Prologue:
Ive been thinking lately on how to take advantage of the grazing blows system, and while discussing different types of healing amplification along with the reduced percentage(4% every 4 levels) of grazing blow damage that monks get, I thought I would design a new Intimitank build. I think this build speaks for itself in terms of; self healing, armor class, saves, intimidate, survivability and other perks so I will leave those alone for now. Please note that I have used very few +3 tomes on this build's stat layout and in the breakdowns, my thought is that these tomes will be easily aquired in M9 and this build will be viable to almost any player. Obviously, aquiring new +3/4 stats tomes will free up AP to be spent elsewhere.
The class split I chose was 12Monk/ 6Paladin/ 2Fighter.
Without further adieu, I present to you, Isolate;
Stats -
10Base +3Tome +6Item +1Fighter = 20
17Base +2Tome +4Level +7Item +1Exceptional +3Stance = 34
13Base +1Level +2Tome +6Item +1Human +1Exceptional +2Crafted -2 Stance = 24
12Base +2Tome = 14
11Base +2Tome +3Monk +7Item +1Exceptional = 24
13Base +6Item +2Tome +1Paladin = 22
Armor Class -
10 Base
12 Dexterity
07 Wisdom
08 Bracers
05 Protection
04 Outfit
01 Ritual
04 Insight
05 Combat Expertise
01 Dodge
03 Ring
02 Aura
04 Centered
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66
----------
03 Barkskin Potion
01 Haste
04 Shield Wand
----------
74
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02 Ranger
02 Recitation
04 Paladin Defender of Siberys III
04 Bard
----------
86
----------
02 Blocking
----------
88
Hit Points -
096 Monk
020 Fighter
060 Paladin
140 Constitution
020 Heroic
010 Draconic
066 Toughness Feats
020 Toughness
050 Enhancement
030 False Life
045 Crafted
----------
557
----------
040 Yugoloth
040 Madstone
----------
637
Healing Amplification - In Percentage;
- 30 Human
- 30 Monk
- 60 Crafted
- 10 Hunter of the Dead
- 10 Finger Necklace
- 25 Epic Jidz-Tet'ka
Saves -
Fortitude: + 3Fighter + 5Paladin + 8Monk + 6Constitution + 6Charisma + 2Aura + 5Resistance + 2Luck + 1Ritual = 38 = + 2Stance + 1Constitution + 4Greater Heroism = 47
Reflex: + 2Paladin + 8Monk + 13Dexterity + 6Charisma + 2Aura + 5Resistance + 2Luck + 1Ritual = 39 = + 2Stance - 1Reflex + 4Greater Heroism + 1Haste = 47
Will: + 2Paladin + 8Monk + 5Wisdom + 6Charisma + 1Bullheaded + 2Aura + 5Resistance + 2Luck + 1Ritual = 32 = + 2Stance + 1Wisdom + 4Greater Heroism = 41
Skills -
23 Rank
06 Charisma
15 Item
06 Crafted
03 Skill Focus
02 Bullheaded
02 Sentinel
02 Enhancement
02 Luck
03 Badger
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64
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04 Greater Heroism
02 Walk of the Sun
----------
71
----------
02 Bard
----------
72
11 Ranks
06 Charisma
05 Item
06 Crafted
02 Luck
03 Skill Focus
----------
33
----------
04 Greater Heroism
02 Walk of the Sun
----------
39
Spell Points -
22Paladin + 90Wisdom + 150Wizardy VI + 150Elemental = 412 Sp
Self Healing -
- Fists of Light
- Healing Ki
- Wholeness of Body
- Lay on Hands x2
- Unyeilding Sovreignity
- Heal Scrolls
- Wands
DPS Options/Perks -
- Greater Two Weapon Fighting
- Master of Thunder attack speed
- Full BAB via Kamas/Unarmed 2d6
- Divine Might I x11
- Divine Favor +2 Attack/Damage
- Smite Evil
- Ki Strikes
- Fighter Haste Boost I
Other Mentionables -
- Improved Evasion
- Abundant Step
- Monk Grazing Blow Reduction x3
- Innate Disease, Fear, and Poison Immunity
- Monk Fast Movement x4
- Monk Finishing Move Buffs(Blur, Immunities, Skills/Saves, SP Reduction)
- No fail UMD for 7th level Scrolls and lower; Heal, Raise, Fireshield, Teleport, Greater Heroism, Shadow Walk,
- Resist Wands(Paladin), etc.
Gear -
Goggles - Air2 (150/50/100, +6 Charisma Skills)
Helm - Epic Helm of the Mroranon (+6 Constitution)
Necklace - Finger Necklace/ Oremi's Necklace
Trinket - Epic Pouch of Jerky(+2 Luck)
Cloak - Smoke II (45 Hp/ Blur/ Displace)
Belt - Epic Belt of the Mroranon(Greater False Life)
Ring(Left) - Chattering Ring/ Ring of the Ravager*(Holy Burst)
Boots - Madstone/ Epic Golden Greaves
Gloves - Epic Spectral Gloves (+1 Dexterity)/ Epic Gloves of the Claw
Ring(Right) - Oremi's Ring(+2 Constitution)
Bracers - Epic Jidz-Tet'ka (+6 Charisma)
Outfit -
Icy Raiment
Weapons -
+5 Holy / 20% Healing Amplification / +4 Insight Ac Greensteel Kama
+5 10% Healing Amplification / Good Burst / +30% Healing Amplification Greensteel Kama
x2 Upgraded Dream Edges, prefer Vorpal/Metalline and 30% Healing Amplification.
Varity of DPS handwraps, bursting of weighted 5% prefered for burst effects on tower rings.
Vorpal Kamas
Ive played around with the enhancements on this build more times than I care to count and have come up with my personal favorite selection. I will post those at a later date and remove this text when I do.Code:Character Plan by DDO Character Planner Version 3.18 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Fighter \ 6 Paladin \ 12 Monk) Hit Points: 372 Spell Points: 70 BAB: 17\17\22\27\27 Fortitude: 24 Reflex: 21 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 10 14 Dexterity 17 23 Constitution 13 17 Intelligence 12 14 Wisdom 11 16 Charisma 13 16 Tomes Used +2 Tome of Intelligence used at level 7 +3 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +2 Tome of Constitution used at level 20 +2 Tome of Wisdom used at level 20 +2 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 29 Bluff 1 3 Concentration 5 26 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 0 3 Hide 3 6 Intimidate 3 38 Jump 4 23 Listen 0 3 Move Silently 3 6 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot 0 3 Swim 0 2 Tumble 7 10 Use Magic Device 3 17 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Human Bonus) Skill Focus: Intimidate Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Level 2 (Fighter) Skill: Intimidate (+3) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Finesse Level 3 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Dodge Feat: (Selected) Least Dragonmark of Sentinel Level 4 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 5 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 6 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Bullheaded Level 7 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Paladin) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 9 (Paladin) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+4) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Combat Expertise Level 11 (Monk) Skill: Balance (+4) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Path) Philosophy - Path of Harmonious Balance Level 12 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 13 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Toughness Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Skill Focus: Use Magic Device Level 16 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+0.5) Level 20 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Jump (+3) Enhancement: Fighter Haste Boost I Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Deneith Intimidation I Enhancement: Human Versatility I Enhancement: Way of the Tenacious Badger I Enhancement: Way of the Tenacious Badger II Enhancement: Way of the Tenacious Badger III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Disciple of Breezes Enhancement: Master of Thunder Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Hunter of the Dead I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Intimidate I Enhancement: Paladin Charisma I Enhancement: Fighter Strength I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Extra Turning I Enhancement: Paladin Improved Turning I