Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(20 Sorcerer)
Hit Points: 160
Spell Points: 2288
BAB: 10\10\15\20
Fortitude: 9
Reflex: 5
Will: 11
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 16 17
Intelligence 12 12
Wisdom 8 8
Charisma 16 24
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 3 7
Concentration 7 26
Diplomacy 5 18.5
Disable Device n/a n/a
Haggle 3 7
Heal -1 -1
Hide -1 -1
Intimidate 3 7
Jump -1 -1
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim -1 -1
Tumble n/a n/a
Use Magic Device 5 18.5
Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Mental Toughness
Spell (1): Hypnotism
Spell (1): Niac's Cold Ray
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Repair Light Damage
Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (1): Burning Hands
Level 4 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (3): Haste
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Spell (3): Sleet Storm
Level 8 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (2): Scorching Ray
Spell (3): Displacement
Spell (4): Phantasmal Killer
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Protection From Energy
Spell (4): Stoneskin
Spell (5): Protection From Elements
Level 12 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (6): Flesh to Stone
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Greater Heroism
Spell (4): Dimension Door
Spell (5): Break Enchantment
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (5): Teleport
Spell (6): Mass Suggestion
Spell (7): Waves of Exhaustion
Level 16 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Greater Teleport
Spell (8): Mass Charm Monster
Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (9): Wail of the Banshee
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Sunburst
Spell (9): Summon Monster IX
Level 20 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Dominate Monster
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Empowering III
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Enhancement: Sorcerer Wand Mastery IV
Enhancement: Warforged Constitution I
I plan to swap out Narc's Cold Ray for Jump. Hypnotize for Night Shield. Burning hand for Magic Missile.
Blur for Knock/Hypnotic Pattern??
Question is which enhancements should I go for??
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(20 Sorcerer)
Hit Points: 160
Spell Points: 2288
BAB: 10\10\15\20
Fortitude: 9
Reflex: 5
Will: 11
Level 1 (Sorcerer)
Level 2 (Sorcerer)
Level 3 (Sorcerer)
Level 4 (Sorcerer)
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer)
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer)
Level 13 (Sorcerer)
Level 14 (Sorcerer)
Level 15 (Sorcerer)
Level 16 (Sorcerer)
Level 17 (Sorcerer)
Level 18 (Sorcerer)
Level 19 (Sorcerer)
Level 20 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Empowering III
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Enhancement: Sorcerer Wand Mastery IV
Enhancement: Warforged Constitution I