I already have a pure healing FvS build on it's way to 20, and a few other DPS characters so I wanted to play something different. It won't be the best DPS in the world, and it won't be the greatest healer, but it will be able to do both well enough to be viable.
Elf, TWF Scimitars, Tempest, Monk Evasion, access to Heal spell, cleric-like SP.
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32P Lawful Neutral Elf
12 Favored Soul
6 Ranger
2 Monk
Abilities:
- STR: 16 + 2 tome + 6 item + 3 exceptional + 5 levels + 2 rage + 2 rams + 2 yugo favor = 38
- DEX: 16 + 2 tome + 6 item + 2 yugo favor + 2 elf + 2 ranger = 30
- CON: 14 + 2 tome + 6 item + 2 yugo favor + 2 rage = 26
- INT: 8
- WIS: 14 + 6 item + 2 tome + 2 yugo favor = 24
- CHA: 8 + 2 tome + 6 item = 16 (enough to cast level 6 spells)
Level Progression:
- Lv.1 (Ranger1): Dodge, Favored Enemy
- Lv.2 (Ranger2): Favored Enemy: Evil Outsider, Free TWF
- Lv.3 (Monk1): Power Attack, Toughness
- Lv.4 (Favored Soul1): Favored by the Undying Court (Scimitar)
- Lv.5 (Favored Soul2)
- Lv.6 (Favored Soul3): Extend Spell, Child of the Undying Court (+1 Atk Scim)
- Lv.7 (Favored Soul4):
- Lv.8 (Favored Soul5): Energy Resistance: Fire
- Lv.9 (Favored Soul6): Empower Healing Spell
- Lv.10 (Favored Soul7)
- Lv.11 (Favored Soul8)
- Lv.12 (Monk2): Improved Critical: Slashing, Mobility
- Lv.13 (Ranger3)
- Lv.14 (Ranger4)
- Lv.15 (Ranger5): Spring Attack, Favored Enemy: Elemental
- Lv.16 (Ranger6): Free ITWF
- Lv.17 (Favored Soul9)
- Lv.18 (Favored Soul10): Greater TWF, Energy Resistance: Lightning
- Lv.19 (Favored Soul11)
- Lv.20 (Favored Soul12): Beloved of the Undying Court (+2dmg Scim)
Enhancements:
- Favored Soul Damage Boost III
- Favored Soul Scimitar Mastery II
- Elven Dexterity II
- Ranger Sprint Boost I
- Valenar Elf Melee Attack I
- Valenar Elf Melee Damage II
- Advanced Belief: Undying Call
- Way of the Patient Tortoise I
- Racial Toughness II
- Favored Soul Toughness IV
- Favored Damage II
- Favored Defense I
- Ranger Tempest I
- Spell Critical: Positive III
- Spell Critical Multiplier: Positive III
- Favored Soul Life Magic IV
- Favored Soul Spell Penetration II
- Favored Soul Spell Points II
- Ranger Dexterity II
- Wand and Scroll Mastery II
Skills:
Max Concentration
Use the rest on whatever, balance maybe
Spells:
- 1 = Divine Favor, Cure Light Wounds, Remove Fear, Optional
- 2 = Cure Moderate Wounds, Lesser Restore, Resist Energy, Optional
- 3 = Cure Serious Wounds, Prayer, Magic Circle Against Evil, Protection from Energy
- 4 = Divine Power, Recitation, (FoM or Deathward)
- 5 = Cure Light Wounds: Mass, Break Enchantment
- 6 = Heal
- Ranger Spells = Ram's Might, Jump
All other necessary spells: greater restoration, raise dead, true seeing, etc. can and will be covered by scrolls.
Hit Points:
20 Base
96 Favored Soul d8*12 levels
48 Ranger d8*6 levels
12 Monk d8*2 levels
160 Con Bonus of 8*20 levels
22 Toughness Feat
20 Elf Toughness
40 Favored Soul Toughness
20 Minos Legens
10 Agent of Argonessen
30 Greater False Life
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478
45 Shroud Item
20 Hidden Effect Yugoloth Con potion (2con included above)+20
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543 max potential HP before 4con tome
Spell Points:
Approximately 2000 including archmagi item and shroud item. Equal to level 20 pure cleric.
Equipment:
- Weapons: Mineral II or Lightning Strike II Scimitars
- ToD Raid Set1: Shintao Monk Necklace/Kyosho Ring (+6 con +6wis, +15 concentration, +1 exc str, +2 str crafted, +2dmg/hit)
- ToD Raid Set2: Frenzied Berserker Belt/Encrusted Ring (+6 con, +6str, GFL, +1 exc str, Greater Devotion VIII crafted, +2 dmg/hit)
- Armor: Icy Raiments
- Head: Minos Legens
- Bracers: Armor Bonus +8
- Goggles: Shroud Spell Points (Concordant Opp)
- Gloves: Gauntlets of Eternity (Superior Healing Lore)
- Cloak: Shroud Hit Points, Protection 5 (Mineral II)
- Trinket: Bloodstone or Kardin's Eye
- Boots: Dex6 or Boots of the Innocent
Also add Archmagi item, maybe Bracers of the Glacier or Rahkir's Sash for max SP swap when resting/buffing.