Updated.
Swapped locations of Greensteel. The original locations were technically viable, but for a solo artist casting Deathward from a clicky it now costs 45 hp instead of 300 SP.
Updated.
Swapped locations of Greensteel. The original locations were technically viable, but for a solo artist casting Deathward from a clicky it now costs 45 hp instead of 300 SP.
The nerfing will continue until morale improves!
I think it's nice that someone put the work into do this (as the most Sorc builds have been human) and incoperated the feedback.
The grumpy people are annoying, but the updated OP is good.
By coincidence, I rolled a very similar build a couple months ago; EXACT same stats. He's level 16 now, and he's been a ton of fun. We have a few differences:
1) Stealth. I strongly recommend you take Invisibility and use it whenever you can. It's good to know how the AI responds to invisibility under various circumstances. As a matter of personal preference, I also took ranks in Hide and Move Silently (no ranks in Intimidate and fewer ranks in Balance). I'm not sure what moderate stealth skills will allow me to do, but that's what I'm hoping to find out.
2) Mass Suggestion. In the content where it actually works, it's the best level 6 spell, hands down. Seriously, anyone building a sorcerer, make Mass Suggestion your first level 6 spell pick. You can switch it out when you start fighting devils, if you so desire. Just remember to cast it BEFORE your party gets aggro.
3) Enlarge. I love Glitterdust. I love Firewall. I love Mass Suggestion. I love being able to dump these spells on monsters that are too far away to get aggro on me under the new AI rules. This is very much a matter of preference; once I make my level 18 feat pick, it looks like I'll be missing Empower or Quicken, both of which are important. On the subject of feats, I would also like to take Toughness, but I doubt that's going to happen.
4) Chain Lightning. Until Turbine gets around to fixing it, you need Enlarge to make it work properly. I'm still undecided on my preferred method of nuking; if I go lightning/acid, though, I want Chain Lightning over Ball Lightning; it's better damage, and it's easier to target.
There are other differences in our spell picks, but it's level 6 that has the real tough decisions; I would love to be able to have Flesh To Stone, Disintegrate, Reconstruct, and Tenser's Transformation. Meanwhile, I wouldn't feel choked up if I had to give up Banishment for Symbol of Stunning, and you probably wouldn't feel too bad about giving up Scorching Ray for a utility spell, seeing as you have other single-target nukes.
At the time I write this message I am level 16. You're right about Scorching Ray--if it is subject to Fire damage I'd rather cast Wall of Fire, and if I am looking for single-target DPS I usually go for Force Missile. Invisibility is a spell I have been considering as a replacement, now that it seems to function similarly to how one would expect it to (woo hoo for new AI!).
The nerfing will continue until morale improves!
This character is nearly capped now, and while my 20th Shroud completion is still quite a ways away, I'm not sure if a +45 hp item is best built as a dual-purpose Concentration item.
Can anyone confirm whether or not multiple Concordant Opposition items have an individual chance to proc? If they do, that would be much more valuable than +13 concentration (especially considering that this build uses Quicken nearly everywhere except buffing).
The nerfing will continue until morale improves!
Updated.
My manifestation of this build ("Hydraulics") is now capped and has all major equipment required for the build, minus the Litany. As screenshots of Epic items keep coming in, I will continue to modify equipment goals.
As for Scorching Ray versus Invisibility:
Invisibility, while not useful in most quests or situations, is invaluable in certain high level quests. I am not missing Scorching Ray in the least.
The nerfing will continue until morale improves!
I did for a while, but now I don't have to.
The nerfing will continue until morale improves!
Updated.
After much consideration, I have eliminated Incendiary Cloud and replaced it with Otto's Irresistible Dance. Incendiary Cloud was intended for DoT DPS against the Abbot, who is vulnerable to fire spells but immune to Wall of Fire. With many casters utilizing the new Phoenix Regalia, taking Incendiary Cloud on a caster incapable of using the +50% Fire 9 clickies is pointless when there is almost always a caster in the group who is able to cast a more powerful Cloud.
The nerfing will continue until morale improves!
Quest Specialties:
-Removed Amrath
-Added Epic Vault of Night
Skills:
-Updated totals to reflect new equipment.
Spells:
-Added Meteor Swarm, removed Summon Monster IX
-Added Incendiary Cloud, removed Mass Repair Critical
-Added Cloudkill, removed Break Enchantment
Equipment:
-Removed Amrath Con+GFL belt
-Removed Dragontouched Docent
-Removed Green Steel goggles
-Removed Minos Legens
-Removed Skiver
-Removed ToD Str6+charisma3 ring
-Removed Vile Blasphemy
-Added Concordant Opposition Green Steel helmet
-Added Concordant Opposition Green Steel weapon
-Added Epic Belt of the Mroranon
-Added Epic Bramble-Casters
-Added Epic Ring of the Silver Concord
-Added Epic Kundarak Warding Shield
-Added Epic Spectacles of Spirit Sight
-Added Epic Tinder
-Added Epic Torc of Prince Raiyum-de II
-Added Singed Belt
Added more screenshots of items.
Last edited by mediocresurgeon; 03-13-2010 at 09:57 PM.
The nerfing will continue until morale improves!