Originally Posted by
Dretharis
I'd drop the haggle, even without considering build optimization you can't utilize it very effectively due to having a low charisma, and haggle being a CC skill. Balance, jump, and tumble are all pretty nice, although jump caps at 40, and your level 1 spell will give it a +30 enhancement bonus. Concentrate is generally a given, although it's worth noting that it doesn't matter for quickened spells.
At the moment, not much else matters, but for a first character I'd moreso worry about him being well-rounded enough to carry you through the primary part of the game, and making sure he's effective questing. If you're going for a pure wizard the above listed skills seem pretty good, although I'd consider either spot or listen as well, generally people go with spot.