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Originally Posted by
Junts
The difference between your caster and a wf caster who can be trusted to kite Suulomades during ToD with no babysitter.
I am guessing you are still pretty new to the raid or at least are not aware of current tactics. Anyone with jump can easily kite Suuly (regardless of hitpoints and baby sitter). My caster also kites the shadow devils. With all due respect, I don't think you yet understand that squishy is a play style.
A high save is a tool, if you have it you can use it to your advantage by engaging in higher risk, higher reward tactics than may be appropriate for a toon with 5- 10% more hit ponits. Its all well and good to say that if you know what you're doing you can avoid having aggro and/or taking damage .. and its certainly true. But the ability to withstand aggro and damage permits you to not spend all your time avoiding those things and instead, when its called for, do what gets the quest done best.
The changed statement is now closer to the truth. Now the original statement may be true for other people with game play styles different from yours. Just because you dont understand does not make it wrong. The fact that you have to rediculously underestimate the hitpoints of a toon should set off warning bells in your head.
The damage in mod9 is only low if you run short groups and/or low difficulties; full groups on hard and elite and its quite regular for the orthons to do up to 60-70 a swing.
Yes thats if you get into melee, and I claim that is low. There is no danger of death before I kill it or otherwise neutralize it. Rarely, however, do I permit anything to melee me. The vast majority of mobs that do this damage and get this close are dancing before they get one slow animated swing off. This means ranged attacks (specifically AOE spell type) are the biggest danger.
Mob damage output is significantly impacted by dungeon scaling, and having hit points lets you do pretty much anything you want. A 550 hit point (my human will have 510, so I'm underselling wf here) quicken-reconstructing wf sorceror with stoneskin, displacement, haste and all the other defensive buffs out there is pretty much the most immortal character on DDO. If you can't think of how that might be something you can use to your advantage, you aren't very creative.
You are correct, it takes no imagination to imagine being commanded for 2 minutes, ten hits in as many seconds at 60 damage per will burn thru those points.