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  1. #1
    Community Member Inspire's Avatar
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    Jan 2007
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    Default Proposal; M9 Monk Intimidate Build

    Prologue:

    Ive been thinking lately on how to take advantage of the grazing blows system, and while discussing different types of healing amplification along with the reduced percentage(4% every 4 levels) of grazing blow damage that monks get, I thought I would design a new Intimitank build. I think this build speaks for itself in terms of; self healing, armor class, saves, intimidate, survivability and other perks so I will leave those alone for now. Please note that I have used very few +3 tomes on this build's stat layout and in the breakdowns, my thought is that these tomes will be easily aquired in M9 and this build will be viable to almost any player. Obviously, aquiring new +3/4 stats tomes will free up AP to be spent elsewhere.

    The class split I chose was 12Monk/ 6Paladin/ 2Fighter.

    Without further adieu, I present to you, Isolate;

    Stats -

    10Base +3Tome +6Item +1Fighter = 20
    17Base +2Tome +4Level +7Item +1Exceptional +3Stance = 34
    13Base +1Level +2Tome +6Item +1Human +1Exceptional +2Crafted -2 Stance = 24
    12Base +2Tome = 14
    11Base +2Tome +3Monk +7Item +1Exceptional = 24
    13Base +6Item +2Tome +1Paladin = 22


    Armor Class -

    10 Base
    12 Dexterity
    07 Wisdom
    08 Bracers
    05 Protection
    04 Outfit
    01 Ritual
    04 Insight
    05 Combat Expertise
    01 Dodge
    03 Ring
    02 Aura
    04 Centered
    ----------
    66
    ----------
    03 Barkskin Potion
    01 Haste
    04 Shield Wand
    ----------
    74
    ----------
    02 Ranger
    02 Recitation
    04 Paladin Defender of Siberys III
    04 Bard
    ----------
    86
    ----------
    02 Blocking
    ----------
    88


    Hit Points -

    096 Monk
    020 Fighter
    060 Paladin
    140 Constitution
    020 Heroic
    010 Draconic
    066 Toughness Feats
    020 Toughness
    050 Enhancement
    030 False Life
    045 Crafted
    ----------
    557
    ----------
    040 Yugoloth
    040 Madstone
    ----------
    637


    Healing Amplification - In Percentage;
    • 30 Human
    • 30 Monk
    • 60 Crafted
    • 10 Hunter of the Dead
    • 10 Finger Necklace
    • 25 Epic Jidz-Tet'ka


    Saves -

    Fortitude: + 3Fighter + 5Paladin + 8Monk + 6Constitution + 6Charisma + 2Aura + 5Resistance + 2Luck + 1Ritual = 38 = + 2Stance + 1Constitution + 4Greater Heroism = 47
    Reflex: + 2Paladin + 8Monk + 13Dexterity + 6Charisma + 2Aura + 5Resistance + 2Luck + 1Ritual = 39 = + 2Stance - 1Reflex + 4Greater Heroism + 1Haste = 47
    Will: + 2Paladin + 8Monk + 5Wisdom + 6Charisma + 1Bullheaded + 2Aura + 5Resistance + 2Luck + 1Ritual = 32 = + 2Stance + 1Wisdom + 4Greater Heroism = 41


    Skills -

    23 Rank
    06 Charisma
    15 Item
    06 Crafted
    03 Skill Focus
    02 Bullheaded
    02 Sentinel
    02 Enhancement
    02 Luck
    03 Badger
    ----------
    64
    ----------
    04 Greater Heroism
    02 Walk of the Sun
    ----------
    71
    ----------
    02 Bard
    ----------
    72


    11 Ranks
    06 Charisma
    05 Item
    06 Crafted
    02 Luck
    03 Skill Focus
    ----------
    33
    ----------
    04 Greater Heroism
    02 Walk of the Sun
    ----------
    39


    Spell Points -

    22Paladin + 90Wisdom + 150Wizardy VI + 150Elemental = 412 Sp



    Self Healing -
    • Fists of Light
    • Healing Ki
    • Wholeness of Body
    • Lay on Hands x2
    • Unyeilding Sovreignity
    • Heal Scrolls
    • Wands


    DPS Options/Perks -
    • Greater Two Weapon Fighting
    • Master of Thunder attack speed
    • Full BAB via Kamas/Unarmed 2d6
    • Divine Might I x11
    • Divine Favor +2 Attack/Damage
    • Smite Evil
    • Ki Strikes
    • Fighter Haste Boost I


    Other Mentionables -
    • Improved Evasion
    • Abundant Step
    • Monk Grazing Blow Reduction x3
    • Innate Disease, Fear, and Poison Immunity
    • Monk Fast Movement x4
    • Monk Finishing Move Buffs(Blur, Immunities, Skills/Saves, SP Reduction)
    • No fail UMD for 7th level Scrolls and lower; Heal, Raise, Fireshield, Teleport, Greater Heroism, Shadow Walk,
    • Resist Wands(Paladin), etc.


    Gear -

    Goggles - Air2 (150/50/100, +6 Charisma Skills)
    Helm - Epic Helm of the Mroranon (+6 Constitution)
    Necklace - Finger Necklace/ Oremi's Necklace
    Trinket - Epic Pouch of Jerky(+2 Luck)
    Cloak - Smoke II (45 Hp/ Blur/ Displace)
    Belt - Epic Belt of the Mroranon(Greater False Life)
    Ring(Left) - Chattering Ring/ Ring of the Ravager*(Holy Burst)
    Boots - Madstone/ Epic Golden Greaves
    Gloves - Epic Spectral Gloves (+1 Dexterity)/ Epic Gloves of the Claw
    Ring(Right) - Oremi's Ring(+2 Constitution)
    Bracers - Epic Jidz-Tet'ka (+6 Charisma)

    Outfit -
    Icy Raiment

    Weapons -
    +5 Holy / 20% Healing Amplification / +4 Insight Ac Greensteel Kama
    +5 10% Healing Amplification / Good Burst / +30% Healing Amplification Greensteel Kama

    x2 Upgraded Dream Edges, prefer Vorpal/Metalline and 30% Healing Amplification.

    Varity of DPS handwraps, bursting of weighted 5% prefered for burst effects on tower rings.
    Vorpal Kamas



    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 6 Paladin \ 12 Monk) 
    Hit Points: 372
    Spell Points: 70 
    BAB: 17\17\22\27\27
    Fortitude: 24
    Reflex: 21
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    14
    Dexterity            17                    23
    Constitution         13                    17
    Intelligence         12                    14
    Wisdom               11                    16
    Charisma             13                    16
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    29
    Bluff                 1                     3
    Concentration         5                    26
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  0                     3
    Hide                  3                     6
    Intimidate            3                    38
    Jump                  4                    23
    Listen                0                     3
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  0                     3
    Swim                  0                     2
    Tumble                7                    10
    Use Magic Device      3                    17
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Skill Focus: Intimidate
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Least Dragonmark of Sentinel
    
    
    Level 4 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Bullheaded
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+4)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 11 (Monk)
    Skill: Balance (+4)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    
    
    Level 12 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Human Versatility I
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Way of the Tenacious Badger II
    Enhancement: Way of the Tenacious Badger III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Disciple of Breezes
    Enhancement: Master of Thunder
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    Ive played around with the enhancements on this build more times than I care to count and have come up with my personal favorite selection. I will post those at a later date and remove this text when I do.
    Last edited by Inspire; 08-01-2010 at 04:00 PM.

  2. #2
    Community Member shinmade's Avatar
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    Feb 2007
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    52

    Default

    It looks like a wicked build. 12/6/2 multiclassed characters seem to be the natural progression of the meta-game atm.

  3. #3
    Community Member
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    Jul 2008
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    5

    Default 28 pt. build?

    I love this build. Only problems are I haven't unlocked 32 pt. builds, and I only have access to 1 point tomes. I have unlocked Drow, but I suspect that this build works much better as a human. I was thinking I could drop Dex to 15 and pray for a +2 dex tome by level 9. Any suggestions?

    Thanks.

  4. #4
    Community Member Inspire's Avatar
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    Default

    Updated, Character Planner v. 3.14 to come.

  5. #5
    Community Member Inspire's Avatar
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    Default

    Character Planner v. 3.18 added.

  6. #6
    Community Member Quijonsith's Avatar
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    Nov 2009
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    712

    Default

    I think this is exactly the build I was looking for. I love my monk but wish he could intimidate. I want to tank but don't want to sacrifice all of my DPS to do it. I've been looking at mixing monk with paladin or fighter but can't decide which way to go. This is a very nice mix between. Thanks for putting this together!
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

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