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Thread: Stealth Nerfs

  1. #1
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    Default Stealth Nerfs

    They're here....... I know I predicted this was coming weeks ago. Further, some of these stealth nerfs I have noticed for a while but kept quiet about. Now, however, I guess my level of frustration with the capstone issue and lack of consistency of some of the nerfs just irritates me to the point of agitation.

    Charm and Flesh to stone are no longer non aggro attacks. I have evolved my techniques to take advantage of this is some situations. However, some aspects of this are just annoying. For example, in their infinite wisdom, they turn on aggro, so now when you stone a creature it auto aggros you (never mind the range). Auto aggro'd mobs immediately move to contact or attempt to attack. In the case of teleporting evil outsiders like orthons, you hve the rediculous behavior of them teleporting while stoned and firing all of their sonic missiles at you (while stoned). Its annoying, and goofy. In their exuberance to squash an intelligent attack method they implement a quick annoying fix.

    Mobs now exercise some form of firewall avoidance. This behavior can sometimes lead to erratic movements by enemy mobs. However, ironically, in many cases it is quite useful. I almost prefer this behavior since it is easily exploitable.

    As mentioned, these stealth nerfs are often easily sidestepped and in some cases actually make combating the enemy easier. However, I cant help wondering why Turbine feels the imperative to implement what seems (surely even to some of them) as half assed attempts at nerfing Sorcerer abilities. In the case, for example, of flesh to stone. How does this pass even the most minimal of QA testing (granted, the other nerfs require some thought to potentially exploit and could conceivably pass minimal QA).

    While we are on the subject of senseless moves. Who the heck thought it was a good idea to put Titans in the devils battlefield without modifying their behavior toward enemy mobs (or at least make us equally immune)? Its like some high school kid made this decision because he thought it would be cool. Never mind that it makes no sense that enemy mobs are immune to the knockdown effects. Are we to believe all of these mobs have uber high balance? Did it not occur to someone that this would not be viewed by us as cool but rather another annoying and dumb decision. Fueling the belief that at least some of these folks are out of touch and clueless people?

    I knew the nerfs would be coming (and I forsee more.... its hilarious that its easier to zerg quests now than ever before.), and they probably would not bother me except for the fact that real issues and real non functioning aspects of the game exist that have yet to be even acknowledged let alone addressed. The priorities here sit very poorly with me.

    Oh btw, is there a limit to how often one can post images or did my image posting privileges get axed due to this,
    Last edited by tinyelvis; 10-02-2009 at 04:01 PM.

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    You can't post images in certain sub-forums.

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    lol
    Proud member of Blood Cloak Clan

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    Quote Originally Posted by SimVerg View Post
    You can't post images in certain sub-forums.
    That's interesting, but when i went to the famous broccoli thread later in the day to post a variation on that image involving lame high end raid loot and rings ( you can imagine). My ability to post images was removed. Its been a day, I will check again.

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    Quote Originally Posted by tinyelvis View Post
    That's interesting, but when i went to the famous broccoli thread later in the day to post a variation on that image involving lame high end raid loot and rings ( you can imagine). My ability to post images was removed. Its been a day, I will check again.
    Just go into General Discussion and scroll down to the bottom of the page. In the bottom left corner is a box. If it says "[IMG] code is Off" yours got shut off.

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    I think there is just a limit between posts. Anyway, here is my latest. If you cant beat them join them.

    http://img225.imageshack.us/img225/4815/theringv.jpg

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    Community Member muffinlad's Avatar
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    The idea that the Orthons or others are continuing to attack after stoned is an old bug. I think they had fixed it at one point, but Turbine frequently demonstrates that they have uneven source code controlls, and you see bugs re-introduced at regular periods.

    I hope you reported that one, as it truely sucks for everyone involved.

    Regs,

    muffinsorc
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

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    I agree this is an old bug as is things moving while stoned. I know that. You know that. however, if I was gonna change a spell, I would take this into consideration. Now, no matter where you are, you stone an Orthon, he immediately teleports to you and blasts you with 4 sonics (even though stoned). The change in the spell did not really effect the failure rate any ( you still can energy drain and almost always succeed). All it did was amplify a minor nusance into a bigger nusance.

  9. #9
    Community Member muffinlad's Avatar
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    Quote Originally Posted by tinyelvis View Post
    I agree this is an old bug as is things moving while stoned. I know that. You know that. however, if I was gonna change a spell, I would take this into consideration. Now, no matter where you are, you stone an Orthon, he immediately teleports to you and blasts you with 4 sonics (even though stoned). The change in the spell did not really effect the failure rate any ( you still can energy drain and almost always succeed). All it did was amplify a minor nusance into a bigger nusance.
    Hmmm, while you may be correct, I fall back on-

    Hanlon's razor- "Never attribute to malice that which can be adequately explained by stupidity"

    You have attributed conditions to villainy that simply result from stupidity- Robert Heinlein

    Misunderstandings and neglect occasion more mischief in the world than even malice and wickedness. At all events, the two latter are of less frequent occurrence. -Goethe

    In any event....it sure is annoying, and needs to be reported. I have not seen it yet, as I have been playing lowbies.

    muffinhanlon
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

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    Community Member Junts's Avatar
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    Quote Originally Posted by tinyelvis View Post
    I agree this is an old bug as is things moving while stoned. I know that. You know that. however, if I was gonna change a spell, I would take this into consideration. Now, no matter where you are, you stone an Orthon, he immediately teleports to you and blasts you with 4 sonics (even though stoned). The change in the spell did not really effect the failure rate any ( you still can energy drain and almost always succeed). All it did was amplify a minor nusance into a bigger nusance.

    That's funny; while obnoxious, I usually embrace the 1-2 damage through stoneskin as 4 opportunities for the torc to go off, and frequently leave orthons til last when disposing of mobs to give them lots of chances to shoot arrows at me.

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    Community Member Nezichiend's Avatar
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    Ya, when I was running Amrath quests, I just left 3 orthons, shield blocked on my clr w/ levik's shield (so I took like 3 dmg a swing or arrow) and watched the conc. op. + torc proc a ton

  12. #12
    Community Member Junts's Avatar
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    Quote Originally Posted by Nezichiend View Post
    Ya, when I was running Amrath quests, I just left 3 orthons, shield blocked on my clr w/ levik's shield (so I took like 3 dmg a swing or arrow) and watched the conc. op. + torc proc a ton
    Stoneskin mitigates the need to shield block and lets you ignore them while moving around and disposing of other mobs, increasing the likilihood of the arrow volley vs a halberd attack

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    Quote Originally Posted by Junts View Post
    the arrow volley vs a halberd attack
    The polearm used by Orthons is known as a "duom".

    http://www.wizards.com/default.asp?x=dnd/dd/20061208a

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    You guys do know dont you that sonic resistance and prot also reduces/blocks missile attacks by orthons.

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    Community Member GlassCannon's Avatar
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    Quote Originally Posted by tinyelvis View Post
    You guys do know dont you that sonic resistance and prot also reduces/blocks missile attacks by orthons.
    Everyone should know by now, the hell I've raised about it on Argo...

  16. #16
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    Quote Originally Posted by tinyelvis View Post
    You guys do know dont you that sonic resistance and prot also reduces/blocks missile attacks by orthons.

    Of course I know that; the sonic portion doesn't proc the torc!

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