a big audience to cater to if you wish it.

    Isn't it about time to include ONE pvp quest?
    Ignoring some of the flaws in your suggestion, I'll just answer the last question you pose.

    No.
    Implementing another manifestation of a broken mechanic is a good idea. First recommend a way to improve PvP, and then, maybe, somewhere down the road, we can talk about a "pvp quest".
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    Quote Originally Posted by hydra_ex View Post
    Ignoring some of the flaws in your suggestion, I'll just answer the last question you pose.

    No.
    Implementing another manifestation of a broken mechanic is a good idea. First recommend a way to improve PvP, and then, maybe, somewhere down the road, we can talk about a "pvp quest".
    Listen here nay sayer. A quest involving npc goals and pvp could be easily and quickly do-able. Then bring more attention to broken pvp aspects. It would then get fixed faster instead of it always being a ignored black hole of negativity and taboo.

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    Community Member Visty's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    Listen here nay sayer. A quest involving npc goals and pvp could be easily and quickly do-able. Then bring more attention to broken pvp aspects. It would then get fixed faster instead of it always being a ignored black hole of negativity and taboo.
    and those ''fixes'' will affect pve and kill the game

    no thanks
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    Quote Originally Posted by Visty View Post
    and those ''fixes'' will affect pve and kill the game

    no thanks
    Now that his a big misconception. Of course you are going to have to divvy out more power and restrain some ONLY for pvp. And not apply in pve. And maybe bump up certain other things to make underpowered things more usable for pvp only.

    A rogue laying on the ground for a whole minute in pvp isn't really fair. And a wizard that was tripped and and get up for 30 seconds isn't really fair either.

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    To have PvP, you have to balance the classes. To balance the classes, you will destroy PvE. THen you would have an mass exodus leaving the game.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

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    Quote Originally Posted by DoctorWhofan View Post
    To have PvP, you have to balance the classes. To balance the classes, you will destroy PvE. THen you would have an mass exodus leaving the game.
    Have a pvp scale and a pve scale.

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    Community Member Visty's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    Now that his a big misconception. Of course you are going to have to divvy out more power and restrain some ONLY for pvp. And not apply in pve. And maybe bump up certain other things to make underpowered things more usable for pvp only.

    A rogue laying on the ground for a whole minute in pvp isn't really fair. And a wizard that was tripped and and get up for 30 seconds isn't really fair either.
    so you want massive time spend on 1 (in words: one!!) quest to balance classes against each other as the devs cant even fix the simplest bugs

    as i said, it will kill the game

    no thanks
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    Quote Originally Posted by Visty View Post
    so you want massive time spend on 1 (in words: one!!) quest to balance classes against each other as the devs cant even fix the simplest bugs

    as i said, it will kill the game

    no thanks
    Well for that aspect how would 1 little quest kill the game? If it was free then those that didn't enjoy it simply wouldnt go. Those that would might build teams to play it. Or have an auto join that adjusts the CR of the npcs it sends at the respective teams based on the teams individual levels.

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    Community Member Dragonhyde's Avatar
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    If you leave out pvp from the equation, the idea of 2 six man teams in competion to complete a task in a quest would be interesting to me at least
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    Community Member Visty's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    Well for that aspect how would 1 little quest kill the game? If it was free then those that didn't enjoy it simply wouldnt go. Those that would might build teams to play it. Or have an auto join that adjusts the CR of the npcs it sends at the respective teams based on the teams individual levels.
    semms you dont play long yet

    turbine has a big problem keeping the endgame entertaining us, even in the last mod, which took over a year to develop they just managed to get 6 highlvl quests. and 2 of those are very short ones

    now, youre one quest will need a totally overhaul of spells and abilitys. that will take time. time turbine doesnt have

    also, it is a quest only like 5% of the population will enjoy as the rest are plain noobs (might sound hard, but pvp isnt fun if you have no chance at all)

    casters are too powerful, melees suck

    thats the way dnd works

    so, lets imagine your quest founds it way ingame:
    instead of the 8 new highlvl quests we get that 1 pvp quest
    only 5% of the population play it
    the rest leaves the game in frustration
    ddo is dead

    easy as it is

    also, once you give a reward for either team, it will get exploited
    i could tell you how but i doubt youll understand it
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  12. #12

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    Quote Originally Posted by dirtpoorchris View Post
    Have a pvp scale and a pve scale.
    ??

    That wouldn't work. Really. Not even counting the time Turbine doesn't have to do this, All I can see is trouble. People would be complaining that rogues can do adda yadda in PvP whay can't they do it in PvE and visa versa.

    TWO: PvP should not be rewarded. Ever. THis includes XP. That forces the population to PvP for certain items and the PvP crowd to "skip" most of the PvE eviroments and be clueless on how end game raids work.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

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    Quote Originally Posted by DoctorWhofan View Post
    ??

    That wouldn't work. Really. Not even counting the time Turbine doesn't have to do this, All I can see is trouble. People would be complaining that rogues can do adda yadda in PvP whay can't they do it in PvE and visa versa.

    TWO: PvP should not be rewarded. Ever. THis includes XP. That forces the population to PvP for certain items and the PvP crowd to "skip" most of the PvE eviroments and be clueless on how end game raids work.
    They have to be doing better now that they have this f2p thingy. It got me back into the game. They have some clever banners. The fighting broccoli one really made me laugh. I think if they spent time making a very good aspect of the game that is almost completely new to it.... Well it would build a huge base if just done right.


    When party members got mad at each other in the DnD games I played it almost seemed balanced if everyone played their character right. I always got massive joy when I would be mind controlled and the DM would let me play my own character still and target my party members because I was so vicious.

    *cast true strike *called shot the eye ball

    At least recycle the Arena for VON part 2 and turn it into a pvp arena with quests.
    Last edited by dirtpoorchris; 10-03-2009 at 04:38 PM.

  14. #14
    Community Member Visty's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    At least recycle the Arena for VON part 2 and turn it into a pvp arena with quests.
    its von1, not 2

    see, another reason against that pvp quest, you dont even know where the arena is
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    Quote Originally Posted by Visty View Post
    its von1, not 2

    see, another reason against that pvp quest, you don't even know where the arena is
    Yes... because one statement is flawed another is a horrible idea. Distraction tactics at its best.

  16. #16
    Community Member Letrii's Avatar
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    Show me one game that balanced PVP without changing how class abilities work in PVE.

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    As you can see OP, not going win friends with PvP in DDO.

    It is a lost cause - and for all the right reasons.

    Your PvP is rightly confined to current PvP Arena's, Brawls, and Challenge System.

    Please use those and leave the rest of the game for us to enjoy.

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    Maybe you are all right. Maybe PVP is a black hole of doom for this game. But if that is the case I will hit level 20, get bored and stop subscribing when I find all there is to do is be a loot ho. I don't get why people shun more pvp stuff SOO much when all they have to do is not participate in it if they don't like it. Is this a game where you get to level 20 and then quit? Or maybe roll up another character get him to 20 and then quit after finishing your next character?

  19. #19
    Community Member Visty's Avatar
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    Quote Originally Posted by dirtpoorchris View Post
    Maybe you are all right. Maybe PVP is a black hole of doom for this game. But if that is the case I will hit level 20, get bored and stop subscribing when I find all there is to do is be a loot ho. I don't get why people shun more pvp stuff SOO much when all they have to do is not participate in it if they don't like it. Is this a game where you get to level 20 and then quit? Or maybe roll up another character get him to 20 and then quit after finishing your next character?
    pvp will affect pve and change it

    noone wants pve to be changed (not that dramaticly at least)

    thus no pvp

    and once youre made your char perfect then yes, then youll prolly quit but that doesnt happen when you reach 20
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    Quote Originally Posted by Visty View Post
    pvp will affect pve and change it

    noone wants pve to be changed (not that dramaticly at least)

    thus no pvp

    and once youre made your char perfect then yes, then youll prolly quit but that doesnt happen when you reach 20
    I don't see what would be so hard about just making it so that if you cast command on a player it checks every second vs laying down for a **** minute. ON PLAYERS ONLY. Have it to the same old thang to monsters.

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